12-02-2014, 11:00 PM
"[url=http://www.neus-projects.net/viewtopic.php?p=1462#p1462 Wrote:RoboCat » Tue Dec 02, 2014 10:00 am[/url]"]Why skill or will though? Does a large barbarian that knows how to smash monster faces in ten different ways really need to be magically attuned to be able to do it? Not at all.
Basing it off of any one or two stats is just not a good idea, for obvious reasons, it also messes with the fight rp.
'I cant use my ghost skills when i need them because I don't feel like it or because I cant use magic well enough to conjure the ability to do them.'
When it comes down to that, there's a problem. everyone has one stat that they want and will get. Along with one that they wont. Basing what you can do in combat on a stat that not everyone will be getting alot of it very pointless and unbalanced to me. The highest stat of the character is literally the best way to even the odds that have been stacked against every character that does not have buckets of will.
The answer is really very simple: because SKI is a melee stat
that makes sense thematically to increase your number of
skill slots. SKI represents your 'overall weapon-based combat
ability,' which I would imagine includes your knowledge of
different styles and moves.
Basing it on the higher of your WIL or your SKI ensures that
WIL-based characters gain the same amount of skill slots as
they do now, while melee- and gun-based characters, who
usually don't have full WIL, get to use their SKI instead,
which is often much higher.
Suggested formula:
If SKI > WIL,
Slots = (SKI/10) + (LV/10) + 5
else,
Slots = (WIL/10) + (LV/10) + 5
Whether SKI or WIL is used, all characters have a theoretical
cap of 19 skill slots under this system, as all stats cap at 80.
Basically, my problem with your idea is that you seem to
feel like the answer to "mages are powerful" has to be "nerf
mages," when it can just as easily be "buff non-mages." The
latter will make non-mages happier without harming mages'
happiness, while the former will make mages angry and non-
mages vindictively smug.
Power creep can be dealt with by buffing monsters. This has
been Game Balance 101, RoboCat. Please turn in your essay
after class next week.