Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 821
» Latest member: InfiniteVoid
» Forum threads: 11,466
» Forum posts: 57,475

Full Statistics

Online Users
There are currently 425 online users.
» 1 Member(s) | 422 Guest(s)
Bing, Google

Latest Threads
CuriosityaboutMyself
Indicator of pips on scre...

Forum: Quality-of-Life (QoL)
Last Post: CuriosityaboutMyself
27 minutes ago
» Replies: 0
» Views: 3
Snake
Soldier General Skills + ...

Forum: Suggestions
Last Post: Snake
9 hours ago
» Replies: 0
» Views: 15
Lolzytripd
Copy Ninja Hatake Kakashi

Forum: Suggestions
Last Post: Lolzytripd
10 hours ago
» Replies: 2
» Views: 25
Flun
[3.00] It's Bonus All The...

Forum: Bug Reports
Last Post: Flun
Yesterday, 12:30 PM
» Replies: 0
» Views: 34
Rendar
[3.00] Marching Band Boot...

Forum: Bug Reports
Last Post: Rendar
Yesterday, 01:57 AM
» Replies: 0
» Views: 20
sirtrex
Automatic Ethical Blood C...

Forum: Character Applications
Last Post: sirtrex
07-04-2025, 10:41 PM
» Replies: 0
» Views: 48
Raigen.Convict
Solblader Thread (But not...

Forum: Balance Fu
Last Post: Raigen.Convict
07-03-2025, 05:29 PM
» Replies: 6
» Views: 426
Rendar
[2.99] Sunlight Shyness

Forum: Bug Reports
Last Post: Rendar
07-03-2025, 01:09 PM
» Replies: 1
» Views: 64
Neus
[2.99] Druid-Fu

Forum: Bug Reports
Last Post: Neus
07-03-2025, 06:37 AM
» Replies: 1
» Views: 84
Autumn
[v2.99] Telefragging Riag...

Forum: Bug Reports
Last Post: Autumn
07-03-2025, 06:29 AM
» Replies: 2
» Views: 183

 
  [QUE] Youkai gifts?
Posted by: Ryu-Kazuki - 03-08-2015, 07:46 PM - Forum: Bug Reports - Replies (7)

For the passed 11 days as of today, I've cleared out the Jammer Cave every hour or so, and have yet to find these 1% chance youkai gifts. I have a golden pickaxe so breaking the veins is no problem; but I have a feeling personally, that there may be an incorrect calculation (I don't know the code, so I can't tell), and it's actually lower than 1%. Otherwise this is a really stupidly impossible task.

Can we also get clarification on if it's;

Quote:OOC ???: well, he didnt clarify
OOC ???: if it was a 1% chance that the ore has a gift
OOC ???: or if it's a 1% chance that you'll get one whenever you pick a rock

Because nobody seems to be sure about it, and nobody has hardly ever confirmed seeing these items.

Print this item

  [Board] Saffron Scorpions: Soldiers for Hire
Posted by: Ryu-Kazuki - 03-08-2015, 07:33 PM - Forum: The Great Six - No Replies

[Image: 2vmt546.jpg]

"The law means nothing to us, especially if we didn't break it."

If you're in need of services, regardless of ambition, we have potential business for you. Our organization is an outsourcing of employees that offer taking any job you may have (and we mean serious jobs, we're not a brothel). While members have the right to refuse your job, you'll probably find someone who will take it. If you'd like to do business with us, contact one of our roaming employees (you must know they're an SS member, so no metagaming just because they have their guild badge on). If you'd like to do business with our leader, one, or a few of our associates will take you to him and probably kill you if you tried anything funny.

Payment options will be negotiated with the person hired. Refunds are non-negotiable. This may be subject to change.

We're serious when we say any job will be accepted.

Current Permanent Services:
  • BDP Escort
  • Crafting (This varies from an employee to employee basis)
  • Material Gathering

Print this item

  Invocation for days Bug
Posted by: Murderfox - 03-08-2015, 03:54 AM - Forum: Bug Reports - Replies (5)

Ocasionally, but I haven't been able to constantly reproduce the effect 100%:

I seem to be able to keep an invocation if I'm in a party and cast it right as the battle is about to end. The animation stays on my character -- and if I use the invocation on round one of a battle it counts and allows me to cast it instantly as if I'd spent two turns casting it normally.

