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Skill Slots Suggestion
#4
"[url=http://neus-projects.net/viewtopic.php?p=1441#p1441 Wrote:Ryu-Kazuki » Tue Dec 02, 2014 6:01 am[/url]"]WIL based classes do not get everything, there's little to no Huggessoan damage spells, or Mercalan (minus Holy Arrow), regardless of what class combo I'm using, I always care about my situation in PvP or PvE, having more skills doesn't make me suddenly not care about the fact I can still get my ass kicked. Along with that, they have almost 0 defensive skills to protect themselves.

And logically, I don't see how STR or some stats should be related to how many skill slots you have. At least it's not like the old system where you had a max of 5 with no if ands or butts.

Altera. Kel. Holy Arrow. Literally every curate and lantern bearer attack spell. They have a spell for almost every element. Will is too strong. And getting will as anything but a magic class is a bit too difficult. More skills may mean you still get your ass kicked, but generally people are more prepared when they have more skills. Your case isn't everyone else's case.

Also, if you're trying to bring logic into this, why would high wil even add more skill slots? It isn't your intelligence. It isn't your anything. "Willpower" shouldn't make you be able to equip more skills any more than any other stat.

Anyways, I like this suggestion. It's better than saying "(specific stat) should do it instead of will". Makes things a bit more balanced for non-mages.
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