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[OOC]Lets Make It Happen! Resource&Brainstorming |
Posted by: RoboCat - 01-12-2015, 08:33 PM - Forum: General Discussion
- Replies (1)
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Recently Ive seen alot of people finding themselves bored of their normal Rp considering there's not alot the players can do with the current Lore system of SL2 right now. So I thought why not see if I'm not the only one willing to try and help people spice up their RP. What better way than with a collaborative Rp brainstorming and resource group to bring it to the people who might not have the time or the paitence or creactive spirit at the time. Alot of the stuff planned and brainstormed here will possibly need GM permission or comfirmation before it can be just used in the game. Also can we not do anything like you know taking the ideas and trying to do them alone, it will only end up souring the potential of the idea and possibly cause alot of saltiness if not executed properly. Afterall, this would be to make things more interesting for as many of the other players as possible, not just ones that you may or even maynot like on an ooc level.
So with that said I'd like to keep the responses to this as positive and uncontroversial as possible. You dont have to pretend to like people here but please dont pick fights with them as if you even do respond, you'd probably have mostly the same goal in mind; to have fun and pull more people in to have fun with.
So without further adieu. Here's what I have and I'm expecting to get even more ideas form you guys. I might open a poll when enough event ideas get posted. Tell me what sounds nice and what sounds horrible and why. I might even make a skype group if enough people want to help out. My skype is Tells09 My byond keys are HoboCat and RoboCat.
Happy Positive Event/Eventchain ideas:
Cinema!-Coming from Karaten a travelling theatre! Using very expensive technology and well-done illusion magics the rare gift of cinematics is presented to the world!(I have a good idea of how this would work and think the template would be easy to create, only it would be in my opinion, difficult to convery into RP)
Neutral Event/Eventchain ideas:
Merchandice?- A mysterious merchant(s?) travels the world looking for anyone willing to buy his/her even more mysterious wares! From cursed and stolen technology to lucky charms and voodo trinkets. There's no telling what he/she may or may not have the next time you see them, if you ever do again!(Simple really most of the stuff would be IC for IC effects and things of that nature. It wouldn't be hard to come up with some awesome ideas with more than one head on the idea.)
Potentially controversial Event/Eventchain ideas:
Geistritters?- A mysterious group of hunters scour the land in search of one thing. The spiritually possessed! Seeing any and all ghosts aspotential remnants they seek to purify all possessed being and possed objects. Their only exception being Liches, considering that they are made of natural life energy instead of using the energy of others.(meh)
Vampire hunters?- Some people never learn. Some people are raised into the hatred. Either way, it results in dangerous people so overtaken with an ideal that they resort to pure violence. Considering the vast difference in the behavior of vampires, These vampire hunters could be considered some of those people. Maybe they're out to punish those who 'abuse' Hugussoa's 'gift' maybe they know many afflicted against their will, whatever the reason, their actions will always stand taller than the words they use to explain themselves. They hunt and kill vampires.(This is a slippery slope and would need some good roleplayers to work out even remotely. Period.)
00d B@113r$- Through laplace a mysterious group of criminals will literally do almost anything they think they can get away with for a price. Notorious for their information gathering it's believed that they are all ex-detectives who U-turned away from the morales they once stood for in finding truth and justice. To them there is no black or white. Only murai and information.(This is also a slippery slope anything concerning it would have to be carefully planend to avoid accidental metagaming on the roleplayer's parts. The roleplayers as in everyone involved.)
Those however were just my ideas. If I were at home I'm sure I'd remember the much longer list I had before. It was much more interesting. Anyway remember, I'm expecting you guys to post little ideas you might need help with too. The main thing needed here is communication.
TD;LR
Hey! Lets to Rp stuff with each-other! Only without ooc bullcrap and the spontaneous nub-attacks, we could all coordinate some player-made events pretty well I think so if you're interested let me know below and give some ideas you might want to share.
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Overcharge reloading |
Posted by: Lolzytripd - 01-12-2015, 05:10 PM - Forum: Suggestions
- Replies (8)
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I suggest the reduction /removal of reloading.
Overcharge has only recently seen use with one overcharge, now that the damage will be changed to magic damage, it won't be as useful, many of the effects are still looked over since they don't last as long as the reloading does.
Reloading should be atleast changed so that at max rank one use of the skill should make the gun ready to use again. ( a courtesy atleast arbalests have with reload accel)
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Covering Fire, Parting Shot, and Volley Formation |
Posted by: Rendar - 01-12-2015, 04:38 PM - Forum: Balance Fu
- Replies (6)
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Can Covering Fire and Parting shot use the range of your weapon? Honestly I find it silly that to provide someone with covering fire, I have to be within 4 squares of an enemy to 'fire at them willy nilly'. Same goes for parting shot whenever my rifle has like 8 range. And can Volley Formation effect such things? I'd really like if it affected single target spells as well, such as Rye, Ryemei, Libegrande, etc. as well so that the class has more utilitarian use with a spell splinger if you have volley formation out rather than just. "Well the only thing that I have that helps a mage is... Casting Order... Sorry!"