I thought this was a rare bug, but I've seen somebody replicating it within a dungeon reliably one time. I'm not certain how they did it exactly, but this was a good 5/7 battles they were able to cast Summon Storm on round one during a dungeon after casting it on the last round of the previous fight. I was in party with them but I've forgotten their name (And I'm sure it wouldn't be too helpful if I called somebody out) but this is definately a thing.

I haven't seen it happen in a day or two, so it might Have been fixed?

Has anybody else seen this?

When it happens I'm going to upload a screen shot.

Print this item

  Magical Internet Powers
Posted by: Soapy - 03-07-2015, 11:24 PM - Forum: Suggestions - Replies (16)

Quote:OOC Swift The Wraith: oh whut the reports isn't pda only?
OOC Swirlz of Death: nope
OOC Swift The Wraith: i never even bothered checking without a PDA
OOC Master of Many Faces: I think it should be, though
OOC Swift The Wraith: Agreed
OOC Swift The Wraith: I thought it was, all this time
OOC Master of Many Faces: Or at least, 'you must be at the terminal to access this'
OOC Swift The Wraith: Agreed
OOC Swirlz of Death: guess i'll go suggest it
OOC Master of Many Faces: Meaning PDAs make it an anywhere thing, and MAKES PDAS WORTH THE MONEY
OOC Swift The Wraith: I mean that means PDa only has a use until you finish the asagos

Seems like it'd be fair to only be able to get BDP reports remotely if you had a PDA.

Print this item

  Penumbral Rose
Posted by: Murderfox - 03-06-2015, 02:33 AM - Forum: Factions - No Replies

[Image: noO0QjD.png] Penumbral Rose [Image: noO0QjD.png]

Public Guild Statement:
(Chaturangan Guild Listings upon a Noticeboard, somewhere.)
Penumbral Rose are a group of balance-centric likeminded people of different moral standings. They are tied together through the common cause of B.D.P and extra-planar crimes and overall problems this world can come across from threats originating from outside influence. Members consist of people from all walks of life who wish to bring about an elite group who specialize in countering threats to the world. Most, if not all members are based in Chaturanga within a large guild hall - known to house many of the members themselves as a base of operations. Though the Guild is said to have no affiliation with any one country - they are evidently more able to reach out and help Chaturanga and Cellsvich with ease. In the past, some Onigan residents have been skeptical to the various magic-users who walk within their ranks. They contribute and strive to help fend off Black beasts and monsters that invade the lands, regardless of what people say or think.

Generally, if somebody approaches the guild offering for help - and the matter is deemed truly in the best interest of balance; it is quite likely assistance will be offered.

IC/OOC Extras:


Heresay or Public Knowledge:
Nobody truly knows the reason this group exists, though they certainly fight phenomena across the globe wherever they may be. As far as ulterior or grander movements within the rank - most members refuse to comment or would never divulge this information. Some say not even when threatened with death.

Ranks:


Chevalier / Chevaleresse: High standing Officer or Member of grave significance. Usually wears the badge of membership in public to signify their standing - though unless stated - should be considered hidden.

Esquire: Common member. Not to be taken as a 'grunt' or such. Members are all in some rank unique and astounding individuals to have made it into the guild.

Eclaireur: A B.P.D or other phenomena Specialised scout for the organization. They don't show any signification of affiliation whatsoever. They prefer discretion and atriculacy when dealing with the such events.




[Image: xcBPyWQ.png]

Print this item

  Stone Dragon Bug
Posted by: iDarkCara - 03-05-2015, 11:50 PM - Forum: Bug Reports - Replies (3)

The Player Casted Stone Dragon Thing isn't working properly. It only launches from the origin point and not from the way you position it.

[Image: e8dc46a55f.png]

Still has it launch straight out from the first cardinal square.

I think this was introduced with the NPC spell use changing it's coding.

Print this item

  SL1 & 2 - Downtime 6th of March
Posted by: DJScias - 03-05-2015, 09:10 PM - Forum: General Discussion - Replies (4)

Hey there,

A foreword
Hello, I'm DJScias, the current host of Sigrogana Legend 1 & 2 for Dev. Most, if not all, of my messages are related to the server's condition. I don't frequent SL1 or 2 much myself anymore, so you can find me on the forums (sometimes) or contact me on Skype in case of an emergency.

