08-24-2020, 01:28 AM
(08-24-2020, 12:59 AM)Kameron8 Wrote:(08-23-2020, 05:49 PM)HexGirlBestGirl Wrote: But I shall not excuse the crime that is that overcharge effect. No matter what the landscape. Why the fuck can I invest 6m minimum to remove someone's racial identity partially or entire resist item slots or anything related to this?
I don't really understand the long tirade here. This already exists in the form of Winter's Bite, and to lesser extents Splash and River Sword, but this one at least comes with a reloading period. I don't see a reason that a counter to 'resist all' shouldn't exist, given how universally powerful trying to slap a bunch of resist messages on a tank usually is to begin with.
It's an enormous amount of utility, but that's (from what I can tell) what the class was designed to provide.
Mostly the fact that it's every resist more than just one or increased weakness to a resist instead. Null Shell just outright sets it all to 0 before accounting for weaknesses. I'm perfectly fine with get hit, get one singular hit of Water Damage with -40% Resist temporarily.
I'm fine with 1m Lightning Weakness as a spell.
I'm fine with Winter's Bite fucking all forms of "no, you don't get to run Ice Stuff on Verg" solely due to its range more than anything.
I'm just not fine with "lose all of your resists in all the world temporarily if this hits you" more than anything. You would not be wrong in saying that MG was designed to provide a ton of utility though. It just rubs me personally the wrong way is all, especially when it can be done from miles away and be paired with classes other than MG to be horrifically devastating.
Don't forget Cooldown is also a skill that can make that a bit more woah, or tied in with other effects from MG.
A counter to resist all should exist, yes. I wholeheartedly agree. But at the very least, don't make that shit affect racial bonuses or SAN Bonuses or something. Anything but "I will reset it all to zero..." the gunshot special.