Welcome, Guest |
You have to register before you can post on our site.
|
Online Users |
There are currently 364 online users. » 0 Member(s) | 362 Guest(s) Bing, Google
|
|
|
Gender Poll |
Posted by: Takke - 01-05-2015, 05:04 AM - Forum: General Discussion
- Replies (3)
|
 |
This is a poll to see the gender ratio of characters in SL2, just because.
Count both active and inactive.
You are given 3 votes, one for each gender.
|
|
|
Look ma, I'm Jesus! |
Posted by: Sarinpa1 - 01-05-2015, 04:39 AM - Forum: Suggestions
- Replies (4)
|
 |
I'm not sure if it was mentioned anywhere, but it'd be a nifty thing to have that water tiles in player houses were to overlay characters let's say.. to their shoulders or so. So we don't walk on water.
|
|
|
Unban request(2) |
Posted by: Skarz19 - 01-05-2015, 12:05 AM - Forum: Unban Requests
- Replies (1)
|
 |
What you fail to grasp is I never broke any rules, the community just dislike me however I never broke any rules. A perma ban implies that I broke a major rule which I really didn't. I didn't use the same template as that would be spam and you seemed to think locking the conversation was the right thing to do. I don't have anything to learn because you haven't taught me anything except you can ban whoever you want and you don't seem to care one bit. I didn't do anything the first time you banned me except maybe talk back at someone harassing me because of my name(which by the way didn't break any of the rules now looking back at them) and I haven't done anything this time. The perma ban 'magically' went away because it was never a perma ban, it was a 4 day ban for talking back at a gm yet you still decide to perma ban me due to rumors made by people that it was a perma ban because i've been unbanned for some time I deleted the screen shot that proved it was a 4 day ban and this was a long time ago. I really don't see the point of a ban for something so silly; honestly if I actually was in the wrong here I wouldn't be wasting my time making two posts and I would be apologising. I'm sorry for hurting your moderators feelings however, forcing me to change my name when it follows the rules and then pursuing me after the ban has been lifted off of me is just out of order. My name was King Mantis by the way. I'd love to know how it went from telling me to change my name and after me doing so, deciding to ban me. Can you at least try find out why I've been excessively banned and unban me? Please and thank-you.
|
|
|
Unban request |
Posted by: Skarz19 - 01-04-2015, 01:28 PM - Forum: Unban Requests
- Replies (2)
|
 |
Game you were banned from: Sigrogana Legends 2
In-game name (key): SupremeMantis
Reason you were banned: " You weren't yet unbanned. "
The length of the ban, if you know: -
Who banned you, if you know: - Not sure but I'm sure Gedou alerted a gm since she was harassing me throughout the day.
Why we should unban you: I got banned for over a year ago and got unbanned approx. 3-5 months ago. The ban back then was 4 days. If I wasn't unbanned, then how come I was able to play it (as you only seem to give out PC bans, well at least to me anyway)? I used the same computer, same ip. Nothing could have indicated to ban avoid. Why should have be banned again? I personally think this is GM abuse since the GM didn't seem to like us. It kept disrespecting us by calling us names and such. Gedou(who most likely alerted a gm) continued to pursue be even after I explained I was PC banned and not key banned and I've been able to play it for a few months now. So if I was never unbanned- who unbanned me. Furthermore, say if I wasn't unbanned, why have I been banned excessively for such a silly reason which was because I didn't RP correctly.
Picture of it happening: http://gyazo.com/38234e52c9a1e94fb9326a3ff8a624d8
You all seem to honour and bend down to your community however, if you want other people(especially new comers) to respect your community, not only do you need to treat people with mutual respect(So maybe it's a good idea not to call others "Retards" then feel offended they retaliate) and you need to stop abusing your power. As a gm you need to treat everyone fairly and many games practice this except games like this for whatever reason, maybe you have the wrong people for the role, maybe you just don't care. You seem to take the sides of your friends no matter what the truth is and even if it's staring you right in the eye you choose to ignore it because that's what your 'community' seems to do. I hope there are some Gms/Admins that have sense and unban me because this time around, I really didn't do anything to break the rules, for the most part I minded my own business yet I was still pursued.
