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  Hexers: Hexes
Posted by: MegaBlues - 01-13-2015, 08:42 PM - Forum: Bug Reports - Replies (2)

If someone is inflicted with a Status Effect not caused by you, you can't target them with a Hex.

If this is purposeful, it should be noted in the Hex descriptions.

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  innate Ideas
Posted by: Lolzytripd - 01-13-2015, 06:35 PM - Forum: Suggestions - Replies (2)

innate passives that did the following

Engineers repair more item durability after a fight
Void assassins having 7m on a back attack
Kensei starting fights with swords sheathed.
Bk having blackwind for the first round
Monk starting with some additional Ki based on rank
Verglas starting on an ice tile.

basically stuff like this.

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  Natural Skills
Posted by: Chaos - 01-13-2015, 02:31 PM - Forum: Suggestions - Replies (11)

I'm sure that everyone has noticed that every single class around only has skills for combat; non-combat skills are an issue when everyone and their mothers can simply swap around their class to effectively act as a Master of All Trades. Here's a method to get past that:

Natural Skills

In this, a 'Natural Skill' is a special type of skill that would be found in Promotion Classes. These skills grant functions not normally found in the class, non-combat benefits, and what have you. These skills apply their effects regardless of whether the class is equipped or not. They also only have 1 Rank each.

However, in order to get these Natural Skills, you must obtain Natural Skill Points (NSP). Here's how they work:
1. You obtain 1 NSP at Character Levels 20, 40 and 60
2. NSP is universal; if you have 3 NSP, for example, they can be applied to any given promotion class, regardless of their Class Level
3. Once you spend an NSP for a natural skill, that point can't be used anywhere else (I.e. If you have 3 points and spend 2 in Lantern Bearer, you won't get those 2 points in Evoker, Black Knight or any other class)
4. You can reset NSP by using a Fruit of Forgetfulness
5. Your NSP is not reset by Legend Extension, nor do you gain additional NSP from reaching levels 20/40/60 after LEing; you only get them the first time around

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  Fire breath should not be an auto hit.
Posted by: RoboCat - 01-13-2015, 10:34 AM - Forum: Balance Fu - Replies (4)

Oh, but the FP costs of firebreath!

IT can go as long as the map and 3 tiles wide with sear tiles, make the initial blast dodge-able please. That's about all it needs. It does need this.

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  Blank You
Posted by: Soapy - 01-13-2015, 08:24 AM - Forum: Bug Reports - Replies (2)

[Image: a4YTx4o.png]

Something something spacing awful.

I also get a blank line every now and then even with tips and lore disabled. Pretty sure it's from lore, though.

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  Evil force
Posted by: Lolzytripd - 01-13-2015, 08:24 AM - Forum: Balance Fu - No Replies

Guns, I can understand multishot guns getting the short end of the stick

but can single shot guns be treated as normal weapons for this bonus?

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  Phenex Racials
Posted by: Gordoh1 - 01-13-2015, 06:42 AM - Forum: Bug Reports - Replies (6)

I've been playing around on my phenex during the last couple of days and found some weird little issues that became pretty apparant during the Black Beast event, I'm not getting any of the racial passives, the revive active appears to work(I havn't actually used it, but I can target something with it.).

And I'm unsure about the blindness, as I haven't been against something that actually can blind yet.
And yes, they are still in the character info page.

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  Apparently being bisected hurts less than a fireball....
Posted by: KhalidtheGrey - 01-13-2015, 04:45 AM - Forum: Balance Fu - Replies (32)

I've kinda been wondering lately why classes such as kensei. void assassin, and the other melee DPS classes... don't have that much DPS potential, mainly when compared to things such as an evoker. I'm mainly bothered by the issue what getting cut in half by a katana doesn't hurt nearly as bad as even a mid level AoE from an evoker, or LB, or anything else really. From a purely balance point of view, shouldn't a single-targetting swordsmen be able to do roughly the same damage as an AoE in an average fight? (which in SL2 is hitting ~3 targets, except in crazies) Couple ways come to mind to balance that out, nerf AoE, or buff physical damage. Anyway, I'm kinda just musing here, something to talk about.

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  Heavy Weapons
Posted by: Trexmaster - 01-13-2015, 02:16 AM - Forum: Suggestions - Replies (6)

Right now, the only class that benefits from high weapon weight is Arbalest (for good reasons), but, I think there's more upsides to being able to lug around a giant sword/axe/other object meant for beating people senseless than shooting it at somebody.

I'm not saying it should inherently be better to stack high weight (as your BW allows), but maybe a new class or skills or /something/ that promotes using heavier weapons and actually /wielding/ them.

I'd say the same thing for lighter weapons, but they already have the benefit of being more accessible.

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  Mechanations and LAing
Posted by: Trexmaster - 01-13-2015, 12:51 AM - Forum: Bug Reports - Replies (3)

[Image: 697ce5d8cd.jpg]

"[url=http://neus-projects.net/viewtopic.php?p=3275#p3275' Wrote:Neus ยป Mon Jan 12, 2015 10:20 am[/url]"]They already can.

Posting here since this is /probably/ a bug, then.

As I posted there, this is what my level 60 mech sees.

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