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  Wood Gathering vs Wood Cutting
Posted by: Trexmaster - 04-07-2015, 11:10 PM - Forum: Suggestions - Replies (4)

Felling a tree shouldn't yield less wood than digging through a single stack or two of wood piles.

I propose wood gains from chopping trees should be higher than 1s and the occasional 2, perhaps based on the tool you're using?

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  Bank Storage Oranigzation
Posted by: iDarkCara - 04-07-2015, 11:07 PM - Forum: Suggestions - Replies (4)

Could we possibly get the same trade tabs put into the bank for both storage and withdrawing? As well as an option to filter what applies to Encumbrance such as a Weighted Item Tab that displays everything currently applying to your weight.

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  More Tools
Posted by: Slydria - 04-07-2015, 10:35 PM - Forum: Suggestions - Replies (3)

Could we have Mining Picks and Lockpicks included to the things you can craft via Tool Creation?

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  Dimensional Hole
Posted by: Slydria - 04-07-2015, 10:09 PM - Forum: Bug Reports - Replies (1)

Turns out when you're PvPing in your house with just two people, it'll unload if you linger too long.

At first, all the furniture in the house seemed to disappear after the battle.

Then we PVP'd again, leading to this after that battle...

[Image: vRVnjmA.png]

[Image: TOxhNma.png]

[Image: YxIDco9.png]

(Note: This is someone else's house.)

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  Al Abel (Tool Creation)
Posted by: Trexmaster - 04-07-2015, 09:56 PM - Forum: Suggestions - Replies (3)

Simply put, add Tool Creation to the list of crafts that can be boosted via Al Abel.

Also, while this goes for every other craft really, adding bonuses for great-sucesses when crafting tools/traps should be a thing to promote actually getting the LE bonus.

Or just higher level traps/tools.

Either works.

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  Boar Bait Trap
Posted by: Mivereous - 04-07-2015, 08:17 PM - Forum: Bug Reports - Replies (3)

The Boar Bear Trap doesn't fling monsters "several tiles away", as it claims in its description. It simply traps them in place for...what seems to be forever.

[Image: wl4Jx0S.png]

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  Exposure Spot
Posted by: Mivereous - 04-07-2015, 07:19 PM - Forum: Bug Reports - Replies (1)

Attempting to use a Hiding Spot in a Desert does nothing, whether you are next to, or on top of, the Spot. Enemies can still spot you, aggro towards you, and attack you. Attempting to use a second time gives the "You've already used it as much as you can." message.

This is probably also the case with Whirlpool Hiding Spots.

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  You Must Increase to Increase
Posted by: Mivereous - 04-07-2015, 06:28 PM - Forum: Bug Reports - Replies (7)

[Image: ggjBHSQ.png]

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  Stacking Bodies
Posted by: Mivereous - 04-07-2015, 05:38 PM - Forum: Bug Reports - No Replies

If two or more enemies (possibly players, haven't confirmed) move to the same tile at the same time in an Accel dungeon, they stack and can both be hit at once. They can also move out of this position without problems.

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  Clumsy Bandits
Posted by: Mivereous - 04-07-2015, 04:40 PM - Forum: Bug Reports - Replies (1)

Bandits trigger their own traps when they walk in their trigger area.

Also, whatever the scaling is for their traps, it should probably be better. Level 60 Bandit traps do 0s to Level 50 me with 30 RES/DEF, and no resists.

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