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Searing Sanctuary |
Posted by: Rendar - 02-16-2015, 06:41 PM - Forum: Bug Reports
- Replies (2)
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Whenever you cast Sanctuary < or someone in party does > and you attempt to cast Sear within the area, the spell just fizzles and no damage is dealt, nor are tiles left behind. It seems that the damage from SEAR is proc'd whenever the sear tiles are dropped in the area, which isn't possible with Sanctuary.
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[QUERY] Shine Knights |
Posted by: Rendar - 02-16-2015, 05:21 PM - Forum: Bug Reports
- Replies (6)
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Are Shine Knights supposed to be double charging you the 35 FP? It currently takes 70 FP < 35 per turn of invoking > and 15( or in reality, 7+7+3 momentum, 17 momentum ) to get some mediocre, at best, summons. That's kind of pathetic if its working as intended.
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Breakdown Expansion |
Posted by: MegaBlues - 02-16-2015, 04:13 AM - Forum: Suggestions
- Replies (3)
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Can we gain the ability to break down Alchemy items, and potentially food?
Mostly alchemy items though, as it would be nice to do something with the tons of stabilizers and/or other items gotten from chests that you don't want or need.
Food simply because it'd be fun, and not too much of an extension.
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Talent Show aftermath |
Posted by: Kavoir - 02-16-2015, 03:36 AM - Forum: General Discussion
- Replies (10)
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So we earned 86,688 murai ICLy this is going to an Orphanage/Homeless Shelter in Karaten. But OOCly we might as well actually do something with it. Listed are some options.
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God Rod (?) and other Faith related bugs. |
Posted by: Trexmaster - 02-15-2015, 06:46 PM - Forum: Bug Reports
- Replies (2)
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Apparently God Rod will /always/ give you the full benefit of the effect, even if you don't have a staff weapon or you have Priest as your sub-class. (As in your FAI will /always/ be added to your spell power with Curate/Priest spells. I only tested this with Shine Ray and Holy Spark, but, I'd imagine it'd go for all the other spells.)
I tested this numerous times to confirm.
Dark Water also doesn't seem to affect the FAI stat at all (at least via Black Bubble--the item made tiles weren't tested.)
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More Mirrors |
Posted by: Ryu-Kazuki - 02-15-2015, 05:43 AM - Forum: Suggestions
- Replies (2)
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Since the addition of the raids, getting to certain things is a bit difficult during that half hour; and sure, you can simply wait it out, but maybe that's not always time or RP permitted.
Currently, we only have two mirrors in the game aside from the tutorial (and donations of course); but I think it's time, especially now with how they can be blocked off from access by Black Beasts, to add more to a few different cities.
Why? It makes traveling an easier convenience than to have to go to a Mage Guild, warp to a different town, do your style thing, and trace your steps back. Along with the extra murai it costs to bounce between towns.
I'm not saying this in a manner of devaluing the donation item (because I still buy those little shits all the time), but rather so it's easier for players who don't have that kind of luxury, to be able to access mirrors at any time, while not having to burn out time and extra money because there's two in Dormeho and Black Beasts are in the way. Overall, they'd still have to pay 100 murai to use the mirror in the first place.
But please, can we have mirrors in other locations, or at least at one city per continent?
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