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[3.04] Glowing Oddities
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| Shared Pain and Joy Change |
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Posted by: MegaBlues - 03-19-2015, 01:31 AM - Forum: Balance Fu
- Replies (4)
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Shared Pain causes you and all Bonded Youkai you have out to take half of the damage from an attack any of them take.
Shared Joy causes you and all Bonded Youkai you have out to receive half of the healing that the Summoner receives.
These are fine when only two Youkai are out, but become a little silly when more than one is. I won't explicitly list the implications if I don't have to, but they're pretty abusable.
I suggest for Shared Pain and Joy to scale based on the number of Youkai out. Two cause damage/healing to be split evenly, three cause damage and healing to be divided by three then distributed, etcetera.
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| [SUG]Reminder to Dev: Church Furniture Expansion |
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Posted by: Blissey - 03-19-2015, 12:19 AM - Forum: Suggestions
- No Replies
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Thought I'd drop a public reminder to Dev about the Church Expansion in future updates (please let it be next update, pleas epleplapslpase) just in case he forgot to note the request down. Anyway, we want everything: the whole shebang. Yes, the throne, the diadem, the carpets, floors, ceiling, stone beams, all that great stuff. Thanks.
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| [SUG] Guild Charter |
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Posted by: Blissey - 03-18-2015, 08:31 PM - Forum: Suggestions
- Replies (4)
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Please allow us an option in the Guild Panel to rename Guilds, along with being able to rename the Guild Leader to something else for the sake of role play.
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| Conditional Immortality |
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Posted by: Soapy - 03-18-2015, 07:48 PM - Forum: Balance Fu
- Replies (12)
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As it stands, Second Chance/Phoenix/Sal Volatile revive a person, and then they instantly get their full turn. This can be repeated every round without real penalty.
Not only does this pretty much break PvP and make PvE a cakewalk, but it.. doesn't really make much sense in roleplay.
I suggest:
a) A debuff that prevents revival (but doesn't affect Die Hard or From The Ashes) for 4 rounds
b) Revived characters losing 6M for their next turn
c) A combination of both, with a 2-3 round debuff and a 3M loss.
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| Dense Tiles |
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Posted by: MakeshiftWalrus - 03-18-2015, 03:28 PM - Forum: Suggestions
- Replies (1)
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Would it be possible to get a 'Dense tile' for building houses? Say you have some 'Floor' tiles you'd like to be dense, you'd be able to place an invisible block on top of it to make it so. With the right perspective, some of the floor tiles semi-look like walls.
There should of course be a toggle to turn the 'Dense tile' visible again so you can remove it again if you so desire. An alternative is making it a piece of furniture you can craft and move around.
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| [Prescribed Potions] Calm The Heck Down |
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Posted by: Blissey - 03-18-2015, 01:30 PM - Forum: Balance Fu
- Replies (13)
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I know this has been suggested before and I have no idea what happened, but from a PVP standpoint (wow, look at me, PVP standpoint), Prescribed Hi-Potions are too powerful. 50% is ridiculous, so it'd be great if it were lowered to 25% or less. Even in Stylish PVPs, they're still too powerful. I don't really see conventional medicine (even if prescribed) to be more powerful than magic (since it is a force of nature harnessed by mortals, hello).
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| Boss HP Bar |
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Posted by: Chaos - 03-18-2015, 11:19 AM - Forum: Suggestions
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Remember how in games like DMC and Ninja Gaiden (for the Xbox), when you got into a boss fight, a long health bar would pop up at the bottom of the screen to indicate the boss's remaining health?
Since we can already tell how bosses are doing HP-wise, how about we have that kind of HP bar show up whenever a player gets into a fight with an enemy that's considered a 'boss', via story line, dungeon core or some way otherwise?
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| [Riagri] Like there's no target at all! |
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Posted by: Ranylyn - 03-18-2015, 04:42 AM - Forum: Bug Reports
- Replies (1)
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Diagram:
T = Target
C = Caster
X = Empty space.
TXXXXC
Caster goes first. Casts Riagri on their second action. The target moves before the animation is complete. Walks towards the caster through the Riagri, and takes no damage.
Suggested fix: Delay the next turn until after the animation, like what happens with Fir, Holy Arrow, etc.
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| Stylish text display |
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Posted by: Ryu-Kazuki - 03-18-2015, 02:15 AM - Forum: Bug Reports
- Replies (3)
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Potion text display doesn't show the half during battle text.
??? uses PR-Hi-Potion on themself! ??? heals 257 HP!
My HP is 429, and that's over 50% because I have r3 Alchemy. I actually healed for 127 HP.
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