12-03-2014, 07:04 AM
The answer is really very simple: because SKI is a melee stat
that makes sense thematically to increase your number of
skill slots. SKI represents your 'overall weapon-based combat
ability,' which I would imagine includes your knowledge of
different styles and moves.
Basing it on the higher of your WIL or your SKI ensures that
WIL-based characters gain the same amount of skill slots as
they do now, while melee- and gun-based characters, who
usually don't have full WIL, get to use their SKI instead,
which is often much higher.
Suggested formula:
If SKI > WIL,
Slots = (SKI/10) + (LV/10) + 5
else,
Slots = (WIL/10) + (LV/10) + 5
Whether SKI or WIL is used, all characters have a theoretical
cap of 19 skill slots under this system, as all stats cap at 80.
Basically, my problem with your idea is that you seem to
feel like the answer to "mages are powerful" has to be "nerf
mages," when it can just as easily be "buff non-mages." The
latter will make non-mages happier without harming mages'
happiness, while the former will make mages angry and non-
mages vindictively smug.
Power creep can be dealt with by buffing monsters. This has
been Game Balance 101, RoboCat. Please turn in your essay
after class next week.[/quote]
I suggested that way so that even the unlucky ones who get 'buckets' of str or cel and only barely decent will or skill. IT is easier to get some stats than others, but that doesn't change the fact that this suggestion made for everyone to be able to use everything they have sp in for better Rp fluidity during combat. Mages get to do this, rare cases of melee get to do this, and the rare and unlucky everything else is left out of the picture.
that makes sense thematically to increase your number of
skill slots. SKI represents your 'overall weapon-based combat
ability,' which I would imagine includes your knowledge of
different styles and moves.
Basing it on the higher of your WIL or your SKI ensures that
WIL-based characters gain the same amount of skill slots as
they do now, while melee- and gun-based characters, who
usually don't have full WIL, get to use their SKI instead,
which is often much higher.
Suggested formula:
If SKI > WIL,
Slots = (SKI/10) + (LV/10) + 5
else,
Slots = (WIL/10) + (LV/10) + 5
Whether SKI or WIL is used, all characters have a theoretical
cap of 19 skill slots under this system, as all stats cap at 80.
Basically, my problem with your idea is that you seem to
feel like the answer to "mages are powerful" has to be "nerf
mages," when it can just as easily be "buff non-mages." The
latter will make non-mages happier without harming mages'
happiness, while the former will make mages angry and non-
mages vindictively smug.
Power creep can be dealt with by buffing monsters. This has
been Game Balance 101, RoboCat. Please turn in your essay
after class next week.[/quote]
I suggested that way so that even the unlucky ones who get 'buckets' of str or cel and only barely decent will or skill. IT is easier to get some stats than others, but that doesn't change the fact that this suggestion made for everyone to be able to use everything they have sp in for better Rp fluidity during combat. Mages get to do this, rare cases of melee get to do this, and the rare and unlucky everything else is left out of the picture.