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[Immobilize] Sand, Vines, Thorns, and Seeds
#16
Just 1 round of immunity to give the one being locked down enough breathing room is enough to make people think it's going to affect combat heavily? Immobilize often goes for 2 rounds.

14M wasted if you can't do anything else as nobody is in your range. And that can be reapplied indefinitely, so 21M, then 28M, then 35M wasted. It's way too good.

What miffs me is that Grapple was the only form of Immobilize and 'Kiting counter' that was balanced, since it was not reliable and put you in melee range, but #ThanksShaitanbama.
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