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  [Korvara] Wastes one-way diag tiles
Posted by: BoberJones - 07-14-2022, 09:14 PM - Forum: Bug Reports - Replies (1)

[Image: unknown.png?size=4096]
Right here you can go southwest, however, after you have reached these 3 tiles you can freely move back to where you came. If you go southwest again you'll get stuck.

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  [Korvara] The Consistent Events
Posted by: Skullcatrons - 07-14-2022, 07:03 PM - Forum: Suggestions - Replies (4)


The People; "Just make a thread on it 4head"
Okay fine. 
____________________________________________




Before beginning the writing of this suggestion, I would like to state that the purpose of these suggestions are to fill in a missing conditions, or roleplay aspects that could further encourage people to come to these locations as currently people often do not have much of a reason to lurk, or linger around these spots. In addition, one of the most important reasons for this suggestion was rewards that was essential to crafting, or unlocking special benefits on weapons. 

One of the issues Korvara has does not exist in Sigrogana because the issue was solved by occasional events. However while some things cannot be recreated (Like the Black Beast raids), they can still be done in their own way alternatively by changing the enemy type, and locations around. This thread is to suggest two cordial things.

____________________________________________

Meiaquar Fishing Contest

[Image: igjOGy2.png]

Currently most players do not have any actual reason to go to Meiaquar at the current time of writing (7/14/2022) as Meiaquar is often a quiet faction. This is often because they do not have any actual incentives, nor real hooks. One of other issue is the lack of fishing contest event that Dormeho had. One of important aspect about Dormeho, and why people went to that town in Sigrogana to do the fishing contest, was the Sea tokens to purchase Treasure maps, or Sea-themed weapons that was available in the chest.. And of course, the unique baits.

While the fishing trophy is blatantly useless, the rest of the rewards fishing contest offers you still hold some value. It would be nice for Korvara to have their own fishing contest so they may fish for sea tokens to purchase treasure maps to make use of their Landmarker subtalent from Scout Talent, as well being able to focus on fishing to get materials for fugu creation.


[b]____________________________________________

Duyuei Wall Invasion
[Image: qIf3UmZ.png]

While most players do have a reason to go to The Wastes, and Duyeui in general. The major issue is trying to figure out how to farm Chimeric Eyes in a way that could make contextual sense. In this case, I purpose an event that'll occurs every few hours. A raid by the monsters of the Wastes upon the Wall of Duyuei. Giving players a reason to seriously participate in the defense of the Walls, and protecting all of Korvara from their invasion every few hours or so. The Enemies scale to player leader's level, similar to the Black Beast events that occurs in either Tannis, or Dormeho. In addition, I suggest a fail condition and a winning condition. 

Failing condition is that the Wall Defenders do not sufficiently kill more than 30 enemies intruding upon the walls. If they fails this, then the monsters will spawn within the village boundary. Walking, and threatening bypassing players. Of course those monsters will still scale to level. In addition, the village will be damaged (The wall will be damaged regardless of conditions). This allows player to not feel like Servant Training is a wasteful trait. If the players kill more than 50~ enemies intruding upon the walls. A bigger level 70 boss-type monster will spawn in front of the Gate on the sands. Allowing players to band up, and fight him. Upon beating the boss, he will drop a Chimeric eye-mass. Allowing players to finally get their reliable source of Chimeric eyes (Since you can't even trade it lol)

____________________________________________

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  Give Us The Eyes...
Posted by: Blissey - 07-14-2022, 08:46 AM - Forum: Suggestions - Replies (3)

Please allow us to receive Chimera Eyes from other sources other than chests. I recommend dungeon bosses or very rarely from high level Spatials.

Edit: This suggestion is specifically for Korvara.

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  Gigantys Rework
Posted by: PossumParty - 07-14-2022, 08:44 AM - Forum: Balance Fu - Replies (7)

Me and many others think that Gigantys as it is, is simply.. bad. Like, unusable bad. I haven't had anyone that's tried to use the thing, liking the idea that big weight = big damage, to quickly realize that the chonky sword is in a pretty bad spot. Compared to other 10 Stars, that have little to no downside at all to them, Gigantys in comparison has three big issues.

Firstly, the weight. With Titan Gauntlet added now in Korvara it's mitigated some, but if you're trying to max this bad boy out you can hit around 79 weight. 79 weight is absolutely massive, if you can even hit that BW at all, you're gonna be struggling to use an armor that has any weight to it. A race with a base strength of 8 pushed to it's hard-cap at 78 strength with the BW talent and Legend Extension'd can squeak out the requirement at 80 BW, just one weight above it. And if anyone debuffs your strength.. you're in trouble.

