04-23-2025, 11:28 PM
I think all of us know how annoying it is to have to compete for mob spawns, the main case being Lava Lake Grinding.
Even if you team up, you're losing on the murai that you could get, since you gain minus murai per battle if you're in a team- and, yes. I do solo-farm in some dungeons for the murai.
Here's two solutions that I think could help this!
Monster Bait (Inspired by Wakfu's Monster Essence)
A cooking or toolmaking recipe that gives you an item that, upon use, throws you into a battle. No back-attack, just a battle that uses the dungeon's mobs. Maybe random levels? Or could even have different tier of baits to force a lvl60 fight in a lower leveled dungeon, having stronger baits even cost things like cypelle while weaker ones only cost monster remains?
Special Instrument
A woodworker or toolmaking recipe that gives you an instrument that, upon use, throws you into a battle. No back-attack, just a battle that uses the dungeon's mobs. Costing Mental Stamina to use.
Even if you team up, you're losing on the murai that you could get, since you gain minus murai per battle if you're in a team- and, yes. I do solo-farm in some dungeons for the murai.
Here's two solutions that I think could help this!
Monster Bait (Inspired by Wakfu's Monster Essence)
A cooking or toolmaking recipe that gives you an item that, upon use, throws you into a battle. No back-attack, just a battle that uses the dungeon's mobs. Maybe random levels? Or could even have different tier of baits to force a lvl60 fight in a lower leveled dungeon, having stronger baits even cost things like cypelle while weaker ones only cost monster remains?
Special Instrument
A woodworker or toolmaking recipe that gives you an instrument that, upon use, throws you into a battle. No back-attack, just a battle that uses the dungeon's mobs. Costing Mental Stamina to use.