Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
All Fight (Monk)
#1
Instead of being just a damage amplification, I think the theme of this skill would be more neat if it could be a copy of Absolute Death's second effect. So, it'd be something like this:

Quote:All Fight
Innate, 1 Round CD.

Monks are quite adept at fighting multiple foes at once. Landing a Basic Attack or Martial Artist (and promotions) class skills that deal Blunt damage will cause you to swiftly move to strike all other enemies within 5 range of that target, dealing protection-ignoring Blunt damage equal to your Monk Class level + 10, which can be avoided. (Single Punch vfx)

If you have Ki Awoken active, you will perform a flurry of blows instead, making the attack ignore evasion and gain a chance to critically hit. (Punch Flurry vfx)

Also made this be able to be avoided at its base form, so to make it a little different from Absolute Death.

EDIT: Made it less complicated for its Ki Awoken effect.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
Reply


Messages In This Thread
All Fight (Monk) - by Snake - 10-19-2024, 01:52 PM
RE: All Fight (Monk) - by Poruku - 10-19-2024, 02:27 PM
RE: All Fight (Monk) - by sirtrex - 10-19-2024, 04:17 PM
RE: All Fight (Monk) - by Raigen.Convict - 10-19-2024, 07:02 PM
RE: All Fight (Monk) - by Snake - 10-20-2024, 09:53 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)
Sigrogana Legend 2 Discord