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  SL2 Version 1.23
Posted by: Neus - 05-05-2015, 05:42 PM - Forum: Announcements - No Replies

[float=left][Image: talkav_96.png][/float]

I'd intended for this update to be out on Sunday, buuuut things never go according to plan. At any rate, this is relatively small, but some new donations and crafting items. I'll let the notes speak for themselves!

See you on the flip side.


1.23
New Tool Creation Items - Added new items to tool creation that let you add and remove qualities. These are high craft level recipes, but they let you give all those items you love the nice qualities you want, or get rid of negative ones that otherwise ruin items you want to use.
Character Scaling - You can now adjust the character size scaling at a vanity mirror. This is useful if your character is younger (smaller) or on the big side.
New Donation Items - Added 2 new donation items; the Crafting Manual and the Chaotic Key.

  • Crafting Manual - Doubles all of your crafting experience gained. Cannot be traded. 250 Asagorians
  • Chaotic Key - Lets you create a random dungeon on the world map of your level, up to one at a time. You can also sacrifice a spatial core to the creation of the dungeon in order to increase the multiplier on special title chance by its Rarity. Note that you cannot trade this item, and that you can only have 1 dungeon at a time, even if you have multiple Chaotic Keys. 500 Asagorians
laplaceNET Gift - Added a new laplaceNET gift.
Adjusted - You can now leave arena battles that lost longer than 5 rounds, similar to leaving battles in houses on custom battlefields. This is useful if you get stuck in a battle you can't win or lose.
* Bug Fixes
- Fixed a bug where Sidecut was not registering valid uses as being valid, preventing use of the skill.
- Fixed a bug where leaving a party as the party was engaged in a battle would cause the faded screen to stick until you relogged.
- Fixed a bug where checking for traps would sometimes cause the chest to become marked as 'busy' permanently.
- Fixed a bug where the Chef Holding Iron would forget to take the delivery receipt.
- Fixed a bug where Fluffles could transcend time and space.
- Fixed a bug where cooking recipes that produce multiple items were not applying the effects of the Cooking talent to all of the items created.
- Fixed a bug where enemies stuck at the end of a Run Down or Slider would stack up on the same tile instead of being pushed away (if possible).
- Fixed a bug where ranged enemies would sometimes not move into attack range if the tile they would prefer to move to was occupied.
- Made significant changes to weapon type detection for things like mutated weapons. Please let me know if something is not working as it should be.


Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

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  Lunette's Treasure Hunting Log
Posted by: THE Xecron - 05-05-2015, 03:34 PM - Forum: Adventure Log - No Replies

A red book with a dirt-stained cover and even dirtier pages lays open for the curious reader. Despite this, the book appears to be reasonably new, indicating this book was recently used. Upon opening the book, a map appears to be pinned to the inside front cover. (see attachment)



Treasure Hunting Diary:
If found, please return to Lunette Katona.

Abstract
This diary will be documenting the search attempts for a very well hidden treasure. The map shows nothing but grass, making the location of this treasure incredibly difficult to find. Whether found or not, I will be documenting the progress and outcomes of results.

Tannis:

Day 1:

Today marks the day I go treasure hunting. I have grabbed enough spades to last me for the day, although I cannot help but feel like I am being watched...


Day 2:

No luck so far. Had to fend off a few beasts in the process which hindered my progress for a while. Needless to say, the fight was triumphant. I found a funny looking stone but apart from that, my digging results yielded no treasure.

Day 3:
I have yet to find the treasure after my intense search in Tannis. It is becoming more illusive than I thought. In other news, i caught 2 people falling into the holes I made. Woops. Best to make sure I cover each hole after myself to avoid this occurance happening again.

Day 4:

After digging up the remaining potential spots, I have concluded that the treasure is not in Tannis. My endevours have now been focused towards the nameless shrine. I hope to find better luck there.

Nameless Shrine:

Day 4:

So far I have been digging, starting from the bottom sections of the shrine and working my way up. The only highlight of my day was when a frog decided to jump into one of the holes and I had to try and save the poor thing before I gave it an early grave.


Day 5:

I noticed a few people making a farm nearby. I was digging up on the second ridge and had at least three people running too and from the area. I hope I don't have to dig up their farm to find my treasure. Maybe I will try that when they have abandoned it...

Day 6:

After numerous attempts and getting dirt in my hair, I finally found it. The location of the treasure was discovered one ridge below the waterfall, between a short cliff and a tree. The contents were as follows:

1 Holy Storm Chapter Screaming Tome
1 Coral Mercury
1 Arctic Crystal Mirror
1 Iron Numa
1 Scripture
1 Sapphire
1 Emerald
73 Casino Coins
485 Murai.



Conclusion:

To conclude, the find was a success and reaped reasonable rewards. I am almost certain that most of these items are of decent value and quality, making this hunt worth the effort. I look forward to the next illusive treasure that I am given the opportunity to find!


