Posts: 4,562
Threads: 733
Likes Received: 892 in 469 posts
Likes Given: 1,356
Joined: Sep 2015
Flotterment doesn't seem to be behaving properly in a way, when it triggers upon normal dodge, the character walks away from the enemy and keeps facing away from them. [strike]It's working fine with Evasion.[/strike] (Not even Evasion anymore, it's still facing away from the enemy and it was a coincidence in my previous tests.)
•
Posts: 7,159
Threads: 391
Likes Received: 514 in 229 posts
Likes Given: 10
Joined: Nov 2014
What's the issue exactly? Do they face the wrong direction after stepping away?
•
Posts: 1,428
Threads: 227
Likes Received: 1 in 1 posts
Likes Given: 0
Joined: Nov 2014
I just tested: Upon moving away, you're facing a different direction (the direction you moved in,) which I don't remember happening in the past with Flottement.
I seriously thought it was an issue with the animation itself because you wanted to dodge via moonwalks and were sad that wasn't the animation, considering your apparent fondness for memes. Your post was very unclear at first, thank you for editing it to clarify.
EDIT: Reworded it to be less mean. Sorry. I was having a VERY bad day. I know GMs can see the original post. Punish me if you must. It's my own fault for coming on the forums when in such a mood, and I accept that.
*loud burp*
•
Posts: 7,159
Threads: 391
Likes Received: 514 in 229 posts
Likes Given: 10
Joined: Nov 2014
•