I've been told it was a permanent ban. If this is the case, whoever set the ban is quite ridiculous as the reason was, after the harassment that was constantly conveyed to me I decided to retaliate and make fun of the roleplayers in the game. As soon as I joined the game I was harassed, I was told to change my name which was explainable and even after I did, people kept deciding to judge every single thing I did. I know other players and beloved members of the community aren't treated this way so I'm not sure why I should be. As you may tell I'm not too remorseful as I know both parties of this long winded argument have done something wrong and against the rules yet i'm the only one who has been punished and I know there are some reasonable players that stick with the rules that they've agreed to followed so I hope one of those people read this. I've always stuck close to the rules so i'm not sure why i'm being punished so unban me please. I'm currently being ignored and it doesn't seem like anyone will unban me...
|
|
|
Magic Time: Evokers |
Posted by: MegaBlues - 01-04-2015, 03:42 AM - Forum: Balance Fu
- Replies (26)
|
 |
So, now that we have another baseline for how magic is treated, I think it's fair to say that Evokers are pretty darn lame.
Mind Charge needs more utility (multiple uses, affecting the range/effect of spells), or just something to make them -the- definitive nuke mage.
Because right now they're just plain dull, and their position on the nuke ladder is tentative.
So, discuss.
|
|
|
Unban request. |
Posted by: Wooden Sun - 01-03-2015, 11:37 PM - Forum: Unban Requests
- Replies (9)
|
 |
I'm not sure if I should make a topic since it was said I should post in the previous topic if I read it correctly. The topic was closed so I made a new one for the sake of it. Furthermore I posted the topic for this person since I got forum acces and he doesn't.
Game you were banned from: Sigrogana Legends 2
In-game name (key): SupremeMantis
Reason you were banned: " You weren't yet unbanned. "
The length of the ban, if you know: -
Who banned you, if you know: -
Why we should unban you: He got banned for over a year ago and got unbanned approx. 3-5 months ago. The ban back then was 4 days. If he wasn't unbanned, then how come he was able to play it? He used the same computer, same ip. Nothing could have indicated to ban avoid. Why should have be banned again? I personally think this is GM abuse since the GM didn't seem to like us. It kept disrespecting us by calling us names and such.
Picture of it happening: http://gyazo.com/38234e52c9a1e94fb9326a3ff8a624d8
Furthermore I find it abusive how I got muted for 30 minutes with the reason given: "Stop". This was without getting any warnings whatsoever + I got disrespected and I asked the person to stop avoiding the rules it was trying to enforce.
Chat before my mute/ reason for mute: http://gyazo.com/51b6286cbac603928cbd462c904c58c7, http://gyazo.com/2ec9f9887f619d1cb5132f792c623ed3 and http://gyazo.com/269dd1d949532b271f64285084d348a3.
SupremeMantis words after the ban: For a game that has so much pride of their community, surely you would treat people you dislike fairly. I discussed the length of my ban with another member of this holy community and you seemed to just ignore me and ban me anyway. I wasn't aware this is a dictatorship and anything you want goes, and you simply refer us to the forum. How do we know you won't just ignore us here too?
I could find the section for GM abuse, that's why I'm posting it here.
With kind regards.
|
|
|
Lore Questions: January (2015) |
Posted by: Neus - 01-03-2015, 11:05 AM - Forum: Lore Questions
- Replies (20)
|
 |
This is a new topic for Lore Questions because the old one was about 26 pages. The format is roughly the same, but some guidelines;
1) Try and format your questions appropriately. As in, make it easy to read and answer.
2) Try and limit the number of questions you ask per thread. I don't mind answering them, but don't get crazy and ask me 20 things, especially if they require detailed answers.
3) Try to avoid asking extremely specific questions, such as 'Did anyone ever die of food poisoning in Cellsvich?'. Answering these is difficult, because not everything is set in stone, so giving a definitive answer on it not only restricts me in the future, but it might influence other players' character concepts that involve it.
That said, if you have any questions, you can post them in this thread! I will post answers at the end of the month/start of the next one.
