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» Forum threads: 11,770
» Forum posts: 58,601
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Plated Beards |
Posted by: MakeshiftWalrus - 05-14-2015, 01:24 AM - Forum: Bug Reports
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Not entirely sure if this is a bug, but you can select beard options as a Dullahan, which is a little strange.
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Chimera Enterprises' Cultural Festival |
Posted by: catabur - 05-12-2015, 10:23 PM - Forum: Sigrogana
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Tired of living in your small and ignorant world? Want to experience something new and not be called a complete racist by all your loved (and unloved) ones? Well, look no further than the Cultural Festival being hosted by the company that, truly, Rides the Future*! Chimera Enterprises, pioneers of science for the people and the future*! Make sure to check it on your calander folks, because it'll be hosted on [INSERT LORE-APPROPIATE DATE FOR MAY 17TH]. We can't wait to show you the world.
*These phrases are trademarked by Chimera Enterprises, or CE for short, and all persons or entities found using them for matters such as advertising, copying, or in an attempt to slander Chimera Enterprises' reputation and/or name.*
(Time Zone Reference)
PST: 4PM
EST: 7PM
GMT+10: 10AM (May 18th)
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Monobladeomonia. |
Posted by: catabur - 05-12-2015, 09:10 PM - Forum: Bug Reports
- Replies (1)
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With Dual-Blade, you're not able to put two of the same blades on it.
For instance, when trying to put two Huge Blades on the Dual-Blade, it just says "That does not seem to be a valid slot for this item part."
It almost makes me think that this was intentional, but it seems kinda silly when you think about it.
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Chinchiro Aesthetics |
Posted by: Mivereous - 05-12-2015, 10:51 AM - Forum: Suggestions
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Could Chinchiro get some colour to its betting and roll results, kinda like how Crits are displayed?
Yellow something for when bets are open, Red something for a valid roll result, etc. Also maybe a simple ding for when it's time for a new round?
Also, if earnings won could be displayed in the chat, that would be nice.
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Guard Adjustment |
Posted by: Trexmaster - 05-12-2015, 01:19 AM - Forum: Balance Fu
- Replies (9)
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As it stands, Guard is extremely potent for what it costs momentum wise.
To balance it out, I'd suggest guard give a penalty to evade based on the momentum spent. For example, a 10% Guard would give a 10% evasion penalty. Give some reason to not -always- use guard if you have a shield available.
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SL2 Version 1.24 |
Posted by: Neus - 05-11-2015, 07:50 AM - Forum: Announcements
- Replies (1)
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[float=left] [/float]
Updating mostly on time this week, to help get us back on schedule(ish).
Lots of bug fixes, some adjustments to help prevent crashes. The Space dungeon theme has gotten a bit of an overhaul. It isn't quite on the level on the castle revamp, mainly because 'space' as a theme has no clear generation pattern (for example; castles often have rooms and decorations, while space is a much freer concept creatively). However, it does have some unique features, such as planets and nebulas you can interact with, warp gates, and a new premade battle map.
1.24
Space Dungeon Revamp - Space-themed dungeons now have new, unique interactable objects, such as planets, nebulas, and warp gates. They also have a new premade battle map for battles.
Duelist Skill Animations - Lau'Dela, Sidecut, Repel, Power Gradiation, and Couloir have received some new animation effects.
Adjusted - You can now leave arena battles that lost longer than 5 rounds, similar to leaving battles in houses on custom battlefields. This is useful if you get stuck in a battle you can't win or lose.
Adjusted - You can no longer load your character file if the server will reboot in 5 minutes or less. This change was made in order to prevent loss of data.
Adjusted - Added item descriptions to all of the ore items, which were lacking them.
Adjusted - Made adjustments to the weather system to reduce server load.
Adjusted - Made players at the title screen have mob names reflecting their key (so those few instances of people advertising are more easy for the GMs to deal with).
Adjusted - Repair Powder will now repair all weapons you have equipped instead of just your main weapon.
* Bug Fixes
- Fixed a bug where Run Down and Slider wasn't knocking back enemies or pushing away occupants of the same tile afterwards (for real this time, we hope).
- Fixed a bug where Vydel wasn't throwing enemies around.
- Fixed a bug where two doors could spawn in a prison room in Castle theme dungeons if the room was too thin.
- Fixed a bug where the alchemy recipe for paper was only giving 1 item instead of the 2 it says it will.
- Fixed a bug where Medibots wouldn't move.
- Fixed a bug where Riposte could trigger against attacks outside of 1 Range.
- Fixed a bug where Iahsus moods was sometimes overriding the set level for dungeons generated by a Chaotic Key.
- Fixed a bug where Covering Fire and Parting Shot was not doing anything when using a Mutated weapon that counts as a gun.
- Fixed a bug where Mutated weapons that count as guns/bows were not receiving bonuses to hit from Dynamic Shooting.
- Fixed a bug where Mutated weapons that count as guns would not receive bonuses from Focused Mind, would not trigger Magic Gunner Shell effects, and would not trigger the Magic Gunner's Spark and Thunder Drive skills when critically hitting.
- Fixed a bug with Sidecut's base target pattern.
- Fixed a bug where Staff of Restrain was increasing Hit and Evade rather than reducing them.
- Fixed a bug where Black Beast attacks could begin and end in rapid succession.
- Fixed a bug where Michelle (and some other NPCs) would not have much to say about various topics, namely Repair Weapons and Inn.
- Fixed a bug where attack/sub-attack skills on the battle bar were not updating properly when you changed weapons.
Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!
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