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[Newspaper] Karatynn Daily: Samantha Heyer Reports |
Posted by: Wesan - 03-19-2015, 09:46 PM - Forum: Adventure Log
- No Replies
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Samantha Heyer, Karatynn News Reporter
![[Image: Samantha%20Heyer_zpsg3nuxaut.png]](http://i845.photobucket.com/albums/ab18/Wesan9/Sigro%20and%20Similiar%20Art/Samantha%20Heyer_zpsg3nuxaut.png)
This output topic from Roleplaying Samantha Heyer. Young journalist that came to Sigrogana to research and interview it's community and traditions. If you have some feedback or think your character is worth to be interviewed. Please contact me on skype [wesank]. Articles in this topic are input on Karatynn newspaper by Samantha. Project is driven by me. [Wesan] and miss Blissey http://neus-projects.net/memberlist.php?...e&u=50, who is editor and person behind making my grammar look proper.
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Interview with Doctor Mavis Florence Haemin-Slyfer
![[Image: MissInterview.png?dl=1]](https://www.dropbox.com/s/057ejpekwubn2cp/MissInterview.png?dl=1)
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"The Void must be stopped."
An interview with a well-known Sigroganian Doctor and Scientist, Doctor Mavis Florence Haemin-Slyfer.
Doctor Mavis Haemin is a happily married citizen of Sigrogana with roots in Mersales. She is a mother to three young and intelligent children that she takes care of. Her favourite hobbies are tending to her domain, taking care of her offspring, sometimes sewing, and reading. She loves all colors of the spectrum, and is surely an interesting persona in the land I visit for you dear readers.
Doctor Mavis agreed for an interview to share her point of view with us, dear Karatynns.
Samantha Heyer - Doctor, what can you tell me about your research with The Void?
Doctor Mavis Haemin, "It's quite extensive with many road blocks, but I've managed to combine my knowledge of elven healing with specific Mercanic rituals I can't divulge to completely cure Void Poisoning at its primitive stage, that is, stage one. All I know is that it immediately affects the cells. Well, all I can divulge, I and a team of proficient healers and doctors are in continuance in figuring out how to eradicate the plague entirely. Without harming others, of course. The risk of Void Poisoning rises every day. It doesn't stop. It continues to ascend. No one is, of course, listening. Especially those who harness the power of the Void. They're so enthralled by the power that they've gone blind. So nothing can really succor them. If even the Gods couldn't survive the Void, what can we do? Very little."
Samantha Heyer - What about your origins? Were you born in Sigrogana?
Doctor Mavis Haemin, "No, no of course not. I was born on Mersales. If I had been born here, I'd likely be bellicose, something I'd rather not be. As you may know, the people around here mostly tend to be...Very pugnacious. They enjoy maiming each other far too frequently. It really chews on medical resources. And the blatant reliance on healing magic just boosts that recklessness."
Samantha Heyer - So how did you end in Sigrogana?
Doctor Mavis Haemin, "I found a higher purpose in life. Mersales' rigid structure didn't hold true to me anymore, so I left."
Samantha Heyer - Helping others?
Doctor Mavis Haemin, "Indeed."
Samantha Heyer - Could you tell me about your doctoral work? Are you alone or you share it with some Colleagues?
Doctor Mavis Haemin, "Plenty. A doctor doesn't work alone. A licensed and certified one, of course."
Samantha Heyer - Do you feel like you've made right decision with your way of life?
Doctor Mavis Haemin, "Decisions I needed to make, yes."
Samantha Heyer - Do you have any tips for our readers back in Karaten? Some advice for society and people, to make their life better and closer to peacefulness.
Doctor Mavis Haemin, "Listen to others and their reasoning before deciding, try having higher tolerance. And of course, avoid the Void."
Dear readers, The Void must be stopped. As Doctor Mavis said,
"The Void is, unfortunately, a ubiquitous, pernicious affliction many suffer through each and every day, by choice or otherwise."
And it needs to be stopped. This is no mere warning. The Void affects our lives and might become our undoing if we continue to exploit its power.
