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  Guard Omniscience: Law's End
Posted by: MegaBlues - 01-22-2015, 04:19 AM - Forum: General Discussion - Replies (12)

Disclaimer: I'm not too sure where this should go, so it's going here. Move if needed!

So, today, apparently, a Guard trailed a character into Law's End. The lawless place. Where people go to hide from the law, you know.

This Guard then got into a fight, and called for help. Obviously, none of the denizens would be willing to run and call for help. Partially because Oniga is halfway across the desert, and partially because people who live there would want to stay away from law enforcement. Not to mention that the suspect would have been chased through a desert sandstorm.

So, how did they call for help? Ding ding, Laplace. This is a direct quote from Skype, from a GM.

"from what i have, they have a laplaceNET channel exclusive to them to call for it, though they can't go and do it in a way that breaks something on the Server Rules"

So, the Guards are allowed to get help from anywhere with a laplaceNET connection (Which, as far as I know, is everywhere), and then arrive on the scene?

The direct question, to Dev. Is this allowed? Do they have the power to walkie-talkie each other and pop out of the woodwork?

For anyone else who feels a need to reply to this, please keep your posts limited to elaboration of the events in question. Preferably without calling others out.

EDIT: People don't go where the criminals are to hide from the criminals. Silly me.

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  RIP Dormeho
Posted by: Ranylyn - 01-21-2015, 11:37 PM - Forum: Bug Reports - Replies (6)

[Image: 7b049c995b84f7519074cbe7f230efc3.png]

This happened.

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  Eye see you
Posted by: Soapy - 01-21-2015, 06:30 PM - Forum: Suggestions - Replies (1)

Can we get an option for 64x64 face icons?
[Image: cCVEJQJ.png]
The difference is a bit.. big.

Also, the talk arrows shrank with the last update, which looks a bit weird.

[Image: oYXt11Q.png]

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  Externally Outfit Saving
Posted by: Sawrock - 01-21-2015, 06:04 PM - Forum: Suggestions - Replies (8)

The ability to import custom outfits and export custom outfits externally (that is, onto the user's computer) would be great, for uniform-making or just extra outfits.

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  Player Icon Layers
Posted by: MakeshiftWalrus - 01-21-2015, 01:35 PM - Forum: Suggestions - Replies (5)

So now that we can move around our character icons, would it be possible to get a layer feature for this? Most of the things look rather wonky and out of place after having been moved around, and I feel layers would be able to fix this.

Hair especially would be nice to adjust the layer of.

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  The new icon axis options options do not save with outfits.
Posted by: RoboCat - 01-21-2015, 11:47 AM - Forum: Bug Reports - Replies (1)

The x and y locations of the icons that have their x&y axis locations changed does not save, seems like a bug.

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  SL2 Version 1.11
Posted by: Neus - 01-21-2015, 09:19 AM - Forum: Announcements - Replies (2)

[float=left][Image: talkav_128.png][/float]Here we go; 1.11! This is sort of a hodgepodge of random features that people have wanted at some point or another. There's even a feature which no one asked for but definitely wanted. Bug fixes, too! Which are very important, I am told. I've also been working on improving dungeon generation, but I have a bit more I want to do before I push that out. My efforts have been focusing on making the Castle theme more interesting first, because it stands out as the least interesting of the bunch, and I had a lot of ideas for it.

In the mean time, here's a preview, if you're interested!
http://i.imgur.com/Gh3r7rg.png
Compare to the current castle dungeons, and it's no contest which looks better. But more on that later.

1.11
Added - A new dungeon prefix has been added; Stylish. Stylish dungeons are unique because the battles play out differently, with the following rules:

