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[SUG] Faceicon File Size |
Posted by: Nuclear - 03-22-2015, 08:36 PM - Forum: Suggestions
- Replies (6)
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Would it be possible to have the file size limit increased from 131 to 231, or even 300kb? It is trouble enough forcing us to work and crop our icons to 96x96 to even fit properly. This would give plenty of breathing room for reaction icon states to fit a broader spectrum of emotions a player might want to portray during their RP (beyond the MMO emoji things like the heart and whatnot).
EDIT: I realize saving them in another format increases the compression, but typically also at the expense of quality, which is UNACCEPTABRU. Marching bands allow up to 3MB for songs, so I don't think increasing the limit for faceicons would be that big of a deal.
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Wraithguard |
Posted by: Sarinpa1 - 03-22-2015, 12:34 PM - Forum: Balance Fu
- Replies (5)
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Given LE, new ways to build characters reliably around it...
Wraithguard could use sort of a cap. I'm sure you all noticed how often people that have nothing to do with swords or anything just go for ghost for the passives and WG.
Of course, building around this skill that pretty much gives you double the HP at the cost of little bit of FP and occasional momentum loss is a valid tactic, so I don't want to completely negate it. Just make it bit less reliable.
I propose a cap of 85% trigger chance.
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Da SL2 Wiki and Player Contribution to Lore |
Posted by: catabur - 03-21-2015, 10:31 PM - Forum: General Discussion
- Replies (7)
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A spur of the moment thing, really, but I've been editing the wiki by adding certain information to pages and even creating a few, so we don't have all those red links. One thing I've thought about is creating a category for pages that have no other pages linking to it. I'm mainly trying to make it more streamlined, so people can get to certain things easier (more on that probably never).
Getting away from flaunting the things I've done today, there was also one thing I was curious about adding to the wiki: things created by the players! One such thing I wanted to add is the various factions supplied by us and placing them somewhere on the wiki. Now, before talks of favoring certain authors over others, I think it could mainly stay to its own section marked, for lack of a better name, "Fanon". And could probably sit next to "Bestiary" with "Lore". The only inclusion it would have in other pages (ex: if there was a faction that dealt with Oniga, something about it would be added to Oniga's page) would be under a title that said "Fanon", so everyone can rightfully know that it isn't from Devy's pie hole.
Heck, ignoring the fanon stuff for now, "Lore" could probably replace "Bestiary" since I don't see that thing being anywhere near complete anytime soon.
Before I get the "no, this is dumb, you're stupid" from sooooomeone, I'd like to see what every else (who use the forum anyway) thinks about the idea.
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Trait Suggestion for Weapon Skills |
Posted by: MegaBlues - 03-21-2015, 08:42 PM - Forum: Suggestions
- Replies (5)
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So, as of now, some weapon skills default to the main-hand weapon (Repel), while some default to the weapon with more power (Cutthroat). This behavior is inconsistant, and annoying, as there's no way to control which weapon you attack with after a battle starts.
So, I suggest making the system default to using the main-hand weapon for skills when two are available, and making a trait that gives a toggle-ability (Or 0M, scaling per-use ability) that swaps the weapons in one's main and sub slot. This way, you can use whichever weapon you want for skills, or passives.
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[QUE] Canons? |
Posted by: Ryu-Kazuki - 03-20-2015, 07:31 PM - Forum: Bug Reports
- Replies (8)
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Reload in its description says it only prevents you from using canon skills for its duration, but it disallows you from using sub-attack with said sub-weapon despite what the description says. Is this intentional?
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Face your target.. |
Posted by: Tamaki-Kun - 03-20-2015, 10:49 AM - Forum: Suggestions
- Replies (5)
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Hey, now that we have a skill that makes your youkai attack where they're facing, can we have them face the direction they're attacking?
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Power Deterioration |
Posted by: Soapy - 03-20-2015, 09:57 AM - Forum: Balance Fu
- Replies (4)
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Yeah, Power Gradation was pretty broken. Really broken, even. It simply did way too much damage against all but two or three characters..
And then Absolute Death got nerfed a few times, critical chance got nerfed, critical damage got nerfed, the momentum cost was raised, Absolute Death got nerfed again making the skills not even compatible anymore, RES became more common, Stalemate was added, DEF became even more useful..
I never thought I'd say this, but swords could really use some love right about now. I'd lower the momentum cost back to 3.
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[Growths] Growth Defaulting System |
Posted by: Ranylyn - 03-20-2015, 06:25 AM - Forum: Suggestions
- Replies (19)
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Sometimes, you just want to play as a class combo for IC/Synergy reasons. But their growths add up to a steaming pile of fail. "Oh, just min/max and switch at higher levels!" Oh, I'm sorry, I wasn't aware this game didn't have classes besides the ones with the most specialize growths, how stupid of me to think these other classes had the gall to dare exist!
For the following examples, I will be using a Papillion due to their all around average growths. Style Blending and all Talent bonuses are included. LE bonuses are not included. Traits are not included since a player may decide they have a different priority in desied stats.
______ Str - Wil - Skl - Cel - Def - Res - Vit - Fai - Luc
-VA/LB- 57%/32%/55%/90%/30%/25%/50%/40%/45%
-EN/MN- 50%/25%/60%/77%/25%/32%/70%/40%/45%
-VG/MN- 55%/50%/55%/62%/35%/32%/70%/40%/25%
-PR/TC- 31%/58%/43%/61%/32%/47%/57%/65%/27%
You get the idea. These stats don't look THAT terrible, until you realize that statistically, you'll be getting to level 60 with primary stats likely still under 40. "Oh, I got 50+ in a stat with a 30% chance!" That's nice, now screw off, you're an outlier, the statistical likelihood of that is very close to zero. You have a MUCH higher chance of having 15-20 in that stat.
My suggestion: Purchaseable traits to "default" your entire growth spread to a preset based on what kind of build you want. These presets would be inferior to optimally min/maxed builds, but still less detrimental than either a stat spread lacking focus, or mixing classes with incompatible growths. It would also allow classes with abilities using a stat they don't get much of (Monk/Ghost/VA come to mind, with their Will skills and 0% will growths) to be used in different and creative ways without simply swapping classes at high levels.
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