08-15-2017, 12:24 AM
Best I've been able to gather and from the majority of those I've asked, Humans appear to be mediocre. And personally I find them uninteresting and lacking definition between themselves. So I threw these together to give them an interaction with Sanctity. The logic being Sanctity in humans represents how close they are to the 'ideal' or 'typical' human of the area while less Sanctity means being more of human of well-mixed bloodlines. Whether these are in a flat addition to human racials, as partial replacements, full replacements, or as a component new a new gestalt set of racials is entirely mutable to me. I'm not trying to break humans in half, I just want them to be defined as per race and make people consider playing them in comparison to most other races (when making a char that's ever going to fight seriously, PvE or PvP).
By the way, I have thought of using/making racial traits, but I don't want to do anything trait related till Dev finishes with the Traits rework Eventually.
By the way, I have thought of using/making racial traits, but I don't want to do anything trait related till Dev finishes with the Traits rework Eventually.
Quote:Imperialist
Well rounded, but well off so as to have more time to practice their chosen skills.
No changes to resistances based on racial sanctity
+1 SP per 15 scaled Sanctity
Quote:Tannite
Rugged and tending toward nature, culturally adept with ranged weapons.
+1% Earth & -1% Fire resistance per 8 scaled Sanctity
-1 FP cost for Bow and Gun skills per 15 scaled Sanctity
Quote:Chararan
Strong, sturdy frame and not easily knocked around, though not the best swimmers.
+1% Wind & -1% Water resistance per 8 scaled Sanctity
+1 Battle Weight per 2 scaled sanctity
Quote:Karatynn
Culturally exposed to magic and it’s hazards, though not particularly well able to deal with being out in the dirt.
+1% Fire & -1% Earth resistance per 8 scaled Sanctity
-1 FP cost to spells per 15 scaled Sanctity
Quote:Lispoolian
Accustomed to fending off the darkness, though heat can be a problem.
+1% Dark & -1% Fire resistance per 8 scaled Sanctity
-2 FP cost to Mercalan spells per 15 scaled Sanctity
Quote:Onigan
Practicing in efficient movement and used to high wind, though unaccustomed to the cold.
+1% Wind & -1% Ice resistance per 8 scaled Sanctity
-1 FP cost to Sword skills per 15 scaled Sanctity
Quote:Dormehan
Tends to be good for physical labor, an active life, and dock working. Comfortable in the water.
+1% Water & -1% Lightning resistance per 8 scaled Sanctity
+1 Encumbrance per 2 scaled Sanctity
Quote:Alstalsian
Tried and test by [strike]Australia[/strike] Alstalsia’s monsters and hellish land, the humans from here are relatively jaded, possessing of a tempered will.
+1% Fire & -1% Water resistance per 8 scaled Sanctity
Reduce the level (hit neg for fear) of Fear, Charm, and Hesitation by 1 per 4 scaled Sanctity
Quote:Hyoyan
Lordwain is damned cold, though cultural familiarity with martial arts lends to better technique.
+1% Ice & -1% Fire resistance per 8 scaled Sanctity
-1 FP cost to Fist skills per 15 scaled Sanctity
Please don't lynch me, I'm too young!