04-27-2018, 02:59 AM
Following the rules of blink and haunting, where you need to be able to see your destination, is there any possibility to add a visual requirement to tiles you can teleport to?
IE: Say Team A puts up a smokescreen or a white prison wall, blocking vision for the enemy team, then a mage simply blinks past it, mechanically it works, ICly it should not, as blink has a requirement for the caster to actually see where they are blinking to, according to lore anyways.
My question, is to ask if there can actually be a requirement when using blink to not be able to select tiles your character cannot see, is that actually possible? Is there a trigger for it? If its a hassle to put in I can understand fully.
But if its possible, I for one would very much like this feature.
IE: Say Team A puts up a smokescreen or a white prison wall, blocking vision for the enemy team, then a mage simply blinks past it, mechanically it works, ICly it should not, as blink has a requirement for the caster to actually see where they are blinking to, according to lore anyways.
My question, is to ask if there can actually be a requirement when using blink to not be able to select tiles your character cannot see, is that actually possible? Is there a trigger for it? If its a hassle to put in I can understand fully.
But if its possible, I for one would very much like this feature.