Thanks! (And yes, if you had questions from the previous topic that I didn't answer before I closed it, you can post them here, but remember the formatting guideline.)
|
|
|
Witch Hat 3 |
Posted by: Rockabye - 01-03-2015, 03:54 AM - Forum: Bug Reports
- Replies (5)
|
 |
So I'm not sure if this actually qualifies as a bug per-say, but I'm not sure where else to put it. The Witch Hat 3 icon (I can't confirm the others at the moment) sits oddly on the character base, especially east/west-facing states which seem to be 1 pixel lower than the north/south-facing states, which results in some severe clipping with some (or possibly most) hairs. I understand that there's limited space to work with, but considering the north/south states have it one pixel higher, this much should at least be possible with the east/west states. From as far as I've seen with the hairs I've tested with it so far, in addition to raising them by one pixel, it may also be best to nudge the west states one right, and the east states one left.
|
|
|
[Curate] Promo: Artisan |
Posted by: Argonus - 01-03-2015, 01:23 AM - Forum: Suggestions
- Replies (2)
|
 |
The word Artisan conjures up a craftsman who deals in much more finer things, such as jewelery or glass, however in the context of the world of Sigrogana the Artisans were much more different. Armed with fabled hammer, tongs and chisel, they work tirelessly over the heat of their soulforges, the melodic chime of the timeless mithril striking against itself is a song heard by few. What is it that they forged? The precious treasures they toil endlessly to perfect? Runes of course, the ancient magic only conjured by the most skilled hands, for only the most perfect epigraphs can draw upon such old and forgotten power. These small circular etchings can be held in one's hands so easily, and only need the mere force of the creator's will to fuse with armor or blade; whether cloth, wood, or metal. An Artisan may share their power with allies by shattering their runrs, granting them and anyone around them with a short but powerful boon.
[headline=4]Enough fluff, what the hell is an Artisan?[/headline]
Artisans are my proposed Defensive Promo class for curate. Artisans employ the power of runes, symbols etched into mithril disks that can be applied to weapons and armor. In game runes are represented by slotted skills that offer a passive effect simply by being equipped, similar to passives. The twist is that runes can be used like skills to "shatter" them and grant a temporary but more concentrated bonus to themselves and others nearby.. Using a rune exhaust it until it can be "reforged", calling upon the power of your soulforge to reconstruct it to be used within the same battle again at the cost of some FP and momentum. Artisans also have a few offensive skills, such as calling down a thunderous strike with their hammer, piercing an enemy's defense with their chisel, or holding them in place with their tongs. Artisans are skilled with basic martial weapons (spears, swords, and axes) as well as tomes because of their base class. Their stat growths are mostly defensive, having Moderately high DEF, RES, and WILL. They would also have some STR, SKILL, and VIT, growths but not as high.
[headline=4]How does it function?[/headline]
The way Artisans function is primarily as a tank. The runes it employs are mostly defensive, granting regeneration to HP, a damage shield, extra evasion, ect. When runes are activated they create a 'burst' of power and grants the user and surrounding allies a stronger effect based on the rune's nature. Shattering runes allows the player to quickly adapt their defenses and allows the class to be played as a support as either a primary or sub role, as required for curate promos.
[headline=4]Show me the skills![/headline]
Innate
Soulforge
The Artisan's forge is in no means a physical forge you might find in any blacksmith, it is a manifestation of their focus that allows them to utilize and reconstruct their runes. Forging these runes requires an Artisan to put a bit of themselves into each one, making them all unique to their creator and only bending to their will. Runes generate a passive effect while equipped in a skill slot, but can also be used on enemies or allies for various effects. Once a rune has been expended it can be reforged by using it again, costing an amount of FP based on the rune.
Rank 1: Grants a 5% bonus damage reduction for each rune skill equipped. Runes that have been shattered do not apply until reforged.
Runecasting
Increases the range of rune shatter effects by 1 per rank
Rank 1: +1 range
Rank 2: +1 range
Rank 3: +1 range
Rank 4: +1 range
Rank 5: +1 range
Masterwork
An Artisan forges their own body like any other weapon, increasing their hardiness
Rank 1: +1 DEF +1 RES
Rank 2: +1 DEF +1 RES
Rank 3: +1 DEF +1 RES
Passives
Epigraphy
Each rune is a letter in the old language, combining them spells out words of inspiration to fight by. Increases power and hit for each active rune equipped
Rank 1: +1 Power & Hit
Rank 2: +1 Power & Hit
Rank 3: +1 Power & Hit
Weighted Words
Charges your runes with even more arcane power, making them easier to reforge but at the cost of weighing them down.