Secondly, the hit loss. The weight is already hard enough to bypass, but tacked onto it is half of its weight is equal how much Hit you lose. With losing out on Luck giving no hit now, you can only pump Skill so much, most people are struggling to get a good amount of hit. If you don't have at least 200 hit, even the more evasive PvE enemies will push you in. With a max weighted Gigantys and Huge Blade, you are sitting at a whopping -49 hit! Ouch! Lets tone it down some, maybe to 60 weight. Even then, your hit loss is now -30. That's still really big. Or even 40 weight, -20 hit. But weight increases the damage on it, so at that point why wouldn't you just use a different weapon with more SWA scaling, more damage AND no hit loss?

Thirdly
, the 4m basic attack to use it. Not only do you have to deal with staggering weight and massive hit loss, the basic to use its weight damage is 4 momentum! And when you use it, that shoots up to 5m. The only way to even get that off twice in a round would be if the enemy stays next to you, you crit, and have Duelist's Fleur. So much more likely, you're going to use the attack once in a round and that's it. Not only that, the hit loss stays with you the ENTIRE time. You can't even switch to a normal basic to at least sacrifice its weighty damage for a better chance to hit. You're stuck with it. You're usually going to be using your main weapon's actual attack.. once per round, and when you're not using it, penalized with a nasty hit loss still. Whereas every other weapon doesn't have to deal with that issue.

Solution: I would like the hit debuff to be removed entirely. At least tentatively, lest it proves too powerful and Gigantys users overrun the world. I believe this would allow Gigantys to go from having absolutely no use whatsoever, to fulfill its niche of guard-breaking, chonky attacks at the cost of higher momentum usage without being penalized so heavily for just using the thing at all.

[Image: unknown.png]

Any other suggestions or comments would be appreciated! Let us make Gigantys the great weapon it can be.

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  Emote Box and Line Breaks
Posted by: Shujin - 07-14-2022, 08:28 AM - Forum: Suggestions - Replies (1)

I can't remember if this had a special reason as to why it is as it is but:
Could we pretty please have an option to have line breaks in our RPs? It makes reading text so much more pleasant with proper line breaks.
Having these "//"-slashes appear in place of line breaks is just kinda awkward.


To clarify, I speak of the chat box that opens when you just type "emote" in command bar. also Thanks for having listened to many of my previous chat box related Suggestions. I think this is the last thing I need to be happy with it.

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  [Korvara] EXP / The Grind
Posted by: BoberJones - 07-14-2022, 05:44 AM - Forum: Suggestions - Replies (9)

Preface:
EXP FROM 50-60

So to start, I'm just putting the EXP from 50-60 found on the wiki, this just lists out what level and what is needed for next + the total for everything before, mine is omitting 40-50 for the totals on the sheet, aside from the 1-60.

To start, I think that EXP on Korvara is kind of hard to really do once you hit the 50-60 mark, and I have a few reasons why I think this, and to be honest, I've done a lot of grinding, and I will say that I will probably never want to LE again unless I have to for a craft, so I can see why people who don't like to grind and don't want to LE feel in this regard, because it just takes too damn long.

First suggestion:
Spawns. Really, I can't expect much from this because the more spawns probably = the more lag, the server is running for both the main continent + the last continent, and requesting it be a different server wouldn't really be feasible. The only thing I can imagine is that on Korvara server the saves from the main continent would be unable to be opened, but this leads to many problems because of donation stuff, etc. etc. that is not feasible.

My actual suggestion is that Spawns have a % chance to cause a respawn to happen in the area when a pack of monsters is killed, this way people aren't waiting around to kill mobs when only (IIRC) 8 spawn in a given area at a time.

Another issue in part with this is the 8 packs at a time or however many there is, for at the peak time there is about 3-5 parties grinding a given place unless it doesn't seem appealing for w/e reason (volcano sometimes, sea of clouds almost always). Places that give fast EXP or very large EXP are crowded (wastes + meteorite). Given that is the case 1 party can expect to get 1-2 packs a spawn at any given time. 

