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| Key Rings by Nuclearwintersoldier |
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Posted by: Blissey - 03-17-2015, 10:45 PM - Forum: Suggestions
- Replies (1)
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OOC NuclearWinterSoldier: Dev should add a keyring item that you can put keys on, and using it opens up an interface to select what key you want to take off of it, or just acting as a proxy to remove the clutter they create in your inventory, letting appropriate doors assume you still own said key.
Basically, more key organization. Sometimes too many houses have far too many keys, and despite labeling them, they go all over the place because -- quite frankly -- the inventory is still a bit disorganized (and don't even get me started on the trade window).
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| [Weapons] Sword/Axe |
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Posted by: Ranylyn - 03-17-2015, 02:24 AM - Forum: Suggestions
- Replies (7)
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We have the Xyston (Sword/Spear)
We have the Argus (Spear/Axe)
... I've never found a Sword/Axe. We should have one. For completion's sakes. And so a Priest can use it's staff boost while still using BK/Bonder/Ghost weapon skills.
I'd be willing to try my hand at iconning one, if an Icon is needed. I've got a few ideas. I just thought I'd suggest it, first.
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| Combat Text Doesn't Care |
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Posted by: Mivereous - 03-17-2015, 01:40 AM - Forum: Bug Reports
- Replies (5)
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I turned off Combat Text, and it only stayed off for one battle. The option is still toggled off, and toggling it on then off again does the same thing for one more battle. That first battle was a Core battle, if that would make any difference. Same level 22 Mixed Crypt mentioned in the other thread I just posted.
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| These Crits are too damn high |
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Posted by: Rendar - 03-16-2015, 09:27 AM - Forum: Balance Fu
- Replies (8)
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So even with Def being added to the crit formula, critting is still way to god damn common in PVP. Even with 60 Crit Evade from stats, someone > can still get an easy 94% crit on me. That... doesn't seem really fair at all. I had 28 FAI, 21 LUC, and 51 or so DEF.
1/2 FAI+LUC+1/2 DEF vs 1/2 SKI+1/2 LUC+Crit Modifiers.
LUC and SKI are easy stats to get, comparatively to... FAI/LUC/DEF. Namely because having a build wherein you have two of those stats, you generally sacrifice the third. I know my stats aren't the 'best' but... 94% crit is kind of ridiculous.
I vote that CRIT lose LUC scaling or it gets it at 1/4th. The defense addition to crit didn't make it do anything besides turn a number over 100% to .slightly below. 100%.
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| Dark Nutty Imbue |
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Posted by: Rendar - 03-16-2015, 08:57 AM - Forum: Bug Reports
- Replies (10)
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Bat-winged Bishoujo attacks White Suited Gentleman with Little Red Axe (Bloodthirster) and hits them!
White Suited Gentleman takes 60 Slash damage.
Resist! White Suited Gentleman takes 9 Darkness damage.
Resist! White Suited Gentleman takes 4 Fire damage.
Dark Imbue deals 10 dark magic damage on a hit.
I have 25% Dark resist. 2 Carapace Materials, Sayakana, and the stamp.
It counts the RESIST! but not the Damage Reduction tied in with it.
This may be tied, in general, to DARK based damage and the materials/stamp giving pseudo-Resist. Dunno though because I have no one to test with.
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| Fated Enemy |
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Posted by: Trexmaster - 03-16-2015, 05:12 AM - Forum: Suggestions
- Replies (4)
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I think it'd be neat if Fated Enemy allowed choosing from player races.
Maybe have them in groups (i.e. kaelensian, human, serpentkind, mechanation).
I don't know how this would balance out with the races that are less easily grouped together (ancients/other).
If this would be too imbalanced to have as something accessible via LE, hopefully in the future something similar to it could be utilized via a promo class or something.
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