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Protect just plain isn't working for other players.
It seems to function fine for monster mobs who have it, but both for a certain BK I was partying with, as well as Shine Knights, I haven't seen Protect activate once.
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Confirming: Mosnters seem to have a superprotect (blocks spells as well) that works a little TOO well, while it seems to be borked for anything player related.
*loud burp*
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Protect seems to work fine on my end, protect seems to just not work against certain monster skills like Immolate and the such, otherwise Protect works against any non-AoE skill that you are eligible for, and I think this is more than fair.
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This topic is completely devoid of details about characters and what skills you're talking about.
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For example, Shine Knights with Protect and my own character adjacent to them, a Goblin core boss would basic-attack him and the Shine Knights would fail to trigger Protect. I haven't paid attention to whether or not it's worked for skills and spells, but that instance was what prompted me to bug report.
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Dev actually added new debugs to test for this (specifically with Metalaegis, not sure if it will apply to anything else) in 1.69b and I simply never got around to using them to test since I've been busy and just logging on for a bit of fun when I have free time, so I haven't been actively bug testing.
Source:
http://www.neus-projects.net/viewtopic.p...amp;t=4010
Just going to point this out in case someone with more free time than me wanted to test.
*loud burp*
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I'm looking for Protect debug messages, but I'm just plain not seeing any. I see Evasion! debug, elemental damage debug, wound debug, and stamp debugs, but nothing for protection. If someone else could check after me, that'd be swell.
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Try again in the next version.
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It seems as if Protect is working fine against other players, but isn't working against mobs. Triggered it against a player, but then couldn't against Black Beasts.
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Sounds like a lack of details.