08-19-2020, 05:14 PM
(This post was last modified: 08-19-2020, 05:37 PM by Mr.SmileGod.)
Hard disagree with the mage sentiment there. People think that mage is too strong, when it's not. Evoker specifically is the issue with mages. That aside, dispell is an incredibly powerful effect, even if it's only 1 thing being removed. Perhaps annorum for a single dispell is too much, but in other cases? Many buffs are 3M, some are even 6M. Null shell lets you remove 3 of those, for a potential of 9m or more deficit to the enemy, for 3m if you crit with spark drive.
And one overcharge? 6M (or a saved spark drive shot) to just wipe their bar clean of most positive statuses. This isn't much of a 'mage counter' so much as it is an 'anyone that needs their statuses' counter. Evade stacking, BoI if you're not going to just gun away their immunity with multiple on-hits, crit stacking with things like Attrait. Youkai installs, transformations.Hell, I believe even salamander fury is nullable, isn't it? Many of curate's statuses, and the list goes on. Needing to overcharge for that kind of status removal isn't asking for a whole lot, if you ask me.
Though, I will say this: If elemental removals become a charge effect, I'd suggest changing it to -25% resist, to a minimum of 0, instead of outright removing them. That way, if you want to resist, you have to put actual effort towards resisting, instead of slapping on a CoMC and laughing at the fact that you have almost every resist in the game.
EDIT: That is to say, some sort of nerf is needed. Either of the options presented work for me, but I feel the overcharge effect switch is probably my preferred change of them.
And one overcharge? 6M (or a saved spark drive shot) to just wipe their bar clean of most positive statuses. This isn't much of a 'mage counter' so much as it is an 'anyone that needs their statuses' counter. Evade stacking, BoI if you're not going to just gun away their immunity with multiple on-hits, crit stacking with things like Attrait. Youkai installs, transformations.Hell, I believe even salamander fury is nullable, isn't it? Many of curate's statuses, and the list goes on. Needing to overcharge for that kind of status removal isn't asking for a whole lot, if you ask me.
Though, I will say this: If elemental removals become a charge effect, I'd suggest changing it to -25% resist, to a minimum of 0, instead of outright removing them. That way, if you want to resist, you have to put actual effort towards resisting, instead of slapping on a CoMC and laughing at the fact that you have almost every resist in the game.
EDIT: That is to say, some sort of nerf is needed. Either of the options presented work for me, but I feel the overcharge effect switch is probably my preferred change of them.