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Blinks and Vision
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Following the rules of blink and haunting, where you need to be able to see your destination, is there any possibility to add a visual requirement to tiles you can teleport to?

IE: Say Team A puts up a smokescreen or a white prison wall, blocking vision for the enemy team, then a mage simply blinks past it, mechanically it works, ICly it should not, as blink has a requirement for the caster to actually see where they are blinking to, according to lore anyways.


My question, is to ask if there can actually be a requirement when using blink to not be able to select tiles your character cannot see, is that actually possible? Is there a trigger for it? If its a hassle to put in I can understand fully.

But if its possible, I for one would very much like this feature.
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