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SL2 Version 1.16 |
Posted by: Neus - 02-25-2015, 07:00 AM - Forum: Announcements
- Replies (3)
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[float=left] [/float] I know what it looks like, but I assure you. This almost certainly isn't a preparatory update for something else. You believe me, right? ... Well, anyway. Lots of youkai related stuff, including a new Youkai. So if you're a summoner, you'll probably be interested.
If you aren't, there are bug fixes, which are nice too. Or, what, you like bugs? Tough break. I don't. At least not the programming related ones.
1.16
Youkai Friendship - A new system has been added; Youkai Friendship. Youkai now have a friendship meter in the contract manager that represents how much they like you. The meter will go up by giving the Youkai gifts and leveling them up. Friendship will go down slightly if the Youkai is reduced to 0 HP or if they are unsummoned due to lack of Focus. If Friendship is too low, the Youkai may misbehave, so be sure to make nice.
Youkai Gifts - Youkai gifts can be obtained rarely at any resource node that requires a pickaxe to use.
Summoning Houses - 2 new summoning houses have been added (1 in Chaturanga, 1 in Lispool).
New Youkai - 1 new Avian Youkai has been added.
Adjusted - Overload bonus damage has been decreased to 3 per point (from 5).
Bug Fixes:
- Fixed a bug where Blotch, Dark Invasion, and Winter's Bite were failing to give bonus damage to their respective damage types.
- Fixed a bug where Miu did nothing when cast by monsters.
- Fixed a bug where Stone Dragon would appear behind the target when cast by monsters.
- Fixed a bug where Air Pressure did nothing when cast by monsters.
- Fixed a bug where monsters would not use Famiuga.
- Fixed a bug where monsters would not use Magaisendo.
- Fixed a bug where critical damage bonuses from item modifications were not working properly.
- Fixed a bug where Movement was taking more Momentum than intended if used multiple times in the same turn.
- Fixed a bug where certain skills could cause collateral damage (Traps, Explosion).
- Fixed a bug where trap skills could be set inside of walls.
- Fixed a bug where bogus mobs could be pulled out of garbage collection by accepting expired PvP invitations.
Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!
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Changeable Font Size |
Posted by: Mivereous - 02-25-2015, 05:26 AM - Forum: Suggestions
- No Replies
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Two new settings for Preferences involving chat panel font size, Default and Large.
Default would keep size as is.
Large would put it somewhere close to size 16 or 18 Arial (according to Google Drive).
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Skin messed up? Check here. |
Posted by: NXP - 02-24-2015, 06:04 PM - Forum: Bug Reports
- Replies (2)
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For some reason I have got a bug or something where the character box has become a long thin line making it so I can not do anything. No one in chat has been able to help change it although I have been given a way to brute force my way onto the game. I have tried relogging , resizing, altering resolution, clearing cache, uninstalling and reinstalling byond, and other work arounds given by the playerbase nothing fixes the problem however I can access one character with the save-load method. This issue persists over multiple keys.
http://tinypic.com/view.php?pic=2n7jcle&...Oy34XyNAeV
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House Furniture Adjusting |
Posted by: Murderfox - 02-24-2015, 04:50 AM - Forum: Bug Reports
- Replies (3)
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House Furniture Adjusting can cause lag to those near you, if they are in the house whilst you are doing it.
Not sure if this lag is much worse than that, or just a local thing.
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[QUE] Null Flow |
Posted by: Ryu-Kazuki - 02-24-2015, 02:21 AM - Forum: Bug Reports
- Replies (1)
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Advancing Flow doesn't not give you Void Energy when you evade an attack at melee range, nor if you avoid a riposte. Is this intentional?
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New house is broken and I'm locked out |
Posted by: Kalrah - 02-23-2015, 08:23 PM - Forum: Bug Reports
- Replies (4)
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![[Image: uocq1fU.png]](http://i.imgur.com/uocq1fU.png)
So I recently purchased a new house, though it seems to be having a few issues. For starters, I had walked into the house to verify that I had indeed claimed it and to lock it, though the lock button never turned red and upon trying to exit, my screen went black. I reset the game and was sent back to the character creation room, from which I left back to Cellsvich. I did a few other things and returned only to find I was locked out of my own house. My ticket had this message for me when I used it:
"We couldn't find a house, and so this ticket has been reset, so you can use it again."
I still appear to have ownership over the house however, and can move out/change the sign/door/etc. I have not yet tried it yet however. The 500 murai fee has sort of dissuaded me, though I will update the thread with the results if this is a recommended course of action. The banner is also white and not transparent like the other default banner claimed houses use. Resetting to default also does nothing.
I'm not in any real hurry, so feel free to take your time with this. As long as I get my house functional in the end I'm cool with it. I'll update this as more information becomes available.
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I put on my robe and pope hat. |
Posted by: Soapy - 02-23-2015, 04:47 PM - Forum: Balance Fu
- Replies (10)
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So Detailed Care is kind of ridiculous.
With Malmelo, even a Shaitan leveled as Arbalest/BK can make an effective healer, what with being able to restore 24-36% of the entire party's max hp for 4M..
And that's not even the worst part. With the right setup you can Graft for near 300, maybe even more. That's a one turn full heal for a tank, and even one cast for some characters.
This trivializes PvE and dominates PvP, turning the former into management of your hunger bar and the latter into.. bad words.
It does have (very few) counters, so here's what they are and why they aren't good enough:
- Black Bolt
+ Has additional effects
+ Only the damage can be reflected
- High FP and VE costs, making it only viable as a Void Mage
- Silence is wasted on a Curate without Hexer
- Darkness is easily resisted
- Void Assassin only
- Interference Shell (arguably the best option)
+ Has additional effects
+ Only the damage can be reflected
+ Very long duration
- Requires overcharge
- Can be dodged
- Magic Gunner only
- Black Static
+ AoE
+ Can't be reflected
- Low damage scaling
- Decent FP cost
- Chance-based infliction
- Hexer only
So I propose lowering it to 5-8% per Rank.
That is all.
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Magnetization - Expanded |
Posted by: Murderfox - 02-23-2015, 04:04 PM - Forum: Suggestions
- Replies (4)
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For some time I was playing as a mage with a geomancer theme, wondering why most of my spells cant trigger magnetization. However, I just thought I had the wrong earth spells or combinations to make the magnetization trigger or to place them on enemies. I was asking people in OOC or venting my frustratation at the predicament.
However, as of recent - I have been led to believe I was in fact not only using the wrong spells / abilities / skills - but None of the mages magic commands even cause a magnetization effect. Only benefit from it being activated.
I am now kind of confused, and somewhat left wanting for this as a mage.
My suggestion would be that Isendo/Magaisendo/Stone Dragon added this effect, or Astral Belt caused it to those whom attacked the target as well as the mage/target becoming magnetized as well for the positive effects if there are any.
Why I like the idea of Astral belt doing this:
It could be used for WI/STR based 'Spell blade' classes as a form of tanking mechanic. It could be used to do more damage for mages with their abilities that already pay off well from it, or to add a new synergy with other classes. I know mages have good synergy already, but it's just a suggestion, after all.
Tell me what you think below!
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