08-25-2020, 04:38 AM
@Spo making the reason people currently use null shell less accessible and the thing that's much nastier in a global sense but less accessible more accessible shifts the identity of null shell entirely. I think you're not clearly understanding that, at least. If you want me to name more buffs, too, I certainly can- Narcus is a weapon that loses some immediate damage from getting the status nulled off, but as a benefit, you've always got an extra status when you get null shelled to block for other statuses. Narcus is also pretty solid right now, too.
While I'd also love to agree re: miragewalk and disengage, I know that things don't always work the way they should. I've nulled off an opponent's miragewalk before, despite the fact I'd literally hit them with the attack that nulled them.
idk about you but I'm gonna be miserable if I hit a tank with a shotgun or something and wind up doing 48 damage due to a 1m guard and only nulling off poise, prophylaxis, narcus, initiative, gust arrows, and battle rush.
that said, 6 buffs is excessive for singleshots. I think any issue of null shell being oppressive, with its accessibility, would be nulled(hah) by reducing the dispel count to 2 for multishots, and either 3 or 4 with singleshots; meaning charge power/3 instead of /2, possible with a cap at 3 to prevent singleshots from nulling 4 statuses.
While I don't agree with everything Detema mentioned(from some perspective you could say most meta builds have to 'make a mistake' to be counterplayed, and it's still not quite correct), I do agree with a lot of it.
Nulling off all resistances at once is nasty in ways that are less fun than the simple status effect footsies game. And that's all, really. The reason it's not a hot topic is because it's not as accessible, and as such not seen quite as often. Making it spammable doesn't sound fun.
I'm gonna refer again really quick to Pressure Fletch from ranger. Null shell is more accessible than it. Making it less accessible makes it get dropped as a tool 90% of the time regardless of how nice the numbers on the dispel are. We see this already in pressure fletch; null shell's overcharge effect will literally just become 'pressure fletch 2, electric boogaloo', the rarely whipped out tool that people will go 'wow, that got used' when it comes out.
The above line especially applies if the charge shot resistance reduction goes through. I love coyote and all, but I don't want to see it get buffed even more with the ability to shut down fire resistance with a rolling shot in, overcharge, and then do more than 400 armor ignoring statless fire damage in a turn with just blaze shell to a single target. Swapping null's charge effect and overcharge effect opens the door to less fun gameplay and more braindead builds.
While I'd also love to agree re: miragewalk and disengage, I know that things don't always work the way they should. I've nulled off an opponent's miragewalk before, despite the fact I'd literally hit them with the attack that nulled them.
idk about you but I'm gonna be miserable if I hit a tank with a shotgun or something and wind up doing 48 damage due to a 1m guard and only nulling off poise, prophylaxis, narcus, initiative, gust arrows, and battle rush.
that said, 6 buffs is excessive for singleshots. I think any issue of null shell being oppressive, with its accessibility, would be nulled(hah) by reducing the dispel count to 2 for multishots, and either 3 or 4 with singleshots; meaning charge power/3 instead of /2, possible with a cap at 3 to prevent singleshots from nulling 4 statuses.
While I don't agree with everything Detema mentioned(from some perspective you could say most meta builds have to 'make a mistake' to be counterplayed, and it's still not quite correct), I do agree with a lot of it.
Nulling off all resistances at once is nasty in ways that are less fun than the simple status effect footsies game. And that's all, really. The reason it's not a hot topic is because it's not as accessible, and as such not seen quite as often. Making it spammable doesn't sound fun.
I'm gonna refer again really quick to Pressure Fletch from ranger. Null shell is more accessible than it. Making it less accessible makes it get dropped as a tool 90% of the time regardless of how nice the numbers on the dispel are. We see this already in pressure fletch; null shell's overcharge effect will literally just become 'pressure fletch 2, electric boogaloo', the rarely whipped out tool that people will go 'wow, that got used' when it comes out.
The above line especially applies if the charge shot resistance reduction goes through. I love coyote and all, but I don't want to see it get buffed even more with the ability to shut down fire resistance with a rolling shot in, overcharge, and then do more than 400 armor ignoring statless fire damage in a turn with just blaze shell to a single target. Swapping null's charge effect and overcharge effect opens the door to less fun gameplay and more braindead builds.