Lunette Katona



Attached Files
.png   d71ba2bd9cbc0de32a98dccbb1794020.png (Size: 103.35 KB / Downloads: 5037)
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  Double Doors.
Posted by: Tamaki-Kun - 05-05-2015, 02:55 PM - Forum: Bug Reports - Replies (1)

There seems to be more than two doors here, which i'm not sure if it's intended or not.
It's a Castle dungeon.
Image:
http://i.imgur.com/8ybWxfQ.png?1

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  Fortune Feather
Posted by: Trexmaster - 05-05-2015, 05:30 AM - Forum: Bug Reports - Replies (2)

After running several tests with it, it seems that Fortune Feather is giving -way- too much resistance in some cases.

The tests that were done involved lightning, ice, and wind damage. The lightning and wind damage ended up with it giving 71%(Turning a 604.6 damage Overload into 284 damage with 43 RES and a 25% lightning weakness, with no equipment.) and 28% resistance(Turning a 197.6 damage Vydel into 89 damage with 43 RES and a 5% wind resist, no equipment again.), respectively. As for the ice damage, it seemed to be working fine, somehow, but that test was done with a 150% weakness (assuming the red letters stacked, which, it looked like they did).

I have no idea -how- it's getting these numbers or -why-, so, this is essentially a query to check if everything is functioning properly with it.

The most obvious issue is the prevalent 'resist' message even when the +10% wouldn't put them above 25% (which was noticeable with the Overload).

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  Unban Please... I understand why I was ban though...
Posted by: csfranklin - 05-05-2015, 12:20 AM - Forum: Unban Requests - Replies (3)

Game you were banned from: Sigrogana Legend 2

In-game name (key): csfranklin

Reason you were banned:
5 - 'Adult' RP should be kept strictly to MSN or other instant messengers...
The length of the ban, if you know: It was originally 1450 minutes, but when I tried logging in on 8:05 Pm 5/4/2015, I discovered it had changed to 5,171 minutes
Who banned you, if you know: I do not.


Why we should unban you: I really really want to play and I do not know why they increased the time, I love the game and I desire to play it once more... I completely understand now that I should not even hint at the private parts of my character, though I only referred it and I did not actually engage in any sexual acts... .-.
Please unban me... I'm dreadfully bored. The fact that my ban time was increased is really disappointing... All my friends are playing it and I'm trying to bring more people into the game. That's why I was trying to log back in, cause I wanted to help my friend whom I'm bringing into the game get started.... Please unban me so I can play again and help my friends get started. Also, I was planning on buying credits so I could get the gold lockpick and pickaxe.

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  Hexing Hexers(A nerf thread)
Posted by: RoboCat - 05-04-2015, 10:40 AM - Forum: Balance Fu - Replies (9)

I was thinking. Hexers would be much less overpowered if their invocation spells were fixed up. For the most part they're not even counter-able. Once you get one good invocation off with the hexer class, any opponent who can't basically do you the same thing or heal their way through the onslaught is basically done-in.

Simply do this here, to fix the class. :
Make the class incompatible with High Speed Divine Words
Make Spirit pain and Earthbound Vengeance Rank C invocations.

OR

Make Spirit Pain a Rank B invocation because it can and does kill anything 100 percent of the time.
Then just like in the first suggestion make Earthbound Vengeance a Rank C invocation.

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  Slider Nerf
Posted by: RoboCat - 05-04-2015, 03:09 AM - Forum: Balance Fu - Replies (11)

Can we have slider have a hit-chance just like run-down? It's kinda stupid that it has that group damage potential with the only real measure against it being shittons of def or killing it from a very long distance.

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  A New Low for Bows
Posted by: Sawrock - 05-03-2015, 04:21 AM - Forum: Bug Reports - Replies (5)

Changing weapon types to Bow from Mutated Jammer Cores does not let you use keyshot with such. In addition, longdraw does not affect the range of basic attacks.

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  Watermelons
Posted by: mappel6 - 05-02-2015, 08:08 PM - Forum: Bug Reports - Replies (1)

So, in a recent update, watermelons, when cut, created four slices. Now, this may be intentional or something that can't be fixed so simply, but when creating watermelon slices, only one of the four slices gains the effects of the user's Cooking talent.

[Image: 4f5c73c91a5fe09230b67eb8bd5705f7.png]

If all four got it, they would still be balanced because of how hunger works, but some people might prefer to just drop the lesser-functioning food since it just takes up extra space. This may need to be looked at.

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  What Crash?
Posted by: Mivereous - 05-01-2015, 08:57 PM - Forum: Bug Reports - Replies (1)

Talk and Battle Tabs do not inform you of connection issues, such as 'Connection closed', 'Connection failed', etc.

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