I suggest the rate of packs goes up a bit from 8, to like 9 to 11. Alongside this adding a % chance to respawn a pack will make it so grinding isn't killing a few mobs and waiting there for the next. Along with this system, a good way to not say, have dozens of packs at a given time is to track the respawns with the limit, if 4 things exist on the floor upon respawning, just respawn how many you need to fill it up.

Second suggestion:
Somehow make Korvara monsters give more EXP, or make Korvara chars require less EXP.
So even while leveling and having the boots, the gloves, the bonus from Talents, the class bonus and with blood-soaked, the most EXP I saw was a 70 pack of snakemen. I know blood-soaked went off but I didn't know how many, I also know I got the 10% bonus for a one-shot. This was around 141k exp for this single pack, which was really good. Now, this was around the time it was icly barred but I had ic permission to go there, and with the wastes, you can get anywhere from 40-60k~(? not too sure) a pack from my experience without blood-soaked. 

Combining this with the spawn rate and multiple parties around it becomes really difficult to grind the 1 spot that has good mobs for grinding.

Preemptive counter: 'Just RP'
I do be RPing, on my alt I've done more RP than grinding and I've gotten about 2 maybe 3 rp rewards for RPing. RP EXP is 10% of your req for the next level.
RP rewards happen every 2 hours afaik or longer.
It'd take 20 hours(less with bonuses) of being online and rping to level up once. It is a nice bonus to the EXP, yes, but if you want to just get to 60 or just get to your LE and then 60 again to be there, it will take you a long time if you mostly rp. 

Another counter: 'Don't LE'
Given the game is SL2 entirely and not a new one, LE is a part of unlocking things, that is just how it is. You need to LE for crafting, you need to LE to be min-maxed if that is your thing and you need to LE to get extra EXP if you want to commit to LEing again. Also, in order to respec you would also have to LE unless you want to buy it with points (which I think you should support dev regardless of the benefits)

My final this is what you might say counter: 'Well its rp-focused, grinders shouldn't be rewarded / grinders shouldn't be able to get strong and ignore rp'
the slippery slope of leveling and exp is that if a pack is good or strong it is good to grind. it is the same with making leveling easier. when it gets easier the grinders can grind more, but so can the rpers, and at the current moment, I think the current playstyle has had rpers mostly running things and that's good. these suggestions are for people that want to rp and not grind, and also for people that want to grind and not have it take so long. i don't have a real counter to this argument because its a good point, and sadly the only way to make one side better is to make the other better as well.

all in all, 2 hot takes in 1 night, somebody get me off this forum, I'm supposed to be a recovering contrarian

  • TL;DR:
  • buff spawn rates, add % chance to respawn packs on kill
  • increase EXP gain in Korvara / lower EXP req
  • 3 counters you may have that I might have answers to:
  • just rping won't level you up without you losing your mind or taking forever
  • not LEing is hard even for crafters, its a part of the game so its hard to not LE
  • it is rp focused and ppl that don't rp shouldn't have an edge over those that do, making it better for rp ppl makes it better for grinders. make it better for all so we can all not take long to get to where we want.
(these are all my opinions :tm:, and some details may be inaccurate as I'm new here, etc etc, please be as nice as you can be)

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  Korvara Boss Spawn Timer
Posted by: Kameron8 - 07-14-2022, 04:17 AM - Forum: Suggestions - Replies (2)

I would like to suggest an item or an in-game activity/check that gives us at least some insight into whether or not a boss can or cannot spawn in a short amount of time.  The amount of people voicing their complaints about being unsure when a boss is coming up, or whether to stick around another in game hour (or six) is staggering enough that I feel this is a fairly common desire.

Even if a full list of bosses and their exact respective respawn timers feels too OOC for Korvara, ANY means of getting insight into a respawn would be desirable.

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  State of Eventmins in Korvara
Posted by: Snake - 07-14-2022, 03:47 AM - Forum: Fruity Rumpus General - Replies (2)

They're all cute tbh.

Fern also needs to be silenced, he saw one of my hidden secrets in there.

I'm coming for you.

[Image: unknown.png]

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  Followers of the Moonlit Path (Korvara)
Posted by: Kavoir - 07-14-2022, 03:05 AM - Forum: Factions - No Replies

Everything in this thread is something you can reasonably find out with some investigation. It is not metagaming to know anything here. If you want more full information you can DM me here or on Discord. 

