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[Immobilize] Sand, Vines, Thorns, and Seeds
#3
Noxid post_id=36160 time=1555649133 user_id=457 Wrote:Let's be honest the big problem is quicksand more than anything else. Usually combined with hexer for nasty results. The other methods mentioned aren't nearly as strong since they at least require setup or certain class combos and have existed for a long time largely with no issue.

They are pretty much the same thing as quicksand. Thorn/Seed check vs evade instead of status resistance is the only difference. They are all currently spammable. Don't see how quicksand can be an issue but the others not just because they are used less often.
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