  • The Momentum cost of all actions is reduced by 2.
  • You can only use an action once per round, even if you would have Momentum to use it again.
  • Damage taken, damage dealt, healing effects, and FP costs for skills are all halved.
Added - A new preference setting called Window Flash has been added. While on, the game (on the taskbar) will flash when you receive party, trade or battle invites, or when a GM announces something.
Added - A new feature has been added to the Furniture Adjustment panel; Layer Adjustment, which lets you modify the layer of the selected furniture item. This lets you better control how furniture near each other will appear.
Added - A new feature has been added to the Vanity Mirror; pixel offsets, which let you adjust the x/y axis for icon parts. I look forward to seeing whatever creative uses people can come up for this one.
Added - A new setting for Face-Icon Sizes has been added; Full. This setting will show face-icons in their full 96x96 glory, if you're crazy enough to do that.
Added - A new gatherable resource has been added to Ocean dungeons, which is seaweed. No prizes for guessing what you get for gathering from it.
Added - About 10(? Maybe more?) or so new lore blurbs have been added.
Adjusted - Enemies can now drop crafting materials related to what they are. For example, Mad Vines may drop alchemy ingredients; Black Beasts might drop Beast Fangs, and so on.
Adjusted - Bosses have recently buffed up, and will now gain an additional 50% to their maximum HP.
Adjusted - Tips and Lore now only take up a single line instead of using multiple lines to stand out.
Adjusted - The Preferences window can now be resized; if you're having trouble seeing all the options, stretch away.
* Bug Fixes
- Fixed a bug where OOC and guild chat would disappear randomly.
- Fixed a bug where you could not gain Momentum for critical hits made with the same weapon if you were dual-wielding them.
- Fixed a bug where battle meters would sometimes display their value below battlefield objects.
- Fixed a bug where Fire Breath could put you into a wall.
- Fixed a bug where the Model Exchange options for Legend Extending Mechanations were unavailable.
- Fixed a bug where the scrollbar in the Talk pane was cut off, and it wasn't displaying the proper face-icon sizes.
- Fixed a bug with build mode and party invites.
- Fixed a bug where houses would sometimes partially unload if they had multiple levels.
- Fixed some placement issues with chairs in Pink's Pub and Law's End's pub.

Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

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  warmluke narhaven
Posted by: ardwiz - 01-21-2015, 07:18 AM - Forum: Bug Reports - Replies (3)

So, recently i got my hand on mars badge and i eager to try it on my trap (since it has elemental compatible on it)
so i tried on my gust trap, i was expecting something sear-like effect to happen when it's triggered.
the reality is.. it doesn't do anything, it's the plain ol gust trap, with "blazing" in front of it's name.
I don't know, is that suppose to be like that? or is't a bug?

setting up the so-called-blazing gust trap:
[Image: wjdgoIW.png]
triggered one:
[Image: nxuZWmO.png]

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  Status Effect Icons
Posted by: Ryu-Kazuki - 01-20-2015, 11:32 PM - Forum: Submissions - Replies (4)

So I went back to sprucing these up and finding some others with no icons currently because it's a little hard to tell what they are if they don't have them. (Yeah you can highlight them but it's easier when they have prettifulness.)

[Image: 29aup9h.png]

The boot looking one with the wing on it is so quickness has its own icon and can be told apart from preparation. (If that one doesn't work, I can make another one.)

This is just a preview of the current set I made, mostly positive class ones. (The preview has the backgrounds, the actual .dmis don't, so it won't be problematic.)

  • Quickness
  • Castling
  • Charge Mind
  • Wraithguard
  • Invoking
  • Immobilized
  • High Speed Casting
  • No Items

Once I figure out more of the ones that don't have icons, I'll start doing those.



Attached Files
.zip   SL2 Status Effect Icons 1.zip (Size: 3.67 KB / Downloads: 400)
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  [Board] Birthday Party Notice
Posted by: Rockabye - 01-20-2015, 07:35 PM - Forum: The Great Six - Replies (2)

A large poster has been pinned to the board, a message neatly written beneath it.

[Image: C4mrwf9.png]

We would like to cordially invite you to a birthday celebration for Airi, Elizabeth, and Sayako Limwell. On 1/24, please show your love for Limwell family by accompanying us to a celebration to be remembered as we participate in activities, enjoy wonderful entertainment and free food, and most importantly meet with the Limwell family to personally give them our best wishes. Further details are written on the poster. Anyone with the time, or who can make the time is encouraged to attend. Please show the family you care, be there!

- Chimera Enterprises


(Time Zone Reference)
PST: 4PM
EST: 7PM
GMT+10 (Eyyy Aussies): 10AM (Jan. 25th)

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