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[2.92b] Hotbar skills not...
Forum: Bug Reports
Last Post: Poruku
32 minutes ago
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[v3.01f] Korvara Drift
Forum: Bug Reports
Last Post: AkaInuHime
Today, 02:07 AM
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Excel invitation
Forum: Balance Fu
Last Post: Lolzytripd
Today, 12:41 AM
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Add Iahsus status to Lapl...
Forum: Suggestions
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Yesterday, 10:21 PM
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[3.03 v5] Personal Crysta...
Forum: Bug Reports
Last Post: MultiWonder
Yesterday, 09:03 PM
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Arbalest Is Pretty Good
Forum: Suggestions
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Yesterday, 08:37 PM
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Acid Love
Forum: Suggestions
Last Post: Snake
Yesterday, 08:27 PM
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Height Approval
Forum: Character Applications
Last Post: zericosmic
Yesterday, 02:25 PM
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[v3.02b] Mutesic
Forum: Bug Reports
Last Post: Neus
Yesterday, 06:55 AM
» Replies: 1
» Views: 516
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[v3.02b] Summon Doubletur...
Forum: Bug Reports
Last Post: Neus
Yesterday, 06:48 AM
» Replies: 2
» Views: 587
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(Possible) Proxy Exploit |
Posted by: MegaBlues - 04-07-2015, 03:19 AM - Forum: Bug Reports
- Replies (2)
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I obviously haven't been able to test this, but it may be possible to bypass the anti-proxy mechanics by trading an item to another character, having the original owner change or fake their computer id/drive id, then having the proxy trade the item back to an alt of the original owner.
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Aposemagika |
Posted by: 111none - 04-06-2015, 11:48 PM - Forum: Bug Reports
- Replies (4)
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Aposemagika does not become a 3 turn cast with High speed divine wording.
Simple, try it as Evoker Papilion.
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Tipping the Scales |
Posted by: Mivereous - 04-06-2015, 07:07 PM - Forum: Suggestions
- Replies (4)
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It would be pretty cool if static dungeon battles scaled the number of enemies in the battles based on the number of members in a party. It would encourage more partying, and encourage more use of the static dungeons. It was pretty disappointing to go into a static dungeon with a full 4 player party, only to fight 2-3 enemies at a time.
I was thinking that a better scaling would be 2-3 enemies per party member, which would be more fun for players, and balanced for the NPCs.
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Vanilla Akimbo |
Posted by: Chaos - 04-06-2015, 05:12 PM - Forum: Bug Reports
- Replies (1)
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Akimbo appears to use the base rounds of the other gun, instead of the total rounds. This results in any 3-round handgun with Extended Grip (turning it into a 4-round handgun) giving only one additional shot.
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Legend authoring |
Posted by: Lolzytripd - 04-06-2015, 03:33 PM - Forum: Suggestions
- Replies (3)
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suggestion
once a character has legend authored, at any time the character can reset back to level 1, they would only gain ink if 60 though.
reason
98% growth,
missed 5 in a row,
reset now button
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DEL Hide Hud |
Posted by: Mivereous - 04-06-2015, 12:01 PM - Forum: Bug Reports
- No Replies
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It doesn't work in battle, which would be nice, and one of the better uses for it.
It doesn't affect the Build Mode icons (the icons in the bottom right when you enter your own home), which would be nice for screenshots to show off your house projects.
It also doesn't hide the Utility Belt slots, which would also be nice.
Also does not work in WASD Mode, at all.
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EXP Bar |
Posted by: Mivereous - 04-06-2015, 11:59 AM - Forum: Suggestions
- No Replies
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Can we get a vertical experience bar in between our face icon and HP/FP information? Maybe use the Accel bar thing for it, since it's already yellow, vertical, and nice looking.
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knockdown/knockback changes |
Posted by: Lolzytripd - 04-06-2015, 09:29 AM - Forum: Balance Fu
- Replies (6)
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1) should not be a 100% guarantee to knockdown, IE if your trip did no damage, no knockdown, or if you are strong enough you won't be blown back 100% of the time.
this gives Strength a use other than damage and carry weight, HELL you could tie it statistacly to bw max carry as your chance to resist.
2) once knocked down should cripple evade
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