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[Korvara] OBJECTION! |
Posted by: FaeLenx - 07-13-2022, 12:56 AM - Forum: Suggestions
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The courtrooms in Geladyne should have courtroom battle maps if PVP ever happens in there.
There is no counter argument.
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[Korvara] Uncommon Cotton |
Posted by: Autumn - 07-12-2022, 09:12 AM - Forum: Suggestions
- Replies (1)
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Given that the appeal of Korvara is that basic materials are collected instead of bought from shops, it is easier to obtain iron ore/various herbs/wood through a variety of methods, but cotton is the only thing left out of the loop, which makes levelling Tailoring itself quite a chore. For the sake of the aspiring tailors I'd like to make a suggestion:
Being able to use alchemy (or tailor to count for exp) to convert basic herbs into cotton as a lvl 1 craft, at a rate of 5 herbs -> 1 cotton, it could just be Zelegrand Leaves if needed be, either way it allows you to "Farm" cotton in the same way you'd farm wood (tree chopping) or farm iron ore (circling the island for ore nodes). But instead of being solely gated by physical stamina, its gated by time.
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Charecter height request - Evelynn |
Posted by: CarrierOriskany - 07-12-2022, 08:47 AM - Forum: Character Applications
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Applicable BYOND Key - CarrierOriskany
Character Name - Evelynn
Request Type - Charecter height request
Request Details - A request to go over the 7 foot limit, along with a height cap of 8-9 feet (or more, I won't care.)
Reason why you are making this request (if applicable) - Simply put I have a request to go over the 7 foot limit simply for the fact of both a unique idea to dive into for RP reasons, but also as a means to keep me engaged in gameplay by having me go though the loops required I plan to impose on myself to make such things happen.
To put into a better picture, the idea I'm requesting is that, with each LE, Evelynn (Who's a chimera) gains a few inches due to the mutative nature of them. And I'm wishing to put in a request for her to eventually at some point go above 7 feet. But likewise, requesting that a max height limit be given, less I go too far with it.
Roleplay & Lore supporting your request - Given the mutative nature of chimera, how they're fabricated and the like, to me it makes sense that over time as they feed, and mutate, that their size also changes over time if not maintained by the chimera's creator. And given Evelynn's ravenous hunger, tendancy to eat monsters on the regular, along with rather large monsters that over time as she gets stronger physically, and ages, that her size would increase as more physical material is integrated with her body.
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Mercalan Mist |
Posted by: Shujin - 07-12-2022, 07:54 AM - Forum: Balance Fu
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Simple Change, because of buff cap.
swap Evade bonus of allies to Enemy Hit debuff.
Makes more sense either way.
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The Tongue to Match the Lips |
Posted by: Dezark - 07-12-2022, 04:45 AM - Forum: Suggestions
- Replies (1)
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So we have a giant pair of lips in the volcano.. they can sing, kiss, and melt minds with the eldritch power.. but what about letting them lick with a chance to stun the afflicted for a turn cause they're that grossed out? Can have it do either fire damage to match the theme, dark cause it going to be as horrifying as it sounds, or even blunt cause your getting hit by the creature's tongue.
This could potentially be used by other mobs but it'll also give GMs a move that'll make players think in a fight too with this without needing to set up something custom.
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I'm a tool. |
Posted by: Sawrock - 07-12-2022, 04:15 AM - Forum: Suggestions
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make the +stat tool weapon kits unlock at level 5 tool crafting, not 6
because I have ground up to level 3 crafting by making pit trap over pit trap over pit trap (I have ran out of the "new item craft!" exp long ago)
and then
I learn
I can't even do it without spending inks
if you need something for level 6 to do make it so you craft doubles of things I guess
just please
Let me have everything I want, but especially this one.
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[Korvara 2.60d] A hunger that must be sated |
Posted by: Dezark - 07-12-2022, 02:50 AM - Forum: Bug Reports
- Replies (1)
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So for the Baphomet Hunger received from Baphomet Offering Axe is a debuff that happens after 5 rounds in a fight, and is normally removed with the skill to sacrifice 15 hp to give you the buff from the Axe back.
The debuff though appears to persist after battle and if you have food to restore your HP/FP you won't have the healing go off and will leave the fight at the same that you had to begin with.
To replicate this
Use Food as you normally would (i'm using Tomato soup myself)
Go into fight with Baphomet Offering (Axe)
Go to round 6, take damage and note what your health is at (or if you have mercenaries someone with you, go ahead and be knocked out completely so your at 0 HP)
Have the fight end/win the fight with help of others, when you exit the fight you won't gain any HP/FP from your food item and it will take a tick off the number of battles available for it. (for me, I had 10 battles, dropped and when it ended, I was at 9 battles for it)
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