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[3.04b] Prisoner Bandits ...

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Rendar
[3.04b] Coal Brand

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3 hours ago
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Poruku
Ruler Buff 6

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Autumn
[3.04b] Rainbow Too High

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Sambi
[v3.04] Cast Order Not Ap...

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Neus
[3.03g] Eye Colors

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11-08-2025, 11:00 PM
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Neus
Runes [V3.04]

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[V.304] Some Monster AoEs...

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Neus
Scroll Slot MIA

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11-08-2025, 07:49 PM
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Neus
[3.04] Duuei Wall refuses...

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  Nationality Rationality
Posted by: Sawrock - 08-28-2024, 06:16 AM - Forum: Suggestions - Replies (4)

Races that are not human should have the choice, on character creation, to use the human stats of the nation they're from. However, to encourage people to still use the racial stats (to promote build types of a certain flavor) this would specifically not include aptitude, which would always be brought over as a zero instead. Basically, trading a few stat points in exchange for using an alternative set of options.

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  Give temp immunity to throatopeners and antivenom
Posted by: AkaInuHime - 08-28-2024, 03:21 AM - Forum: Suggestions - Replies (1)

Right now, these items are in a bit of a lackluster spot over just packing another high-potion since most effects that can silence / poison can be easily recast. You spend 3 whole momentum to cure a status, whoever you're facing just reapplies it next turn, then you've just burnt half your turn and a consumable for minimal benefit, or even none if poison ticks line up that way.

My suggestion is to give these items 2 rounds of immunity to the relevant status. This could be linked to / improved by the alchemy subtalent or not. In any case, please make them feel at least mildly worthwhile.

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  [2.89c Live] Brain Freeze
Posted by: Rendar - 08-27-2024, 09:38 PM - Forum: Bug Reports - Replies (3)

Brain Freeze, when activated on abilities (such as Minotaur Meteor from Medis, or Hero Breaker)... will reset the cooldown on said ability down to 1 or what-have-you.

Making him/his abilities not have the proper cooldown that they SHOULD have.

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  [v.2.89c] Small WASD mode oversights
Posted by: AkaInuHime - 08-27-2024, 09:22 PM - Forum: Bug Reports - Replies (1)

Strangely, the default keybind for the sing bubble emote (ctrl+g) doesn't work in WASD mode, despite other bubble emote keybinds like ctrl+a, ctrl+s and so on still working.

As well, using shift + the arrow keys in WASD mode will have you move, rather than change what direction you're facing.

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  [2.90v2 Test] Scroll Query
Posted by: Rendar - 08-27-2024, 04:08 PM - Forum: Bug Reports - Replies (1)

The High Mages Cape gives 2% FP regen, up to a max of 3+number of spells equipped.

Spell Scrolls can give an extra spell to the character.

Are these spell scrolls intended to be 'equipped', and therefor count for HMC's max FP regen? As of current, they do not.

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  [v.2.89c] Kick Skill Interactions
Posted by: Latto - 08-27-2024, 02:09 PM - Forum: Bug Reports - Replies (2)

Certain MA/Monk (I haven't really tested Verglas) kick skills aren't interacting properly with kickboosting things like Phoenix Talon on airborne targets, Bladed Soles, etc.

- Dense Thunder activates Phoenix Talon's and Kickboxing Shoes Plus only to the first target hit but not Bladed Soles' damage.
- Dragon Gale applies Phoenix Talon's effect only to the opponent you directly target but none of the other opponents hit along the way. It does not apply Bladed Soles to any of opponents hit at any range, targeted or not. It does however apply the bonus damage from Kickboxing Shoes Plus at all ranges against all targets.
- Peddling Wheel applies neither Bladed Soles, Phoenix Talon NOR Kickboxing Shoes Plus to any of the enemies hit.

Meanwhile other kick skills like Sky Chariot, Light Tomahawk and Heaven Kick (including the AoE portion) DO apply kick boosting skills to every target hit.

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  [2.90v2 Test] Poisoned Jarmor
Posted by: Rendar - 08-27-2024, 01:50 PM - Forum: Bug Reports - Replies (1)

Gayle's Jarmor absorbs -16.512 Poison damage!
Resist! Gayle takes 0 Poison physical damage.

If you have Jarmor, and over 100% resist to Poison as a Wyverntouched, you can amplify the level of Jarmor by just being one sick bastard.

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  Character Requested Height Application
Posted by: Illumi - 08-27-2024, 04:45 AM - Forum: Approved Characters - Replies (1)

Applicable Byond Key - Loominous

Character Name - Lucelia Winters

Request Details -
Spoke through dms for more background and reasoning for this request, and posting here for the sake of keeping things official!

The character in question is meant to be heavily inspired by, and similar to Wendigo to a degree as the simplified and primary reason for this.

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  [v.2.90v2 Test Server] Autoignition and Airborne
Posted by: Latto - 08-26-2024, 11:07 PM - Forum: Bug Reports - Replies (2)

This seems more like an oversight rather than a bug but just to be sure:

The 'Weapon Autocharge' from conversion gloves proccing their ability after taking electricity damage (most commonly with shock collar at the top of the round) actually causes the character to physically use the weapon charge skill for free when it triggers. Since weapon charge in itself isn't airborne compatible, this will immediately knock you out of the airborne that you might have ended the turn on in preparation for other skills like a next turn kestrel dive or making sure you have windstream's evasion bonus before your opponents start assaulting you, etc.

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  [2.90] Scrolln't
Posted by: Rendar - 08-25-2024, 07:08 PM - Forum: Bug Reports - Replies (1)

Putting a spell scroll onto a weapon that isn't Spelledged and/or a tome will automatically use that weapon as the casting implement for said spell scroll. Even if you have another weapon that is ACTUALLY a valid casting tool.

See: Kusarigami mainhand with Raven Spellscroll and Reaper, and MMA off-hand with Fist Tattoo. It will always cast raven with the Kusarigami, regardless of Ambidex, etc.

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