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Sancti-lies
#1
[Image: 427f87a5a0e66350b165637544387f64.png]

Monk-Priest Staff's potential does not behave as described. It's as simple as that, and here is as thorough an example as I can give.

[Image: 7eef22107011ca2848d33ed4cd3dd3c9.png]
Clearly more than 2 Durability.

[Image: 9838eaf9e1fcb249ab57af79f6b302b1.png]
[Image: 8b1d3c2b0ac3ec6cd4aaf5b9370d8611.png]
No inconsistencies between item and battle descriptions, but it's only targeting the user and cannot be upped to the described size by tapping + nor can it be otherwise moved. Follows the behavior of Guard/End Turn/etc.

[Image: 151473f51920210cb3c137043b5d4eb9.png]
Skill is used. 20 FP is deducted. Sanctuary tiles are not created. (And for reference: cinder tiles are not removed in earlier cases I dealt with this, so I'd imagine that functionality is broken as well.)

However: Sanctuary - 3 Duration / 1 LV
Sanctuary status effect is applied to the user. This can be carried with a Movement away from where Sanctify was used but will disappear the following turn even if you remain in place. (Because there's no Sanctuary tile to stand on.)
Quote:Debug: Before Use Skill called. Half-baked Hero, Half-baked Hero, Sanctify, 1
Debug: Before Use Skill called. Half-baked Hero, Half-baked Hero, Sanctify, 1
This is all that debug provides on the whole issue, with one use.

Additionally, for reference, this is the power of my Monk-Priest Staff:
[Image: 1f2543a1a2e24a914e65b18d85fc0d7e.png]
So the LV is not correct either.


That's as much as I know right now. If you need more testing, I can do that.
[Image: 43061579a09db588952b04fe4c658928.png]
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#2
This is still very much a thing.
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#3
This should be corrected.
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