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[v.2.70f] - Grindylow Dysfunction
#4
This tends to be consistently reproducible through targeting tiles with no enemy in them. It doesn't actually check if there's an enemy in the spot - every tile in range will be a blue one if you select it - and spits out a debug if you use it on any tile that doesn't. Easy thing you can have happen if you're rushing and hit confirm one tile short of the enemy.
[Image: 400px-Nihilus%2C_the_Abyssal_Flame.gif]
Ending 145: Disappointed in Humanity
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[v.2.70f] - Grindylow Dysfunction - by Caboozles - 02-18-2023, 02:07 AM
RE: [v.2.70f] - Grindylow Dysfunction - by Snake - 02-20-2023, 07:00 PM
RE: [v.2.70f] - Grindylow Dysfunction - by Neus - 03-03-2023, 08:00 PM
RE: [v.2.70f] - Grindylow Dysfunction - by WaifuApple - 03-03-2023, 08:14 PM
RE: [v.2.70f] - Grindylow Dysfunction - by Neus - 03-03-2023, 08:20 PM

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