Take care my dear readers,
Your Sigrogana informant,
Samantha Heyer.
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I hope you did enjoy this form of roleplay and I'd love to hear if you want more. Beside the interview I'm releasing Samantha's notebook to public. Link will get stable but it will get updated every collected data on interview, you will find info of people she already did interview and her reasearch, additionally some easter eggs. Though I'm showing you the link. It's still just an OOC thing until Sam will allow your character to take a look into her book.
Also, there is one person that Sam would like to review. If you (Affluent Alchemist - Airi Carissa Limwell II ) would like to participate. Please do contact me.
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[SUG] Weather in houses |
Posted by: Blissey - 03-19-2015, 06:58 PM - Forum: Suggestions
- Replies (3)
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Much like the effects produced by whole-field mists (see: Mercalan Mist and Earthbound Fog), it'd be great if we could have weather effects for houses. How this would work is much like an on-and-off switch in the Build Mode panel. Likewise, it'd be great to also have a separate build tab to set about weather in individual spaces chosen by the home owner, much like how walls, tiles, et cetera are placed. Weather effects can include snow, rain, mist, an earthbound fog (hah), among other things that I can't think of.
All in favor of this, it'd be great to post. All not in favor of this due to the laggy implications and the possible swelling of house saves (unless Dev knows how to work around this somehow), feel free to post as well, preferably with why. Thanks.
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Raging Aliagmato |
Posted by: Tamaki-Kun - 03-19-2015, 08:02 AM - Forum: Bug Reports
- Replies (1)
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So it if you put a Talvyd enchant on yourself, and use raging aliagmato, it still stops at the fourth tile, even when the range of the skill is six.
Legend:
Y=Raging Aliagmato's range
X=Player
Z=The tile the player stopped while using RA.
EX:
YYZYYYX
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Warning Shot Imposed |
Posted by: Mivereous - 03-19-2015, 01:42 AM - Forum: Bug Reports
- Replies (1)
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During my other testing, I found that Warning Shot doesn't increase in M cost after the first use. It's still 2M, first and second use. Dunno about after that.
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Shared Pain and Joy Change |
Posted by: MegaBlues - 03-19-2015, 01:31 AM - Forum: Balance Fu
- Replies (4)
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Shared Pain causes you and all Bonded Youkai you have out to take half of the damage from an attack any of them take.
Shared Joy causes you and all Bonded Youkai you have out to receive half of the healing that the Summoner receives.
These are fine when only two Youkai are out, but become a little silly when more than one is. I won't explicitly list the implications if I don't have to, but they're pretty abusable.
I suggest for Shared Pain and Joy to scale based on the number of Youkai out. Two cause damage/healing to be split evenly, three cause damage and healing to be divided by three then distributed, etcetera.
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[SUG]Reminder to Dev: Church Furniture Expansion |
Posted by: Blissey - 03-19-2015, 12:19 AM - Forum: Suggestions
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Thought I'd drop a public reminder to Dev about the Church Expansion in future updates (please let it be next update, pleas epleplapslpase) just in case he forgot to note the request down. Anyway, we want everything: the whole shebang. Yes, the throne, the diadem, the carpets, floors, ceiling, stone beams, all that great stuff. Thanks.
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[SUG] Guild Charter |
Posted by: Blissey - 03-18-2015, 08:31 PM - Forum: Suggestions
- Replies (4)
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Please allow us an option in the Guild Panel to rename Guilds, along with being able to rename the Guild Leader to something else for the sake of role play.
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Conditional Immortality |
Posted by: Soapy - 03-18-2015, 07:48 PM - Forum: Balance Fu
- Replies (12)
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As it stands, Second Chance/Phoenix/Sal Volatile revive a person, and then they instantly get their full turn. This can be repeated every round without real penalty.
Not only does this pretty much break PvP and make PvE a cakewalk, but it.. doesn't really make much sense in roleplay.
I suggest:
a) A debuff that prevents revival (but doesn't affect Die Hard or From The Ashes) for 4 rounds
b) Revived characters losing 6M for their next turn
c) A combination of both, with a 2-3 round debuff and a 3M loss.
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