12-02-2014, 10:49 AM
I think that having the skill slots based on will along with the newer level based system is a little over the top.
First off, will based classes get -everything- for -every- situation. They get attacks for all the elements. If you use both the classes, you'll have the diversity to not care about any situation in pvp at-all. It makes events between the players that result in fighting feel senseless and one-sided. I don't see why if I'm a marital artist, that I cannot use all of my martial arts in a fight. It's part of a series of problems relating to the game's balance and I think it can be easily fixed. Here's my suggestion to make battle, pvp and pve more easy and balanced in terms of what a character can and cannot do in a battle-wise situation.
The current skillslot system is wil/10 + 5 + lv/10
My suggested skillslot calculation is Highest Base Stat/10+ 5 + lv/10
I think the Will stat should be completely removed from the equation.
If anything was unclear, please let me know. EDIT:Fixed the suggestion. I had forgot to put the +5 in there.
First off, will based classes get -everything- for -every- situation. They get attacks for all the elements. If you use both the classes, you'll have the diversity to not care about any situation in pvp at-all. It makes events between the players that result in fighting feel senseless and one-sided. I don't see why if I'm a marital artist, that I cannot use all of my martial arts in a fight. It's part of a series of problems relating to the game's balance and I think it can be easily fixed. Here's my suggestion to make battle, pvp and pve more easy and balanced in terms of what a character can and cannot do in a battle-wise situation.
The current skillslot system is wil/10 + 5 + lv/10
My suggested skillslot calculation is Highest Base Stat/10+ 5 + lv/10
I think the Will stat should be completely removed from the equation.
If anything was unclear, please let me know. EDIT:Fixed the suggestion. I had forgot to put the +5 in there.