03-04-2018, 05:53 AM
I like how this is going, keep it up and you just may be the key to bringing the playerbase back!
It doesn't look like an SL2 tier map anymore, but closer to an RPGVX map, which is quality in it's finest. So, keep up the good work and if there's advice I have, it's one of two things;
1- Don't bind yourself to time because more time = more quality.
2- While this isn't necessary, try to see if you can get more player houses in, by that I mean you could copy the current Cellsvich's system (But in your own way) and put an entrance to one other map at the east/west corner, whichever looks empty to you and make a new map containing houses. (Your fancy-looking houses and not the current boxes--) This is just because I'm well aware that the only complaint you're going to receive upon implementation of this is the lack of housing and we all know how all of Cellsvich's housing is taken.
P.S: I totally agree with her opinion on the guards. Ah how many times I have been caught by metagaming in unreasonable areas.
Keep up the good work! I'm rooting for you.
It doesn't look like an SL2 tier map anymore, but closer to an RPGVX map, which is quality in it's finest. So, keep up the good work and if there's advice I have, it's one of two things;
1- Don't bind yourself to time because more time = more quality.
2- While this isn't necessary, try to see if you can get more player houses in, by that I mean you could copy the current Cellsvich's system (But in your own way) and put an entrance to one other map at the east/west corner, whichever looks empty to you and make a new map containing houses. (Your fancy-looking houses and not the current boxes--) This is just because I'm well aware that the only complaint you're going to receive upon implementation of this is the lack of housing and we all know how all of Cellsvich's housing is taken.
P.S: I totally agree with her opinion on the guards. Ah how many times I have been caught by metagaming in unreasonable areas.
Keep up the good work! I'm rooting for you.
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3 G
r e
d n
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