Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 835
» Latest member: AnhitaM
» Forum threads: 11,769
» Forum posts: 58,598

Full Statistics

Online Users
There are currently 236 online users.
» 0 Member(s) | 234 Guest(s)
Bing, Google

Latest Threads
Autumn
[v3.03c] Summon Drizzle

Forum: Bug Reports
Last Post: Autumn
1 hour ago
» Replies: 0
» Views: 11
Autumn
[v3.03c] Rock Myself

Forum: Bug Reports
Last Post: Autumn
1 hour ago
» Replies: 0
» Views: 14
Autumn
Bring Seiryuu Back

Forum: Balance Fu
Last Post: Autumn
2 hours ago
» Replies: 0
» Views: 18
sirtrex
Pickaxe Selection

Forum: Quality-of-Life (QoL)
Last Post: sirtrex
7 hours ago
» Replies: 1
» Views: 384
Trexmaster
The Economy and You

Forum: Suggestions
Last Post: Trexmaster
Yesterday, 04:46 PM
» Replies: 4
» Views: 936
Autumn
Blotch Evasion

Forum: Balance Fu
Last Post: Autumn
Yesterday, 03:40 PM
» Replies: 2
» Views: 242
Rendar
[3.03c] Medis Bullshit

Forum: Bug Reports
Last Post: Rendar
Yesterday, 12:52 AM
» Replies: 0
» Views: 228
Autumn
GR1 Leftovers

Forum: Balance Fu
Last Post: Autumn
09-16-2025, 09:12 PM
» Replies: 0
» Views: 283
Lolzytripd
Excel invitation

Forum: Balance Fu
Last Post: Lolzytripd
09-16-2025, 10:28 AM
» Replies: 7
» Views: 967
who
uǝɯ ooɹɐƃuɐʞ 'ǝɐpᴉpodoɹɔɐ...

Forum: Suggestions
Last Post: who
09-16-2025, 04:37 AM
» Replies: 3
» Views: 846

 
  Can't Handle the Heat
Posted by: catabur - 04-30-2015, 02:13 AM - Forum: Bug Reports - Replies (3)

Volcanic Seed on armor just doesn't work. I'm not quite sure of it on weapons. Tried it against enemies that did 0 (and 3) damage, there was no 2 fire damage given back. When attacked by a tome-thing-or-whatever-Balthie-had for about 32 damage, no fire damage was given back to the attacker.

Print this item

  Unruffled Vines
Posted by: catabur - 04-30-2015, 12:50 AM - Forum: Bug Reports - Replies (3)

If an enemy is in front of you (only pertaining to south of you, it seems), Mad Vines won't move and just waste their turn standing still.

Print this item

  She Laughed at My Gun, Dude
Posted by: catabur - 04-29-2015, 11:38 PM - Forum: Bug Reports - Replies (2)

Upgraded the autogun's power to 5, but found that not only did the hit indicator say its power was 3, it also did no extra damage.

Print this item

  Black Screen
Posted by: Trexmaster - 04-29-2015, 08:33 PM - Forum: Bug Reports - Replies (1)

If you leave a party as a fight starts, you'll be stuck on the black screen it produces until you relog.

Print this item

  Someone else is interacting with this chest. Forever.
Posted by: Trexmaster - 04-29-2015, 06:23 PM - Forum: Bug Reports - Replies (1)

Somehow, someone had managed to make a chest be untouchable due to this. I'm not sure what they did, but, the chest in question always gave the prompt as mentioned in the thread name.

I'll add more information when/if I can get to testing this, or the problem arises again.

UPDATE: Inviting someone to a party (and then they accept) while they're unlocking a chest will cause this issue.

Print this item

  Castle Dungeon Battle Indicators
Posted by: Trexmaster - 04-29-2015, 05:28 PM - Forum: Bug Reports - Replies (11)

When you attempt to view a battle indicator in a castle dungeon, you'll just see a black screen with a small portion of the center visible, making it impossible to request to join fights in progress.

I'm unsure if this only occurs for battle maps with said square in the middle, but, I -know- it does for that map.

Print this item

  SL2 Version 1.22
Posted by: Neus - 04-29-2015, 12:49 PM - Forum: Announcements - No Replies

[float=left][Image: talkav_96.png][/float]

Another week, another update. The last update of April. Because April is ending soon. This time, we have a few new things! First and foremost are new enchantments and catalysts for them. Every dungeon boss, except the Bandit Leader, now has a unique enchantment type associated with it. That enchantment type cannot be found anywhere else in the game, except by items dropped from that boss, or as catalysts that they drop. The higher level the boss, the higher the chance for the catalyst to drop, as well.

Secondly, the Spatial dungeon boss has gotten a revamp; he has a few new moves that gives him his own identity instead of just being a Jammer Omega clone. You can fight him and all the other bosses in static dungeons now, as well; up to one boss monster will spawn in the static dungeons at a time, and while they don't drop cores, they do drop the new catalysts. Bosses have received an adjustment to the amount of bonus HP they receive; it's less when you're by yourself but more when you're in a full party. Some monsters have also received increased RES gain of varying degrees; we'll see how this shakes out.


