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Skill Slots Suggestion
#2
I don't see how the system is currently a problem. It's definitely not a balancing issue. All it does is allow for more skills that can be utilized during combat.

WIL based classes do not get everything, there's little to no Huggessoan damage spells, or Mercalan (minus Holy Arrow), regardless of what class combo I'm using, I always care about my situation in PvP or PvE, having more skills doesn't make me suddenly not care about the fact I can still get my ass kicked. Along with that, they have almost 0 defensive skills to protect themselves.

And logically, I don't see how STR or some stats should be related to how many skill slots you have. At least it's not like the old system where you had a max of 5 with no if ands or butts.
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