04-16-2017, 04:27 AM
I want to suggest adding a 2nd enchant onto gear!
Weather this is limited to weapons or armor, Idk.
As the first thought i'm sure you all are having regarding this, I plan to suggest a draw back as well.
This is what i'm thinking...
It'd be pretty neat to see two enchantments on a single weapon or piece of armor, Like a Giant Rampage weapon for example, Or a +Resist/critevade armor.
Now for the drawback, It'll have half of the original effect.
As for how the game will register which enchantment gets the nerf, You'll need to change the enchantment table a little bit. When applying a catalyst, Instead there will be two slots now, One labeled Primary, One labeled Sub.
On the Weapon it self, It'll need some tweaking as well but i'm sure it's doable.
Optional
If this goes through, I was thinking of making this type of feature only doable by the Zeran race since they have the +1 enchantment perk. We all know that perk is barely utilized since practically every race can do any profession, But since this would be unique and a difficult task to accomplish...It would even play into their Ego that they typically have.
I just think it'd be nice to have that extra layer of depth to equipment variaety.
With a sub-chant slot at half effect as well, We might start seeing less used enchantments start getting used more.
If this does go through, How does this Impact PVE!?
Well, it's pretty easy if you got a good build as it is, This will just make it even easier.
I'm not really sure how to suggest a way to counter this, But perhaps have random enemies be Enchanted Starting from level 30 and above. Like giving foes leviathan to make them a bit more difficult, Like the Mutation(Assassin, Steel for ex.)
Weather this is limited to weapons or armor, Idk.
As the first thought i'm sure you all are having regarding this, I plan to suggest a draw back as well.
This is what i'm thinking...
It'd be pretty neat to see two enchantments on a single weapon or piece of armor, Like a Giant Rampage weapon for example, Or a +Resist/critevade armor.
Now for the drawback, It'll have half of the original effect.
As for how the game will register which enchantment gets the nerf, You'll need to change the enchantment table a little bit. When applying a catalyst, Instead there will be two slots now, One labeled Primary, One labeled Sub.
On the Weapon it self, It'll need some tweaking as well but i'm sure it's doable.
Optional
If this goes through, I was thinking of making this type of feature only doable by the Zeran race since they have the +1 enchantment perk. We all know that perk is barely utilized since practically every race can do any profession, But since this would be unique and a difficult task to accomplish...It would even play into their Ego that they typically have.
I just think it'd be nice to have that extra layer of depth to equipment variaety.
With a sub-chant slot at half effect as well, We might start seeing less used enchantments start getting used more.
If this does go through, How does this Impact PVE!?
Well, it's pretty easy if you got a good build as it is, This will just make it even easier.
I'm not really sure how to suggest a way to counter this, But perhaps have random enemies be Enchanted Starting from level 30 and above. Like giving foes leviathan to make them a bit more difficult, Like the Mutation(Assassin, Steel for ex.)