1.22
New Enchantments - 9 new enchantments have been added.

  • Includes 9 new catalyst items that drop from dungeon bosses (excluding Bandit Leaders).
  • Some of these enchantments can enchant multiple equipment types.
  • All of these enchantments are exclusive to a specific boss and cannot be generated except by them.
New Skill Animations - Mad Chop, Turnover, Thousand Stab, and Bash have received new animation effects.
Spatial Boss Revamp - The Spatial Ravager has received several new skills and mechanics, replacing the old version of the boss for a more interesting one.
Roaming Bosses - Bosses can now roam around in static dungeons.
  • Bosses in static dungeons do not drop cores, but can drop the new catalyst items exclusive to them.
Adjusted - Spatial Corrupters now have a unique interaction with Pierce damage.
Adjusted - Wings of Fire's Immolate has been changed; it now deals less damage than before, but has a chance to burn the target, and deals more damage than before if the target is burned.
Adjusted - The following monsters have had these changes made to their growths. This change is intended to make them more resistant to magic, to different degrees depending on the monster.;
  • Spatial Corruptor - Reduced VIT growth by 50%. Increased RES growth by 110%. (No that isn't a typo.)
  • Barghest - Increased RES growth by 50%.
  • Spectre - Increased RES growth by 20%.
  • Wings of Fire - Increased RES growth by 30%.
  • Goblin Shaman - Increased RES growth by 30%.
  • Vorpal Rabbit - Increased RES growth by 20%.
  • Ocean Races - Increased RES growth by 10%.
Adjusted - The visual damage effect and the volume of its sound effect for each damage type now scales in size and volume based on how resistant or weak the target is to it.
Adjusted - Revive has received some adjustments to prevent stalemate/immortality scenarios, or at least make them less common.
  1. Going from 0 HP to a positive HP amount counts as being 'revived'.
  2. When you are revived, you lose 3 Momentum, as if you had been knocked down. (Skills that ignore knockdown or reduce its Momentum penalty do not take effect; it was just an example.)
  3. When you are revived, you gain a status called Badly Beaten for 4 rounds, with a starting LV of 1. Badly Beaten causes the Momentum you receive from a new round starting to be reduced by its LV. If you are revived and are already suffering from Badly Beaten, the duration is extended by 4 rounds, and the LV is increased by 1. (Note that status effect duration is reduced even during turns you are incapacitated, so if you get revived, then knocked out again, and 4 turns later you get revived, you will get a 'fresh' Badly Beaten, not a powered-up version.)
Adjusted - Admin messages now appear in all chat tabs (both warnings and admin say).
Adjusted - Boss bonus HP formula has changed from a flat 50% to 5% + 20% for each party member (including yourself. I.E., 25% solo, 85% with a full party of 4.)
Adjusted - Stalemate and Riposte can no longer trigger from attacks made directly behind your character.
Adjusted - Made enchantment catalysts dynamically load the effect of the enchantment when the item description is viewed. (You won't notice much difference, but it saves me a lot of work.)
Adjusted - Made the enchant altar's enchantment description box taller to better fit some of the new enchantments.
Adjusted - Dungeon fountains are no longer dense to prevent narrow hallways from being blocked by them.
Adjusted - Monster skill Demon Translation now increases all stats by 10%, gives +2 Move, and reduces all incoming damage by 20%.
Adjusted - Deleted the old quest log interface from the skin file.
* Bug Fixes
- Fixed a bug where Eternal Darkness was not reseting the duration of the target's Blind to 2.
- Fixed a bug where the quest log page turners would not show up.
- Fixed a bug where Nosu was forgetting to take his quest item from you after finishing his quest.
- Fixed a bug where Sidecut could put you into bushes.
- Fixed a bug where pull effects could set your character's facing direction to a diagonal direction instead of the nearest cardinal direction.
- Fixed a bug where battles initiated on the overworld would cause in-battle sprites to be scaled down.
- Fixed a bug where Youkai sometimes wouldn't face the target they were attacking or using skills on.
- Fixed a bug where prison benches in castle dungeons could spawn when the room was too thin, causing the door to be blocked by it.
- Fixed a bug where multiple people attempting to interact with a chest could cause issues. (Only one person can be interacting with a chest at a time now.)
- Fixed a bug where Firthrower's attack pattern was incorrect.
- Fixed a bug where Adol's vocabulary did not contain delivery, preventing the completion of a certain quest added in the last update.
- Fixed a bug where Ritual Sword was not summoning your Bonded Youkai next to you unless it was already summoned.
- Fixed a bug where Aliagmato could put you outside of the battlefield or inside of invalid tiles.
- Fixed an issue where emoticon bubbles were appearing behind furniture.

Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

Print this item

  [Board] Sushi Shop & Planned Adventures
Posted by: Mivereous - 04-29-2015, 03:44 AM - Forum: Marketplace - Replies (2)

Tacked onto the board in Cellsvich, and on a board in the Mage's Guild in Tannis, are two similar, quickly scrawled, posters. The posters advertise a Sushi Shop and a 'Planned Adventures' shop, both appearing to be located in Tannis. Scrawled even more sloppily in the corner of the Sushi Shop poster is, "EAT FUGU AT OWN RISK". Huh.

OOC

Sushi Shop would sell sushi and maybe other fish sometimes.

Planned Adventures would have Tools and traps.

Print this item

  Lisa Mendez, Mercana Abuser
Posted by: anonymouse - 04-28-2015, 11:41 PM - Forum: Kysei - Replies (4)

This post is under review. Mods, please check your PMS.

Print this item

  Dungeon Blockage
Posted by: Trexmaster - 04-28-2015, 03:01 PM - Forum: Bug Reports - Replies (1)

[Image: 50aa41dd37.png]

Easy solution to this: Make fountains not solid. This can also happen with other dungeon features like this:

[Image: 21783036f5.png]

As ugly as it might be to be able to walk through these, if they remain solid, dungeons can be impossible to clear. Or some other solution to this, I dunno.

For the record I found both of these in the same dungeon.

Print this item

Sigrogana Legend 2 Discord