Overview
A religious organization that worships the Moon. They announced their existence in the year 160 although there is evidence they existed prior to that. They seem to worship the Moon as a pair of "Entwined" Goddesses, The Radiant One and The Shadowed One, although they make a clear distinction between them as entities; what precisely each one is may not be easy to observe by an outsider. One of the order's primary concerns seems to be observing the world and looking for patterns in how things move, trying to derive the cycles of the universe. Healing traditions seem important to them, the primary occupation of most members involves healing magic or alchemy. While they have some public-facing ceremonies a lot of their actual beliefs are concealed from those who have not been initiated. There are three clear ranks within it. 


Observers of the Moonlit Path: The term for those who participate in the religion without being initiated into the cult, while a lot is obscured these people follow what is outwardly visible as the guide to living life by the flow of the moon available to everyone. Whether one qualifies as this or not is more or less a personal declaration.  


Followers of the Moonlit Path: Those who have completed the Initiation process they are what most people think of when they think of members of the religion. Part of that process is giving up your former identity to be reborn as a follower one dedicated to the path of the Moon.  


The Interpreters: One for each Goddess, these two are generally considered the heads of the organization although they are not always spoken of with much reverence by their supposed underlings. Apparently, they are the only people allowed to commune directly with the Goddesses. 


Q & A 
 
Is this a cult?  Yes because it is a small fringe organization that cuts off its members from their old lives and is deliberately insular. 
Is it evil? Yes. Blood has been split in its name and lives have been ruined. Things better left buried, ripped up and examined. The organization as a whole has no problem supporting criminals.
Is it a force for Good? Yes. The organization heals people who could not have otherwise gotten help, and does genuinely seem to be trying to make the world a better place.
How does one join? You undergo a series of trials, one for each phase, that test your commitment in various ways. [Contact me via DM here or on Discord if you want to talk about a pre existing character(You can even be someone who was here before it went public it has only been around for like 100 years that is within some races life spans), seek out an existing member if you want to join now]
Are any specific races/nations/moralities denied from this religion? There are no real limits to what kind of character you can have, though you are expected to follow the listed traditions to some degree. 
How do I identify them? With this easy guide: 
  • They will wear a mix of Bright and Black jewellery usually made out of pure metal, six pieces for the official set 
  • They will stare at the moon if it is night 
  • They will speak about universal cycles unprompted 
  • They will ask about any oddities in the physical world 
  • They wandered into town to heal people others would not 
  • They frequently smell of medicinal herbs 
  • They will invite you to one of their weird ceremonies
  • They introduce themselves with a Mononym



Reputation 
General Rumours: 
  
They are involved in necromancy. Basis: They actively seek the knowledge, they want to know how its done and how it works and their only defense is something like “Necromancy is part of the world it is better to study it through existing forces then doing it ourselves”   


They are amoral. Basis: They don’t seem to have any kind of actual moral code beyond certain things about the insight from the moon should not be revealed 


They are all insane. Basis: Many of them will listen to even the most deranged of Shatians and empathise with them, calling them Lunatics or Moontouched will cause a lot of them to shrug it off.   


This is a front for assassins/spies/drug peddlers. Basis: A collection of wanderers who can show up anywhere with little notice and ask weird questions, how is that not suspicious?

Reputations By Region: 
 
Duyuei: Some see them as a second coming of the Sun. An organization obsessed with healing and knowledge clearly shares something with that. Most people though are happy to let them lend a hand to the wall effort regardless of who they are and they seem happy to do so 


Telegard: Some outlying villages have a small hut maintained by a rotating cast of Followers to aid with healing and bringing in things that cannot be found there; they are mysterious but helpful and best not questioned.


Meiaquar: If you have met a follower it is probably because your buddy found this consultant who works cheap and has obscure information on something, sure they are a cultist, but everyone has their problems. 


Geladyne: Members aren’t often seen in Geladyne, but on the off-chance they are, it’s very likely they are there to observe or perform some sort of task. The consensus seems to be that they’re harmless, if eccentric.

A list of Interpreters
A note about The Interpreter and connecting to them: 
Given the nature of time and life spans, if you want your character to have personally known any of these people just DM me just so I can keep track of it and don’t  produce contradictions. Most of them will start with a cause of death listed as ??? this isn’t because that information isn’t available ICly, if you want to claim responsibility for their death for you or an organization you represent in the world just ask. It can be as unknown as you would like to the world at large though that will be listed as Cause of Death: Unknown instead of Cause of Death: ???. 


