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[Overload] Over-calm the heck down
#2
Yes, I agree. Since there is rarely a time when a classes passive abilities will -not- give the player stat modifiers on the start of battle. Stat modifiers in this game are a lot more auto-placed on you than merely activated on your own accord. It feels a bit silly that just about anyone who decides to passively boost up their class gets fried instantly the moment Overload is introduced. I honestly think it should work more towards people who actively boost up their characters with as many stat modifiers as possible.

Perhaps substitute Stat mods, for Positive Status effects and change the bonus damage to plus 10?
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