The only issue I can see with Volley Formation effecting skill ranges as well as basic attack ranges is possibly things like Pulling Shot having 12 or so range but. Tactician is kind of weak-sauce for solo play and gains more momentum with a team and even then, it might still be better just to be a dedicated healer/damager.
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Lucky Amulet Rymei |
Posted by: Rendar - 01-12-2015, 04:30 PM - Forum: Bug Reports
- Replies (1)
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Lucky Amulet's effect does not proc, or activate whenever a Rymei critically hits you, even though it says it reduces critical damage to you by 25%
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Monster Stats/Etc Examination and Equipment |
Posted by: Neus - 01-12-2015, 04:23 PM - Forum: Balance Fu
- Replies (7)
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So in another topic, someone mentioned being able to see monster stats being a downer, which I can agree with. Although it has been helpful for bug testing, at higher levels, it does sort of convey another advantage for players. So, basically, I wanted to get some feedback for an idea I had;
1) After level 20, monsters start hiding their stats and skills from players.
I picked level 20 because it's still nice and flexible for new players. Alternatively (and somewhat tricky to implement);
2) Monster skills are hidden from the player until they are used/applied.
So you won't know a monster has Red Sea until it casts it. You won't know that Forgery will make your ears hurt until it does. And so on. Enemies with Akashic Erasure would ignore this rule, as you might expect. This would apply on a per-enemy basis (so if you were in a battle with two enemies that could use Red Sea, you wouldn't be able to see that they both have it, even if they're the same enemy type. This is mostly to cut down on storage issues; tracking skills individually is out of the question for that reason. I could see something like a Monster Hunting talent being added at some point, though, that lets you record enemies in a bestiary (like the Detective Log) and see their stats if the talent's rank is high enough (so you can see enemies you've already beaten, and so on). This is an idea for the future, though, not something that needs to be included alongside this adjustment.
Some notes;
A) Skills such as Enemy Evaluation would give you the full rundown.
B) Some new skills could be added that give a similar 'analyze' effect.
C) Might be able to buff Zeran's focus sense to include HP and FP being seen by default, giving them a nice little niche.
D) Could also have applications in future items/etc.
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Also, enemy equipment. Some people have mentioned this before, but I think it might be interesting if at certain levels, some of the humanoid enemies (such as goblins and bandits) could equip items like players; the number of items they could equip in this nature would be relative to their level. So a higher level enemy could have a whole bunch equipped. This would work similarly to arena combatants.
Some notes;
A) Could give rise to some new skills that let you check what items an enemy has equipped (and potentially steal them if they're a monster maybe?).
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Anyway, just looking for some feedback on these ideas, so feel free to post what you think.
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Hit formula rebalance |
Posted by: Lolzytripd - 01-12-2015, 08:54 AM - Forum: Balance Fu
- Replies (5)
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Every point of hit over 50% hit rate requires 2 points per %, 4 points every % past 75%
ever point of evade under 50% requires 2 points per %, 4 points under % past 25%
this both successfuly balances super dodge and super hit
a hit of 150% becomes 86%, 100% would require a pre existing 200%
on the opposite end a 0% becomes a 25% a -50% becomes a 12%
this doesn't make super dodge or hit unusable but it brings a bit of fairnes.
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Book Smack |
Posted by: Tuneintosando - 01-12-2015, 06:11 AM - Forum: Balance Fu
- Replies (8)
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In my opinion this ability is a bit overpowered due to the classes that pair up with this weapon type and the combos that can be abused due to it.
It gives tome users an unfair advantage over melee characters since they can book smack someone and push them away with Typhur, which forces them to take damage for one turn since they only have enough momentum for one action.
It also allows mages to trump melee classes in close combat since it takes momentum, giving mages two attacks while allowing the melee class only one attack.
Close combat options for mages are limited but this was not the direction to take since it gives too much power to their close combat ability and it can be paired up with Typhur and be easily abused.
I believe this skill could of worked well on something like axes due to the size and impact of the blow, it would make sense for your opponent to get staggered.
This would give them the choice of fleeing for a turn or staying and fighting at a disadvantage which would be especially devastating for ranged classes.
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whining about general connection issues |
Posted by: Tsundere - 01-12-2015, 02:14 AM - Forum: General Discussion
- Replies (3)
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i occasionally get bursts where i cannot connect to the game period or when i do the connection fails immediately, usually happens when other peoples' games are lagging as well
wondering if anybody else has the problem and/or a solution to it
i can connect to websites, other byond games, etc etc but i can't get into sl2
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