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Enemy Devaluation
#1
As it stands, Enemy Evaluation is basically seen in every fight, its mostly due to the percentage nature of the skill and how it seems to be able to cut someone's battle stats to nigh useless levels, on top of denying the biggest factor in any fight, damage.

The skill's very largely unbalanced, it seems to basically make people feel useless when targetted by it, its not even that hard to build up tactics rank anymore with the addition to Dark Eyes, which I will also get to in a second, this skill could use some fine tuning to help keep it impactful but not an answer to pretty much literally everyone in the game, especially since it can be AoE'd now.

I went over with most of the community to get some feedback on the skill, and this seemed to be the overall good response.

Quote:Enemy Evaluation:
-The damage cut of Enemy Evaluation needs to be completely removed, this serves as a win clause for most fights, especially since the duration on the skill is insanely long with good tactics rank.
-The percentages for Hit/Crit/Crit Evade and Evade deductions can remain if altered a little bit, I'd suggest that the base number be toned down to 3, from 10 currently, this would cap the skill at a 20% reduction with max tactics rank.

As for Dark Eyes, it seems to be used mostly for the tactics rank it builds up, and thats fine, its the sole gimmick of Tactician, but the dark eyes tend to be pretty tanky and a 1 point wonder, also they should have a greater FP cost for spreading them out.
Quote:Dark Eyes:
-The health for Dark Eyes should be adjusted to Rank*20, making them have 100 Health at max rank.
-The FP Cost for this skill should be adjusted to 5 FP per tile extension, from 0 (I think)

This is what I think.
[Image: zo2BdSr.pngp]
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