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Wood Gathering vs Wood Cutting |
Posted by: Trexmaster - 04-07-2015, 11:10 PM - Forum: Suggestions
- Replies (4)
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Felling a tree shouldn't yield less wood than digging through a single stack or two of wood piles.
I propose wood gains from chopping trees should be higher than 1s and the occasional 2, perhaps based on the tool you're using?
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Bank Storage Oranigzation |
Posted by: iDarkCara - 04-07-2015, 11:07 PM - Forum: Suggestions
- Replies (4)
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Could we possibly get the same trade tabs put into the bank for both storage and withdrawing? As well as an option to filter what applies to Encumbrance such as a Weighted Item Tab that displays everything currently applying to your weight.
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More Tools |
Posted by: Slydria - 04-07-2015, 10:35 PM - Forum: Suggestions
- Replies (3)
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Could we have Mining Picks and Lockpicks included to the things you can craft via Tool Creation?
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Al Abel (Tool Creation) |
Posted by: Trexmaster - 04-07-2015, 09:56 PM - Forum: Suggestions
- Replies (3)
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Simply put, add Tool Creation to the list of crafts that can be boosted via Al Abel.
Also, while this goes for every other craft really, adding bonuses for great-sucesses when crafting tools/traps should be a thing to promote actually getting the LE bonus.
Or just higher level traps/tools.
Either works.
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Exposure Spot |
Posted by: Mivereous - 04-07-2015, 07:19 PM - Forum: Bug Reports
- Replies (1)
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Attempting to use a Hiding Spot in a Desert does nothing, whether you are next to, or on top of, the Spot. Enemies can still spot you, aggro towards you, and attack you. Attempting to use a second time gives the "You've already used it as much as you can." message.
This is probably also the case with Whirlpool Hiding Spots.
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Stacking Bodies |
Posted by: Mivereous - 04-07-2015, 05:38 PM - Forum: Bug Reports
- No Replies
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If two or more enemies (possibly players, haven't confirmed) move to the same tile at the same time in an Accel dungeon, they stack and can both be hit at once. They can also move out of this position without problems.
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Clumsy Bandits |
Posted by: Mivereous - 04-07-2015, 04:40 PM - Forum: Bug Reports
- Replies (1)
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Bandits trigger their own traps when they walk in their trigger area.
Also, whatever the scaling is for their traps, it should probably be better. Level 60 Bandit traps do 0s to Level 50 me with 30 RES/DEF, and no resists.
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