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Skill Slots Suggestion
#29
Every promoted class has a skill growth. Not every promoted class has a will growth. That's really all this comes to. Logically skill slots should be based on skill. Every single promoted class gets, at the very lowest point, 20% skill. Even classes that would never use it (because why are you using a basic attack) such as Evoker have 30%. If the excuse is "Why shouldn't they get skill? They should at least be able to try and hit things." Then why don't melee classes (excluding Verglas) get wil? They should at least be able to try and use spells, if that's the logic we're using.

The "Not all mages" argument doesn't work here. As I play about five mages, every last one of them can equip everything minus the 'worse' skills, like Hard Light or whatever those pseudo-passives are called. Hell, I've had enough skill slots to use all of them and more. On my mages I've actually managed to have extra skill slots that I have nothing to do with. Grand Summoners don't even have as many skills to equip as Evokers or Lantern Bearers. But just because you don't or don't see anyone using the skill doesn't mean they're never used. Like with melee classes. The skills that aren't "ever used" are used quite a bit more often than you would imagine. I've seen people monoclass just because they didn't have enough skill slots for anything else.

I understand that the goal is to make people mix and match what they want, but that doesn't really seem fair when mages can use literally everything they want and more.
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