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(Install) Drowned Woman AGAIN |
Posted by: Chaos - 06-11-2015, 05:32 AM - Forum: Balance Fu
- Replies (1)
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For those who have been around long enough, you probably remember the time where Drowned Woman's looming 50% Damage Resistance to Slash/Blunt/Pierce got nerfed down to 25% when Installed.
Unfortunately, the issue hasn't really been fixed; DW's third skill is still a foolproof for Install users. 25% Slash/Blunt/Pierce Resistance will still trigger the momentum loss, and still trivialize the boost of a Holy weapon. Vampires in particular can cancel out any benefit a Holy weapon would give by simply having Bright Darkness on their purchased Trait list.
That being said, here's at least one or two ideas to help alleviate the problem:
1. DW's 25~50% Slash/Blunt/Pierce Resistance does not apply if the attacker is using (or even wielding) a Holy weapon.
2. Vampires who are struck with a Holy weapon, while Drowned Woman is installed, take 50% more damage.
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[QUE?] Overly General Resist |
Posted by: Chaos - 06-11-2015, 04:36 AM - Forum: Bug Reports
- Replies (3)
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You can stack ALL resist with specific elemental resists in order to trigger the momentum loss. For instance, if you had Sayakana and fully-ranked Golden Glow active with Brighter Darkness (20% ALL + 5% Light), anyone who tries to smack you with Light damage will trigger a RESIST message.
Given that all other nonspecific resists, such as Physical Resistance/Magical Resistance, do not cause momentum losses, I'm inclined to believe this is a bug.
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Negating Negation |
Posted by: Soapy - 06-10-2015, 09:22 PM - Forum: Balance Fu
- Replies (17)
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So Negation pretty much innately gives you Critical immunity no matter what your stats are, and doesn't have a requirement other than using BK.
Quote:[4:06:17 PM] Kei: negative crit
[4:06:25 PM] Fern: negation op?
[4:06:46 PM] Kei: 72 ski 37 luc
[4:06:52 PM] Kei: 50% crit weapon
[4:07:03 PM] Fern: 39 DEF 31 LUC 11 FAI
[4:07:25 PM] Fern: 105 crit evade?
[4:07:41 PM] Fern: ...
[4:07:41 PM] Fern: vs 104 crit
This should probably get toned down a bit, maybe 5 per rank instead of 10?
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Timey wimey spacey wavey |
Posted by: DioAliken - 06-10-2015, 02:53 PM - Forum: Bug Reports
- Replies (1)
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I noticed this in a few of the spiral (Black door) dungeons, which i been using a TON now due to how awesome they are. But it seem the monster can attack you from across the map in the battles which is yah know super annoying even more annoying to capture on time with print screen.
http://i.imgur.com/E7Vsckz.png
If this could get fix would be cool, this goes with all the monster so far i've seen.
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Ghost Of The Fused |
Posted by: DioAliken - 06-10-2015, 02:13 PM - Forum: Bug Reports
- Replies (1)
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This is a bug which actually benefit me so was tempted to not put it in and leave it for a bit but screw it. Notice i was able to with bonder fuse with drowned lady and then with ritual sword able to summon her still to my side while still fused.
http://i.imgur.com/fg8A8h1.png
Oh and just if your interested i got my ass handed to me by her.
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Life Drain |
Posted by: Trexmaster - 06-10-2015, 06:22 AM - Forum: Balance Fu
- Replies (7)
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So, after some thought and a few instances of seeing it in action, as it stands, Life Drain gives way too much for what it costs. For 3m it's a flat 10% damage/heal. No FP cost whatsoever.
An easy fix for this is...make it cost FP. Somewhere around 10-20 sounds reasonable to me.
Another suggestion is to possibly make it cap at a certain point (i.e. 50 HP at most ,regardless of will).
I don't think I need to go too far into detail to explain why there's issues with it beyond saying "unmitigatable damage that heals the user for the same amount for 3m".
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