Radiant Interpreters 

  1. Gap(160?-167): Was a fierce Shatian who always seemed to be in a rush to their next objective barreling through life without concern or regret. She is most notable for being the one who announced The Moonlit Path’s existence loudly to the world with a tour of all known settlements of Korvara. Cause of Death: ???  
  2. Somma(167-179): A Theno Sailor who would attempt any challenge given to them. Good humoured and willing to accept a loss. Cause of Death: ??? 
  3. Laughter(179-190): A human always searching for new sights and places. An explorer who saw each fear as something to be conquered. Cause of Death: ???
  4. Firmum(190-198): A Papillon builder who attempted to make displays of their dreams. Serious about that and flippant about the world. Cause of Death: ??? 
  5. Slip(198-200): A human who mostly seemed harmless and casual. She was obsessed with infiltrating anything forbidden to her.  Cause of Death: ???
  6. Zegrand(200-215): A Papilion Mostly famous for hosting massive debauchery filled parties for each phase other than Reflection with the Full Moon being particularly wild. Those who knew her personally would describe her as the consummate host, very attentive to her guests' needs in all respects  Cause of Death: ???
  7. Mancus(215-227): A one eyed human considered a great judge of character. They travelled the world in search of something to “sastisfy” them what that means is unclear because they never found it.  Cause of Death: ???
  8. Pond(227-237): Shaitan. Wished to calculate the connection between the alignments of the stars and the formation of Dark Zones. Had very little patience for talking to people but enjoyed sequestering themselves with their works and had several penpals.  Cause of Death: ???
  9. Costa(237-): A Redtail who tries to help whoever they come across. Not very good at staying in one place even more than normal within this organization 

Shadow Interpreters 

  1. Eerie(160?-168): An Umbral who seemed perpetually annoyed by Gap’s antics. They had an obsession with finding ways to calculate the flow of focus and convert one type of magic to another. Precision was their ethos.  Cause of Death: ???
  2. Hark(168-182): A corbie who attempted to catalogue all the plants of Korvara. And later to discover all the possible hybrids. Jovial and easy going, someone who moved at her own pace unbothered by the world around them.  Cause of Death: ???
  3. Ascia(182-190): A Shatian who believed in Justice as an actual tangible force of the universe that could be observed and calculated. She was Severe but seemingly infinitely patient.  Cause of Death: ???
  4. Belle(190-195): A suspected Papillon who attempted to find something called the “True Ratio” with a series of almost universally dangerous rituals that seemed more like art projects than scientific inquiry half the time. Vicious and inclined to respond to being talked down to in kind.  Cause of Death: ???
  5. Snow(195-205): A human who wanted to prove all things decay into focus eventually, their experiments involved more and more outlandish things and methods. Always trying new things and pushing limits in all aspects of their life.  Cause of Death: ???
  6. Acquia(205-213): A Shaitan who dabbled in many skills, focusing on one absolutely then moving on to the next when they thought they had achieved mastery. Personalitywise defined by trying to live up to a strange standard that only lived in their head, they could be formal or overly familiar depending on what they thought they were lacking at that time.  Cause of Death: ???
  7. Sage(213-222): The Curse Breaker. A Hyattr who attempted to learn the cure to curses so that they might dispel them. Eventually they changed their methodology to studying the curses in order to make a cure for curses. This led them down a dark path that was self-destructive even by the standards of a Follower of The Moonlit Path. Empathic and dedicated.  Cause of Death: ???
  8. Sarto(222-228): The Human. Attempted to learn a single undispellable fact about everything. The categories got more and more narrow as they approached death. They were Inpatient and quick to anger if they thought you were wasting their time.  Cause of Death: ???
  9. Fell(228-238): She who sought the true cure for death, ironic for a Phenex. Excitable and moody, content to spend months chasing a lead without getting bored but whose day could be ruined if they couldn’t find the type of breakfast they were craving that morning.  Cause of Death: ???
  10. Sors(238-246): An Omina who assists in helping others, yet always seems overly neutral or even dismissive of their emotional plights. They speak in vague comments most of the time when asked about anything relating to the Moonlit Path. Seeks to know more about Fate and its connection to the Moon.
  11. Veritas(246-): A shaitan scholar of magic who believes in his superior intellect and understanding above all. He seeks to discover the truth of the cycle itself and other existential truths. Likes to discuss philosophy.
    

