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  [Korvara] OBJECTION!
Posted by: FaeLenx - 07-13-2022, 12:56 AM - Forum: Suggestions - No Replies

The courtrooms in Geladyne should have courtroom battle maps if PVP ever happens in there.

There is no counter argument.

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  [Korvara V2.60D] Tablet interaction does not trigger
Posted by: lalchi - 07-12-2022, 07:36 PM - Forum: Bug Reports - Replies (1)

Hello,

Some of the tablet does not trigger their text when clicking on it. Like this one : 

[Image: unknown.png]

I'm SURE it worked before when i used a friend computer. But on my personal computer, it just doesn't trigger the text. 

I'm affraid it's a big problem, as i remember the text being an important hint for something i haven't figured out yet.

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Star Glykins - Making them invest in San for their best racial
Posted by: K Peculier - 07-12-2022, 02:53 PM - Forum: Balance Fu - Replies (26)

As Korvara was released, I've seen many opportunities for people to go out of their comfort zone to roleplay a different race or two to instead sticking to arguably still one of the most powerful races in the game.

Glykin has been hit by the nerf-bat multiple times because of how absurd they used to be, yet their popularity has yet to drop and their viability in high-end player pve/pvp has never ceased due to their amazing racial of not being able to be poisoned to counter-act their ginormous HP-pools from a great vit-base.

Unlike beastkin and the other Serpent races who must actively invest into another stat - Sanctity in this case to utilize their patron blood, Glykin has no real incentive to do so outside of a minor HP regeneration increase which caps very quickly at lower investments which encourages no real need to touch it at all.

Because of the above glykins get to ignore a lot of dangerous abilities in the games without any thought - One big example is archer's snake shot and pulling shot combo to inflict KD which is outright disabled due to it being impossible to poison a glykin in the first place, invalidating the entire threat with zero stat investment. Not to mention a large amount of the game's monsters inflict poison as their main unique ability.



Proposal - Make their poison resistance/immunity tied to the sanctity trait. 

Perhaps at a minimum 50 scaled sanctity they'd obtain their complete poison immunity again similar to how Golden Eyes trait works. Because at that point you really do deserve it for being as close to your god as you can.

Glykins have enjoyed godhood and then their demigod status for too long. They must now live as us mortals do.

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  [Korvara] Uncommon Cotton
Posted by: Autumn - 07-12-2022, 09:12 AM - Forum: Suggestions - Replies (1)

Given that the appeal of Korvara is that basic materials are collected instead of bought from shops, it is easier to obtain iron ore/various herbs/wood through a variety of methods, but cotton is the only thing left out of the loop, which makes levelling Tailoring itself quite a chore. For the sake of the aspiring tailors I'd like to make a suggestion:

Being able to use alchemy (or tailor to count for exp) to convert basic herbs into cotton as a lvl 1 craft, at a rate of 5 herbs -> 1 cotton, it could just be Zelegrand Leaves if needed be, either way it allows you to "Farm" cotton in the same way you'd farm wood (tree chopping) or farm iron ore (circling the island for ore nodes). But instead of being solely gated by physical stamina, its gated by time.

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  Charecter height request - Evelynn
Posted by: CarrierOriskany - 07-12-2022, 08:47 AM - Forum: Character Applications - No Replies

Applicable BYOND Key - CarrierOriskany
Character Name - Evelynn
Request Type - Charecter height request
Request Details -  A request to go over the 7 foot limit, along with a height cap of 8-9 feet (or more, I won't care.)
Reason why you are making this request (if applicable) - Simply put I have a request to go over the 7 foot limit simply for the fact of both a unique idea to dive into for RP reasons, but also as a means to keep me engaged in gameplay by having me go though the loops required I plan to impose on myself to make such things happen.

To put into a better picture, the idea I'm requesting is that, with each LE, Evelynn (Who's a chimera) gains a few inches due to the mutative nature of them. And I'm wishing to put in a request for her to eventually at some point go above 7 feet. But likewise, requesting that a max height limit be given, less I go too far with it.

Roleplay & Lore supporting your request - Given the mutative nature of chimera, how they're fabricated and the like, to me it makes sense that over time as they feed, and mutate, that their size also changes over time if not maintained by the chimera's creator. And given Evelynn's ravenous hunger, tendancy to eat monsters on the regular, along with rather large monsters that over time as she gets stronger physically, and ages, that her size would increase as more physical material is integrated with her body.

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  Mercalan Mist
Posted by: Shujin - 07-12-2022, 07:54 AM - Forum: Balance Fu - No Replies

Simple Change, because of buff cap. 

swap Evade bonus of allies to Enemy Hit debuff.

Makes more sense either way.

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  Elemental wood smelting time
Posted by: Lolzytripd - 07-12-2022, 05:09 AM - Forum: Suggestions - No Replies

Could we have the option to use the smelt ore functions cloth gimmick for making elemental wood aswell.

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  The Tongue to Match the Lips
Posted by: Dezark - 07-12-2022, 04:45 AM - Forum: Suggestions - Replies (1)

So we have a giant pair of lips in the volcano.. they can sing, kiss, and melt minds with the eldritch power.. but what about letting them lick with a chance to stun the afflicted for a turn cause they're that grossed out? Can have it do either fire damage to match the theme, dark cause it going to be as horrifying as it sounds, or even blunt cause your getting hit by the creature's tongue.

This could potentially be used by other mobs but it'll also give GMs a move that'll make players think in a fight too with this without needing to set up something custom.

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  I'm a tool.
Posted by: Sawrock - 07-12-2022, 04:15 AM - Forum: Suggestions - No Replies

make the +stat tool weapon kits unlock at level 5 tool crafting, not 6

because I have ground up to level 3 crafting by making pit trap over pit trap over pit trap (I have ran out of the "new item craft!" exp long ago)

and then

I learn

I can't even do it without spending inks


if you need something for level 6 to do make it so you craft doubles of things I guess

just please

Let me have everything I want, but especially this one.

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  [Korvara 2.60d] A hunger that must be sated
Posted by: Dezark - 07-12-2022, 02:50 AM - Forum: Bug Reports - Replies (1)

So for the Baphomet Hunger received from Baphomet Offering Axe is a debuff that happens after 5 rounds in a fight, and is normally removed with the skill to sacrifice 15 hp to give you the buff from the Axe back.

The debuff though appears to persist after battle and if you have food to restore your HP/FP you won't have the healing go off and will leave the fight at the same that you had to begin with.

To replicate this


Use Food as you normally would  (i'm using Tomato soup myself)

Go into fight with Baphomet Offering (Axe)

Go to round 6, take damage and note what your health is at (or if you have mercenaries someone with you, go ahead and be knocked out completely so your at 0 HP)

Have the fight end/win the fight with help of others, when you exit the fight you won't gain any HP/FP from your food item and it will take a tick off the number of battles available for it. (for me, I had 10 battles, dropped and when it ended, I was at 9 battles for it)

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