Rank 1: Halves the FP cost of reforging runes and lowers the momentum by 1 at the cost of +2 BW per rune equipped.
Rank 2: Equipping this skill does not take up a Skill Pool slot.
Utility
*Note that due to how runes function, they can fit almost any skill type. For now I decided to make them utility skills*
Unq Rune
FP cost 30 to reforge
A rune that means 'life'. Grants a passive regen effect to yourself based on Rank. When shattered, heals yourself and allies for WILL + (rank * 3) HP
Rank 1: FP 18, Power 2
Rank 2: FP 16, Power 4
Rank 3: FP 14, Power 6
Hem Rune
FP cost 30 to reforge
A rune that means 'Vitality". Grants additional max HP equal to your WILL/2 + Rank. When shattered, grants a shield that nullifies up to WILL + (Rank * 1.5) damage to yourself and allies for one turn.
Rank 1: FP 16, Power 8
Rank 2: FP 14, Power 10
Rank 3: FP 12, Power 12
Sol Rune
FP cost 45 to reforge
A rune that means "Warding". Reduces magical damage up to WILL/4 + Rank. When shattered, grants a buff to yourself and allies that allows them to absorb FP equal to the cost of the next offensive spell cast on them up to a max of WILL/2 + rank
Rank 1: FP 18, Power 8
Rank 2: FP 16, Power 10
Rank 3: FP 14, Power 12
Lys Rune
FP cost 50 to reforge
A rune that means "Swiftness". Increases your move and dodge by rank. When shattered, grants you and allies double the initial effect as well as additional hit equal to your WILL/2 + rank
Rank 1: FP 16, Power 2
Rank 2: FP 14, Power 3
Rank 3: FP 12, Power 4
Support
Reforge Body
A technique that allows the Artisan to bring back an ally from the verge of death by reforging their soul itself, but at the cost of your runes.
Rank 1: FP 50, Returns an ally from the downed state and shatters all runes on yourself, restoring 50 HP per rune. This skill does not take up a Skill Pool slot.
Defense
(nothing yet, stay tuned)
Offense
Thundering Hammer
Calls down the might of the Artisan's forge hammer, dealing blunt electrical damage per rune equipped and silencing the target.
Rank 1: FP 10, Damage: WPN Power +1 electric damage per active rune
Rank 2: FP 14, Damage: WPN Power +2 electric damage per active rune,
Rank 3: FP 16, Damage: WPN Power +3 electric damage per active rune +1 silence duration
Rank 3: FP 18, Damage: WPN Power +4 electric damage per active rune
Rank 3: FP 20, Damage: WPN Power +5 electric damage per active rune +1 silence duration
Piercing Chisel
Pierces an enemy with the Artisan's chisel, dealing piercing damage that ignores a percentage of a target's armor based on the number of runes that are pending reforging.
Rank 1: FP 8, Damage: WPN Power, ignores 1% of target's defense per inactive rune.
Rank 2: FP 10, Damage: WPN Power, ignores 2% of target's defense per inactive rune.
Rank 3: FP 12, Damage: WPN Power, ignores 3% of target's defense per inactive rune.
Rank 3: FP 14, Damage: WPN Power, ignores 4% of target's defense per inactive rune.
Rank 3: FP 16, Damage: WPN Power, ignores 5% of target's defense per inactive rune.
Grasping Tongs
Restricts an enemy in place with the Artisan's tongs, dealing damage and reducing their evasion.
Rank 1: FP 8, Damage: WPN Power, reduces enemy evasion by 1% per active rune for 1 turn
Rank 2: FP 10, Damage: WPN Power, reduces enemy evasion by 2% per active rune
Rank 3: FP 12, Damage: WPN Power, reduces enemy evasion by 3% per active rune, +1 duration
Rank 3: FP 14, Damage: WPN Power, reduces enemy evasion by 4% per active rune
Rank 3: FP 16, Damage: WPN Power, ireduces enemy evasion by 5% per active rune, +1 duration
I'll be editing this post with any further updates. The idea is VERY ROUGH at this moment, it is far from finished and needs a lot of balancing. I plan on having at least 5 or 6 different runes to use when it's done.
|
|
|
|