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[Immobilize] Sand, Vines, Thorns, and Seeds
#10
EenKogNeeto post_id=36161 time=1555649469 user_id=2034 Wrote:
Noxid post_id=36160 time=1555649133 user_id=457 Wrote:Let's be honest the big problem is quicksand more than anything else. Usually combined with hexer for nasty results. The other methods mentioned aren't nearly as strong since they at least require setup or certain class combos and have existed for a long time largely with no issue.

They are pretty much the same thing as quicksand. Thorn/Seed check vs evade instead of status resistance is the only difference. They are all currently spammable. Don't see how quicksand can be an issue but the others not just because they are used less often.

Because quicksand is an AoE, costs 3m, deals decent damage and scales off a defensive stat which is gonna make it even harder to physical attackers to do anything. As I said before all the other methods have existed for a long time before the quicksand spell, never really gaining much attention as being overpowered. The thorn shooter requires a hit check and a crit check and the seed sniper requires certain class combinations to inflict it's immobilize as well as a hit check.

I have to agree with Spo here though, immobilize needs to exist as a counter to kite builds. Giving them 1 or 2 turns of immunity is enough for them to cause problems. The only change I'd say there needs to be if there has to be one is make it so you can't reapply it while the status is already active. This stops you from being permanently locked down but doesn't give kite builds too much free reign.
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