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Face Icons and Macro Ease |
Posted by: MegaBlues - 01-18-2015, 04:53 AM - Forum: Suggestions
- Replies (4)
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So, as it is, set-fi-state doesn't allow you to create macros for individual face icons. You -have- to make the 'set-fi-state' macro, or use the button, then manually select your state.
It would make things much easier if you made this able to use text-input along with the list (Think Telepathy on BYOND Dragon Ball games). This way, you could make a set of macros to instantly change your face icon, such as
CTRL + 1 set-fi-state "happy"
CTRL + 2 set-fi-state "mad"
CTRL + 3 set-fi-state "upset"
etc.
If this was implemented, it would also be good for changing your face icon to output a message to the text box, so people were certain which face they were using. Such as
"Currently using face icon state 'happy'."
Also, this is unrelated, but what does the Face "" text input command do?
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Crash Inquiry |
Posted by: Neus - 01-17-2015, 09:51 PM - Forum: General Discussion
- Replies (5)
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Has anyone experienced any crashes since the changes made to the face-icon upload process and the re-enabling of face-icon states?
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The Haunting |
Posted by: Rendar - 01-17-2015, 09:47 PM - Forum: Suggestions
- Replies (15)
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Can we get some Curse Enchantments?
Bloodsoaked's Catalyst would require a lot of bleeding hearts and some other stuff.
Haunted would require maybe Exorcist and way to bind a soul to a weapon. Dunno what exactly.
Misplaced could be given to any weapon that isn't currently enchanted that is lost whenever a person dies.
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House Layers |
Posted by: Rendar - 01-17-2015, 06:49 PM - Forum: Suggestions
- Replies (3)
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With the recent making of F. Adjust, you can.. sort of layer things so that certain things are actually hidden behind object. Like stairs. Except on the off-chance that F-Adjust flat out hates you and doesn't want you to exist. Ever.
Can we add a layering system to decide what item should show on top or should always be covered up by other furniture?
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Favorite Not-Existing Race/Class |
Posted by: Sawrock - 01-17-2015, 06:15 AM - Forum: General Discussion
- Replies (14)
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If you could put in one race, and one class, into the game... what would they be? That is, if the decision was 100% up to you.
I don't know why I'd say this, seeing as I NEVER played saiyans on Dragon Ball Z byond games, but I'd love monkey kaelensia, like how I suggested once. Their main ability would be having a racial Die Hard that functions off of vitality, rather than luck, and that Die Hard would let them come back at more than 1 HP.
For a class, I'd likely want a mimic class, for some reason.
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Stairs |
Posted by: Rendar - 01-17-2015, 05:57 AM - Forum: Suggestions
- Replies (1)
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Can the stairs for houses leading to extra-levels be moved around for the 'receiving' end?
Like say House has an extra level going up in the NW most corner.
On the Extra level, however, you want it to be in the center of the map, for that area rather than going "Well it LOOKS right and should go here because all things are linear and go up or down." which messes with the portal game.
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Band of the Griffin looking for a Tannis home. |
Posted by: Tuneintosando - 01-16-2015, 11:47 PM - Forum: General Discussion
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I have been preparing to start a guild for about two weeks and I have everything mostly done.
What I do need is a player home in Tannis.
I have already completed the layout in the ASAGO portal but having it accessible through Tannis would make it more convenient for my future guild mates.
If anyone is willing to part with a home they no longer or rarely use in Tannis please respond through PM or by leaving a comment here.
I will be putting up a dedicated page to the guild in the coming days if anyone is interested in joining.
The focus of the group is to enrich rp through camaraderie.
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Vorpal Enchant |
Posted by: Rendar - 01-16-2015, 09:59 PM - Forum: Balance Fu
- Replies (15)
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So like. Vorpal is really good on single-hit weapons. It's perfect to get occasionally on a crit because like "WOWWEE THAT WAS AWESOME!"
Then you look at something like Autopistol Akimbo that can fire 6 shots for 3 momentum, off-hand shot for 3 M and 6 more shots, and you'll probably have enough momentum to move away or WRECK-ASS JPEG if you're a kensei because you just got 11 momentum in total for that turn if you critted atleast once with both weapons < Which isn't that hard >.
For this akimbo gunner that already ignores defense, each vorpal strike just got an extra ENEMY DEF to them. Creating unbalanced gameplay by sometimes giving their already powerful crits 1.5x Damage and +40 ( enemy defense) damage ontop of that. While for single shot rifles/shotguns, this is semi-fair since for the most part they won't proc it very often due to low vorpal chance.
The Pistol MGs, once again, come out top dog in DPS due to their ability to fire multiple... multiple shots and get the basic shell bonus numerous times < which can get powerful on is own right: See Null Shell/Interference Shell.
Could this be dropped down on multi-shot guns, or simply nerfed to some degree to make it permissible with 18+ basic attacks a turn?
Guns, aside from multi-shooters, are fine as-is with Vorpal because it procs so rarely and generally speaking, the damage is negligible to some degree compared to some people pulling 150 damage crits out of their ass compared to a perfect SKI snipers 90.
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