03-03-2023, 08:14 PM
This tends to be consistently reproducible through targeting tiles with no enemy in them. It doesn't actually check if there's an enemy in the spot - every tile in range will be a blue one if you select it - and spits out a debug if you use it on any tile that doesn't. Easy thing you can have happen if you're rushing and hit confirm one tile short of the enemy.
Ending 145: Disappointed in Humanity