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[3.01f] Blessed On-Hit
#1
The SR*3 damage dealt from the Devotion subtalent Divine Sign applies on what appears to be all instances of damage, rather than just basic attacks. 

To replicate:

1.  Equip a blessed fist weapon with a maxed out Divine Sign talent.
2.  Equip Verglas, and spec into all the passives, Create Ice Point, Ice Point Guard, and Rapid Kick.
3.  Get into a combat with an undead enemy.  Create an Ice Point, use Ice Point Guard, then rapid kick the enemy.
4.  Note that 6 instances of Light damage trigger against the enemy.

Quote:Ren Brown used Rapid Kick.
Spectre takes 24 Ice magical damage. (Rapid Kick /  Ymir)
Spectre takes 24 Ice magical damage. (Rapid Kick /  Ymir)
Spectre's invocation was broken!
Weak! Spectre takes 22 Light magical damage. ( Ymir)
Spectre takes 24 Ice magical damage. (Rapid Kick /  Ymir)
Weak! Spectre takes 22 Light magical damage. ( Ymir)
Spectre takes 24 Ice magical damage. (Rapid Kick /  Ymir)
Weak! Spectre takes 22 Light magical damage. ( Ymir)
Spectre takes 24 Ice magical damage. (Rapid Kick /  Ymir)
Weak! Spectre takes 22 Light magical damage. ( Ymir)
Spectre takes 24 Ice magical damage. (Rapid Kick /  Ymir)
Weak! Spectre takes 22 Light magical damage. ( Ymir)
Weak! Spectre takes 22 Light magical damage. ( Ymir)



Just about every skill that uses the blessed weapon interacts this way, though only a few trigger it multiple times, such as:
  • Rapid Kick (6x)
  • Roundtrip (2x)
  • Razor Rune being shoved (1-5x)
  • Wind Slasher (2x)
  • Exgalfa (6-8x)
  • Needle (5x) [The on hit light damage triggers the needles]
  • Photon Rose (4x)

I'm sure there's more, but going through every single attack in the game is difficult to do in a reasonable amount of time.
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#2
(Today, 12:52 AM)Kameron8 Wrote: The SR*3 damage dealt from the Devotion subtalent Divine Sign applies on what appears to be all instances of damage, rather than just basic attacks. 

To replicate:

1.  Equip a blessed fist weapon with a maxed out Divine Sign talent.
2.  Equip Verglas, and spec into all the passives, Create Ice Point, Ice Point Guard, and Rapid Kick.
3.  Get into a combat with an undead enemy.  Create an Ice Point, use Ice Point Guard, then rapid kick the enemy.
4.  Note that 6 instances of Light damage trigger against the enemy.

Quote:Ren Brown used Rapid Kick.
Spectre takes 24 Ice magical damage. (Rapid Kick /  Ymir)
Spectre takes 24 Ice magical damage. (Rapid Kick /  Ymir)
Spectre's invocation was broken!
Weak! Spectre takes 22 Light magical damage. ( Ymir)
Spectre takes 24 Ice magical damage. (Rapid Kick /  Ymir)
Weak! Spectre takes 22 Light magical damage. ( Ymir)
Spectre takes 24 Ice magical damage. (Rapid Kick /  Ymir)
Weak! Spectre takes 22 Light magical damage. ( Ymir)
Spectre takes 24 Ice magical damage. (Rapid Kick /  Ymir)
Weak! Spectre takes 22 Light magical damage. ( Ymir)
Spectre takes 24 Ice magical damage. (Rapid Kick /  Ymir)
Weak! Spectre takes 22 Light magical damage. ( Ymir)
Weak! Spectre takes 22 Light magical damage. ( Ymir)



Just about every skill that uses the blessed weapon interacts this way, though only a few trigger it multiple times, such as:
  • Rapid Kick (6x)
  • Roundtrip (2x)
  • Razor Rune being shoved (1-5x)
  • Wind Slasher (2x)
  • Exgalfa (6-8x)
  • Needle (5x) [The on hit light damage triggers the needles]
  • Photon Rose (4x)

I'm sure there's more, but going through every single attack in the game is difficult to do in a reasonable amount of time.

Blessed's "On Hit" is using the same "On Hit" as Chivalry/Dizzy.
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#3
Quote:Blessed's "On Hit" is using the same "On Hit" as Chivalry/Dizzy.

Dizzy is "attacks that hit".

Chivalry is "when hitting an enemy with an attack from their front".

Divine Sign is "Basic attacks deal x on hit".

To me, the only non-ambiguous one seems to be Divine Sign.  None of the things I listed are basic attacks, so it seems counterintuitive that it would use the same attack logic as the other two.
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#4
so when bladed soles does this its intended with rapid kick, but we can't let this be good?
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