 
Outwardly Facing Religion 
Their main shtick is the cycle of the moon. Each phase is a time for X according to these people. While there is some kind of ritual or thing associated with most phases the main part seems to be an open interpretation of the action. 
The Cycle 

The Waxing Crescent: is the time for Welcoming. The official recommendation is that you spend this time catching up and meeting new people. But as always how your souls says you should spend this time is more important 


The First Quarter: is the time for Review. The official recommendation for this time is that you take stock of what you know and practice old skills during this time. As always how you choose to define review outside of that is at least as important. 


The Waxing Gibbous: is  the time for Collection. The recommendation is that you take stock of what has happened since the last phase of Collection and record some things you might want to remember. Of course other things it might mean to you are equally valid. 


The Full Moon: is the time for Celebration. There is an odd ritual practiced at this time where Followers(including Interpreters) may show you an object or set of objects and ask you what you think they mean. Beyond that, celebrate life and the cycles of the world however you see fit. 


The Waning Gibbous: is the time for Resolution. The recommended use of this time is to think about your relationship with the path and make declarations concerning your future with the order if you have any. Of course how else you choose to show and act through resolve is better answered by your soul then the order. 


The Last Quarter: is the time for Preparation. This is the time in the cycle where the order as a whole seeks donation and sorts through its collective assets. It is also a time to prepare yourself in what ways your soul feels necessary. 


The Waning Crescent: is the time for Reflection. During this time the Followers hesitate to even speak of the Path. That restriction does not apply to Observers, please honour Reflection however you see fit. 


The New Moon: is the time for Contemplation. There is no recommended practice but the Followers will speak again. Contemplate as you will and can. 





Other Rituals 
 
Soul Binding: A Follower can “bind” the souls of two or more individuals. They are encouraged to practice discretion on who they do this for. The ritual itself is an exchange of tokens that represent their bond that the other may wear, usually on some level hand shaped or crafted, followed by bleeding into the same bowl which the Follower then carries away. 


Funeral Ritual: The Standard Funeral Ritual for when there is no other ritual to take precedence is a pyre around which people may speak on their remembrance until it burns out, afterwards the ashes are collected and poured out into the nearest running water(Creek, river, etc). But they will almost always bow to the national ritual if they don't have a cause to not do so.  For members of The Moonlit Path, the talking part is skipped and the body is burned usually with no preparations beyond looting the corpse of valuables.

Lunar Eclipse Ritual: Lunar Eclipses happen approximately once every six months and always during a full Moon, an additional ritual is added to the standard rituals of Celebration. The practice goes as follows:
1. It starts with a sort of improvised scavenger hunt where each person “finds two things that are connected to each other, it doesn’t have to be a logical connection, you can make the connection yourself.”
2. Those who have presented their findings to the person running the food and drink table can sit down and are handed a piece of paper. They are instructed to write down one thing they know to be true and one thing they hope is true, while attempting to conceal it from others.
3. The person who called the event cuts each truth from its hope and go to a high place, after some brief words they let the paper loose and each person grabs two, they might not be a truth and a hope they might be a two hopes or two truths that’s not a problem. The person who called the Event will walk back down and pick up something that is left unclaimed if there is enough around.
4. Each person tries to find some action to celebrate their two gathered slips, they can afterwards read them aloud and try to state a connection between them but the latter two things are only done if you feel it is appropriate.

While some Followers have been doing small scale versions a major central gathering for such an event has not happened since Mancus did one in 225. The Menu for the food and drinks varies depending on who is hosting it. Zegrand had elaborate unique cocktail style menus for  each of hers, Mancus had people bring things in potluck style if they were so inclined but supplemented it with simple rolls to make sure there was enough, a follower by the name of Bada made special cakes and tea around 150 when he was the main host, and Macer from around 100 gave a spread of wild picked herbs and freshly squeezed juices to gives some examples. 

While there is a Solar Eclipse somewhere once every roughly 18 months those are visible in relatively narrow bands of the Earth’s surface so I assume it is the same for Sigorgana so anytype of solar Eclipse happening on Korvara is probably something that only happens about once every 300 years and therefore I doubt there is any type of codified worship
 

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  [Korvara V2.60d] Tailoring - No Shoes
Posted by: Imotepchief - 07-14-2022, 03:02 AM - Forum: Bug Reports - Replies (1)

Unless there is some hidden vendor I'm entirely unaware of, it appears as though tailors are incapable of learning the recipes to craft various shoes, as they don't seem to be present in any vendor I've found across Korvara.

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Sigrogana Legend 2 Discord