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[2.97b] Misplaced badge

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Lolzytripd
"A dark blade similar to ...

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AkaInuHime
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  Shine Knights and endless battles and unavailable spaces
Posted by: Someone - 02-12-2015, 06:10 PM - Forum: Bug Reports - Replies (7)

So There was a strange area near an arena combatant I could not enter, nor heaven kick into. I targeted the opponent, but wasn't able to attack. (sadly I couldn't get a screencap of this)
I had also summoned a Shine Knight, to see how well they fought.

THEN, I died.

So, this happened.

[Image: t2RYQQ9.png]

I guess he couldn't get in there either. gg.

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  [Bug] Not so detailed Phoenix.
Posted by: Blissey - 02-12-2015, 12:58 PM - Forum: Bug Reports - Replies (4)

Detailed Care doesn't apply its bonus to Phoenix, unless this is intentional, then please disregard.

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  Priest Medals Not Unlocking
Posted by: Neus - 02-12-2015, 09:40 AM - Forum: Bug Reports - No Replies

Fixed a bug where the priest class medals weren't unlocking. (Note that this isn't fixed in the currently live version.)

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  Status Resist
Posted by: Rendar - 02-12-2015, 09:35 AM - Forum: Balance Fu - Replies (1)

Can we change Status resist to be..

If FAITH > LUCK, RES+FAITH.
Otherwise, RES+LUC

As it stands now, it's pretty much impossible to get good status resistance if you plan to put your faith in GAWT and at the least it should apply about as much as it does for crit evade, which is FAI/2.

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  [Board] BUNNY MUNCHIES
Posted by: Tsundere - 02-12-2015, 03:54 AM - Forum: Sigrogana - No Replies

A colorful and glossy poster is tacked carefully onto the Cellsvich notice board. Similar posters can also be found scattered around the residential district, and a few are stuck against trees in the forest just south of the capital.
[Image: neARW0F.png]
A small note is tacked near the bottom of the poster as well, detailing times that Hanae might be around. Use your imagination. [Weekdays after 5 PM, weekends whenever]
'Yes, I do take volunteers!'

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  RIP in peace Richeous
Posted by: Ryu-Kazuki - 02-11-2015, 07:15 PM - Forum: Bug Reports - Replies (3)

[Image: 8372f06bd75e243be2b0a703307a1efa.png]

His head got crushed by a shelf thanks to the layer bugfix.

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  Priest Bugs
Posted by: Rockabye - 02-11-2015, 06:36 PM - Forum: Bug Reports - Replies (19)

Sanctuary does not grant regeneration, but properly applies its STR/WIL penalty to enemies. It also seems to prevent Sear from doing any damage whatsoever, even on the initial use.
Shine Knights gain no stats with level, and only start with 60-something HP. They also seem to be named Ren Brown for the purposes of the combat text and status window.
More sure to come.

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  SL2 Version 1.14
Posted by: Neus - 02-11-2015, 05:54 PM - Forum: Announcements - No Replies

[float=left][Image: talkav_128.png][/float] Yes. I'm a priest. Do you need a priest? I don't think I'll be much help to you. I'm having trouble understanding the gods right now. If all this is part of a divine plan, I'm not sure I want to have anything to do with it.

1.14 contains a new Curate promotion called the Priest, which is basically to the Curate what the Evoker was to the Mage; a similarly themed 'upgrade'.


1.14
Priest - A new Curate promoted class, the Priest, is now available.
Lore Blurbs - 2 new lore blurbs have been added.
* Bug Fixes
- Fixed a bug where build-up furniture wasn't behaving properly with layer changes made to them.
- Fixed a bug where Vorpal Strike's text was not spaced properly.
- Fixed a bug where you could flee from arena matches.
- Fixed a bug where you could walk up the walls in a specific Dormeho shop.
- Fixed a bug where bookcases in castle dungeons would only slide in one direction.

Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

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  Minor stuff
Posted by: Reikou - 02-11-2015, 10:14 AM - Forum: Bug Reports - Replies (1)

Targets standing on top of ice pillars can't be hit by expanding ice.

Advancing flow can make you go over dense walls.

[Image: a_b_reports.png]

Old interface mode hides the dice/coin buttons.

While using the main arena, its possible to flee the battle by going to the left side.

[Image: arenaescape.png]

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  Sear Tiles
Posted by: Rendar - 02-11-2015, 07:33 AM - Forum: Bug Reports - Replies (1)

--- ROUND 1 ---
Jammer Epsilon takes 32 Poison damage.
Raging Sand Kraboid takes 26 Poison damage.
Vampiric Legume takes 41 Poison damage.
Soldier Kraboid takes 8 Poison damage.
Unimportant Nobody takes 46 Poison damage.
Jammer Epsilon takes 57 Fire damage.
Vampiric Legume takes 58 Fire damage.
Raging Sand Kraboid takes 63 Fire damage.
Soldier Kraboid takes 5 Fire damage.

Sear tile damage < and possibly cinder tile damage > is counting as Physical Damage for the purposes of the SOldier Kraboid's helmet skill.

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