04-19-2019, 04:35 AM
Issue: Immobilize prevents all movement skills meaning most classes can't do anything but guard or end turn if they don't have blink, which is probably fine, but it currently can be infinitely re-applied for the duration of a fight.
Suggested solution: Apply the same kind of immunity as Frozen has been updated to have, and allow one to spend some momentum to struggle free from the binding/sand/roots/etc
Important consideration of this change: Grapple applies immobilize, but personally I don't feel it should proc this resistance, you'll have to decide for yourself whether or not people get extra slippery after a single grapple. - And the self immobilize inherent to grapple probably shouldn't be prevented by it regardless for obvious reasons.
Secondary consideration of this change: Legume bonders/summoners would be slightly disadvantaged by this if they proced it on themselves, which could be resolved by making Ingrain usable regardless or something.
Words:
Basically, every few weeks someone shows up and does a bunch of fights at the arena with immobilize spam, most often its blacksand sometimes its a seed sniper/thorn shooter and maybe someday someone will be a mad lad and make the even heftier doriad version of it
Half the builds get to do nothing in response and have to just IC surrender because they can't use any of their skills or do anything since its all flagged movement or they can't reach and it never wears off. Leading to copious amounts of free-flowing salt for very understandable reasons.
And that's just in spars. Imagine if it happened to you in a serious battle that could end with your character injured or dead? Having been unable to do anything mechanically while they kill you would be very sour indeed.
End:
Honestly, it's been needed for a very long time, it's been a constant issue but never truly annoyed anyone enough to ask for it to be changed, due to its rarity as a build and the simple fact that after the first time people just know not to fight against that person.
Suggested solution: Apply the same kind of immunity as Frozen has been updated to have, and allow one to spend some momentum to struggle free from the binding/sand/roots/etc
Important consideration of this change: Grapple applies immobilize, but personally I don't feel it should proc this resistance, you'll have to decide for yourself whether or not people get extra slippery after a single grapple. - And the self immobilize inherent to grapple probably shouldn't be prevented by it regardless for obvious reasons.
Secondary consideration of this change: Legume bonders/summoners would be slightly disadvantaged by this if they proced it on themselves, which could be resolved by making Ingrain usable regardless or something.
Words:
Basically, every few weeks someone shows up and does a bunch of fights at the arena with immobilize spam, most often its blacksand sometimes its a seed sniper/thorn shooter and maybe someday someone will be a mad lad and make the even heftier doriad version of it
Half the builds get to do nothing in response and have to just IC surrender because they can't use any of their skills or do anything since its all flagged movement or they can't reach and it never wears off. Leading to copious amounts of free-flowing salt for very understandable reasons.
And that's just in spars. Imagine if it happened to you in a serious battle that could end with your character injured or dead? Having been unable to do anything mechanically while they kill you would be very sour indeed.
End:
Honestly, it's been needed for a very long time, it's been a constant issue but never truly annoyed anyone enough to ask for it to be changed, due to its rarity as a build and the simple fact that after the first time people just know not to fight against that person.