Posts: 625
Threads: 137
Likes Received: 228 in 49 posts
Likes Given: 58
Joined: Nov 2014
Now I know 10* are intended to be rare, however I feel the ones dropped by bosses are just brutal to find, unlike regular monsters, you can only fight the one every in-game hour or every core fight.
I'd like to suggest something more like three times the current rate to make up for how often you can fight them. Level*0.03% instead of Level*0.01%. (For a Level 65 boss, this would be 1.95% compared to 0.65%)
•
Posts: 1,048
Threads: 424
Likes Received: 466 in 146 posts
Likes Given: 304
Joined: Nov 2014
Yeah, as it stands, it's at least bareable hunting for the ones regular mobs drop, since you can generally fight them repeatedly. It still takes awhile, but not -nearly- as long to eventually get a drop (though if it's the material/enchant you want, that's a whole 'nother story).
Either that, or, maybe have more than one boss spawn possible at a time?
•
Posts: 1,140
Threads: 259
Likes Received: 0 in 0 posts
Likes Given: 0
Joined: Nov 2014
•
Posts: 4,539
Threads: 728
Likes Received: 889 in 466 posts
Likes Given: 1,349
Joined: Sep 2015
Yup, that, and you'd be facing a hard match depending on the situation... Since you're going with your Lucky enchants and that Magnifying Glass taking one hand slot.
•
Posts: 122
Threads: 48
Likes Received: 6 in 2 posts
Likes Given: 2
Joined: Nov 2014
You forgot the bloodsoaked weapon. Although I guess you can take that off for bosses.
1,000 Counts of 27.
•