The actual meaning of my post

Quote:Between midnight and 5am PST on March 6, we plan to upgrade all VDS-hosting machines to reflect the most recent Xen patches, which fix newly-discovered, serious security vulnerabilities. For these upgrades, machines will need to be rebooted, which means that we will have to shut down all VDSes on each machine, then start them back up after the operation is complete. We expect for this process to take around 30-60 minutes for each machine.

Please note that if you have a Windows 2012 R2 VDS, it may have trouble booting shortly after the machine reboot because of a Windows design flaw combined with heavy hard drive access that leads to slow I/O during that initial period. Specifically, it might crash during the boot process and show recovery screens that require clicking a button to reattempt (these can be seen through the VNC console page).

The same message can be read into this image:
[Image: 659cPQ0.png]

What this means to you, players
The server will be offline from somewhere within that time range (current PST time for time calculation) until Dev finds the time to put it online again. I don't deal with that.

I hope you'll use this information well.

Kind regards,
DJScias

Print this item

  [Youkai] Youkai Corner: Apus, Snow Crow
Posted by: Ranylyn - 03-04-2015, 06:39 PM - Forum: Balance Fu - Replies (15)

AVIAN: (Rank 5 affinity)

[Image: c99857d2031db3fa4bd04e2a63ef066c.png]
[Image: 06b5777257e2ae5246d805b83817a9f2.png]

Will + Level. With 10% Base Will growth, 25 max. Right. Um... yeah. Kinda... um... the... this is... I mean... WHAT.

Can't be the only one seeing the problem here. Yes, it's marginally better than when Apodis was simply Level with no modifier, but still.

Print this item

  Needle. Still. Forever. Always.
Posted by: Ranylyn - 03-04-2015, 06:04 PM - Forum: Bug Reports - Replies (1)

Upon Detonation, Needle...

- Damages the user, regardless of range. The damage always seems to be 9 with R5 needle. Untested with lower ranks since lower ranks are useless.
- Does not seem to do the listed effect of healing allies within 2 range.

Tested: Mob was faster, ended turn at the max range needle can reach. I cast needle at max range, and ran away with R5 Quickness and Initiative. Ally detonated it with Holy Spark. I still took 9 damage about 20 spaces away, and they were not healed despite being point blank.

EDIT: Fixed a typo. Accidentally wrote the french word for "move" (as in to a new house) instead of "Damages" because I'm in the middle of moving.

Print this item

  [Shine Knight] Minor AI Tweak
Posted by: Ranylyn - 03-04-2015, 12:17 PM - Forum: Suggestions - No Replies

I will be using diagrams to outline what I mean.

K = Knight
P = Player
M = Mob


Player summons a Shine Knight for protection. They're low on health, and want to rely on Protect while they recover.

PKM

Mob is obsessed with getting beside the player at all costs. Shine Knight's protect soaks up damage.

M
PK

Shine Knight has Alondite. Hits the mob from where it stands. And then... moves beside it, anyway.

MK
P

Suddenly, no longer covered by the Shine Knight, the player moves beside the knight again.

MKP

Mob is obsessed with getting beside the player at all costs. Shine Knight's protect soaks up damage.

KPM

Shine Knight has Alondite. Hits the mob from where it stands. And then... moves beside it, anyway.
Suddenly, no longer covered by the Shine Knight, the player moves beside the knight again.
Mob is obsessed with getting beside the player at all costs. Shine Knight's protect soaks up damage.
Shine Knight has Alondite. Hits the mob from where it stands. And then... moves beside it, anyway.
Suddenly, no longer covered by the Shine Knight, the player moves beside the knight again.
Mob is obsessed with getting beside the player at all costs. Shine Knight's protect soaks up damage.
Shine Knight has Alondite. Hits the mob from where it stands. And then... moves beside it, anyway.
Suddenly, no longer covered by the Shine Knight, the player moves beside the knight again.
Mob is obsessed with getting beside the player at all costs. Shine Knight's protect soaks up damage.

... you get the idea!

Pretty please, could Shine Knights have the same AI as PVE Mobs that will not close in if within attack range, but also don't run away if engaged up close? The above scenario is absolutely infuriating to deal with, especially against multiple mobs whose turns land in between, so you can't just keep moving beside the knight again, since they either finish you off while exposed, or block you off so you can't get beside the knight.

Considering Protect doesn't block autohits, I don't see this being a PVP concern. It's just a PVE thing. Thanks for understanding.

Print this item

Sigrogana Legend 2 Discord