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Archer Gun Skill suggestions
#1
I have a couple of suggestions for new skills that archer may be able to gain, given it's no secret that the class' gun support is very negligible.


Quote:Ricochet - Archer Gun Skill (1 round cooldown)


Perform a basic attack on a target in you gun's modified attack range, if the attack connects, the bullet will bounce between 1 additional target within 4 range up to 5 times (Neither attack can hit the same target twice.) for 80% SWA physical damage, the bounce can crit and will apply on-hit effects as well.

Elemental Augments:
Fire - Bounces may burn (LV = Rank * 5)
Ice - Bounces may reduce target's MOV (LV = Rank)
Wind - Increases bounce range by 2
Earth - Attacks against targets inflicted with magnetize gain Great Accuracy
Lightning - Lightning bounces off of each ricochet, dealing 5/10/15 unprotectable lightning magic damage to an additional target in 2 range.

Quote:Grappling Shot - Archer Gun Skill (2-3 round cooldown)

Targets a tile in 5 range which must contain an enemy or dense tile, and pull yourself towards that location, if that target was an enemy, you will perform a basic attack on them with a hit bonus equal to 5/10/15. If there was no target, refund 2m, if you pull yourself to a field object it will take 10 damage.



That's it, that's all, no long winded suggestion thread, just some ideas to throw out there.
[Image: zo2BdSr.pngp]
[-] The following 1 user Likes Autumn's post:
  • zericosmic
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#2
May I suggest that ricochet when there is no valid enemy to target, attack 1 hostile field object instead.
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#3
If there's 2 guys ricochet deals literally 200% of basic attack damage to one (+ 3 on hits) and 100% to the other. I'm in
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