Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 836
» Latest member: Foxtrot
» Forum threads: 11,783
» Forum posts: 58,651

Full Statistics

Online Users
There are currently 154 online users.
» 2 Member(s) | 149 Guest(s)
Bing, Google, Yandex, Sawrock

Latest Threads
Fern
can couloir not be affect...

Forum: Quality-of-Life (QoL)
Last Post: Fern
1 hour ago
» Replies: 0
» Views: 44
Autumn
Bows

Forum: Balance Fu
Last Post: Autumn
4 hours ago
» Replies: 19
» Views: 1,493
Trexmaster
The Economy and You

Forum: Suggestions
Last Post: Trexmaster
5 hours ago
» Replies: 6
» Views: 1,431
Fern
Mastery of STR Crit

Forum: Balance Fu
Last Post: Fern
Yesterday, 02:25 AM
» Replies: 1
» Views: 160
pilcrow
Flash of Light

Forum: Balance Fu
Last Post: pilcrow
09-24-2025, 08:13 PM
» Replies: 0
» Views: 144
AkaInuHime
New Weapon: Kelsoaker!

Forum: Suggestions
Last Post: AkaInuHime
09-24-2025, 07:57 PM
» Replies: 0
» Views: 117
Neus
SL2 Version 3.03

Forum: Announcements
Last Post: Neus
09-24-2025, 07:17 PM
» Replies: 0
» Views: 103
Poruku
Chimera Hit

Forum: Balance Fu
Last Post: Poruku
09-23-2025, 08:28 PM
» Replies: 3
» Views: 289
CuteYellowCrabby
Himari Izumi: Special Wea...

Forum: Approved Characters
Last Post: CuteYellowCrabby
09-23-2025, 01:35 PM
» Replies: 1
» Views: 553
Autumn
[v3.03c] Summon Drizzle

Forum: Bug Reports
Last Post: Autumn
09-23-2025, 09:50 AM
» Replies: 1
» Views: 538

 
  [V2.60d] Overkill
Posted by: WaifuApple - 07-14-2022, 12:16 AM - Forum: Bug Reports - Replies (1)

Dances are capable of killing an enemy, be it player or AI, multiple times over, for successive instances of damage after the player has already reached 0. This may seem inconsequential, but on testing this has multiple effects. Abilities like repeat sign will proc multiple times per enemy, the spectre sword potential, grudge, will deal multiple instances of damage to you for the enemy going down once, and the soul vulture passive from soultures will max out easily, leaving you with a creature that just gained 30 SKI, among other things that may not have been tested (these three specified have been confirmed). Considering this seems to be the only place something like this happens, among multi-hits, and gives way to something that is both in some ways abusable, and other ways detrimental, I believe it should be corrected.

Tested and present with:

Fire Dance
Wind Pirouette
Ice Skate
Idol Step

Uncertain with:
Thunder Steps - I only saw one grudge damage instance, but two procs of the status over the player being damage indicate this may still be a problem, since the battle may have ended before that second proc was registered. I do not know.

Print this item

  [v2.60d] Voidless Veil
Posted by: Autumn - 07-13-2022, 08:43 PM - Forum: Bug Reports - Replies (2)

I am not sure when this occurred (probably around GR2's patch) but Voidveil is not generating void energy anymore when taking damage specifically when Void Assassin is Sub-classed. I believe that its intended that even if you do not gain Magic DR from the passive you should still be generating void energy from taking magic damage, or at least thats how it was before.

Print this item

  Pocket Library
Posted by: Shadbase - 07-13-2022, 08:17 PM - Forum: Quality-of-Life (QoL) - Replies (3)

Can the non-tome custom-text books just have no weight...
I want to be book man... but I can't hold so many books.... because they have weight...

(I would also take just a nerf to book's weight...)

Print this item

  [v2.60d] Untradable Chimeric Eyes
Posted by: Shadbase - 07-13-2022, 06:20 PM - Forum: Bug Reports - Replies (1)

You cannot trade Chimeric Eyes gotten from chests, specifically in Korvara. This has been a bug for some time now apparently, but never affected the mainland quite as bad as it did Korvara, since I believe it only affected the Chimeric Eyes you could get from the chests in Lorywell.

Print this item

  (v2.60d) Light-Hand Playing is not worth it
Posted by: Snake - 07-13-2022, 05:49 PM - Forum: Balance Fu - No Replies

[Image: unknown.png]

This essentially demands you to not have a subweapon of any form and shape, for a mere -2 FP reduction on Bard skills (which doesn't even work right now).

Could this -10% FP reduction be changed to just a flat -5 FP reduction?

Additionally, it would be very nice if this also passively increased the range of all Song skills by 3, alongside the new proposed FP costs reduction.

It can help a lot on Round 0 Auto-Tune situations where your allies are too far away to receive any benefits.

Print this item

  (v2.60d) Light-Hand Playing does not function
Posted by: Snake - 07-13-2022, 05:45 PM - Forum: Bug Reports - No Replies

[Image: unknown.png]


Unless I'm misunderstanding, the conditions to receive the -10% FP cost boon are:

Quote:- Having only 1 weapon equipped. (Regardless of hand)
- The weapon is of an Instrument type.

I match both these conditions, yet the costs are unchanging.

This might not be working as intended or perhaps is tied to 'Efficiency'-esque talents. Additionally, this FP reduction percentage will probably not affect Repeat Action, but this far is likely a Balance Fu problem than anything which I'll follow up on shortly.

Print this item

  [2.60d] Korvara Boss Periods
Posted by: Trexmaster - 07-13-2022, 11:39 AM - Forum: Bug Reports - Replies (2)

Defeating a boss in Korvara after it despawns will result in you counting that boss kill against the period after the one that the boss actually spawned in, causing you to be unable to fight the boss again the next time it spawns.

To replicate:

1. Enter combat with any boss.

2. Wait until the boss has despawned in the dungeon.

3. Complete the fight.

4. Wait for the boss to spawn again.

5. Check and behold that you cannot actually fight the boss despite waiting for so long.


My suggestion would be to change the point where a new period begins to be when the boss spawns, rather than when the boss despawns, assuming that's how this lock-out is working.

Print this item

  [2.60d] Party Crystal Warping
Posted by: Trexmaster - 07-13-2022, 11:36 AM - Forum: Bug Reports - Replies (1)

If a party member who isn't the party leader attempts to use Nemalyth's warp, it'll do nothing but put the warp on cooldown for all party members.

To replicate this, just be in a party with someone else and while you are not the party leader, attempt to warp anywhere using a Crystal Terminal. You'll remain where you are and have your warp put on cooldown.

Print this item

  [2.60d] Donation no longer? (brain food)
Posted by: Dezark - 07-13-2022, 07:34 AM - Forum: Bug Reports - Replies (8)

Brain food does not seem to give any actual option to deposit it into the global bank despite being a donation item purchased with asagos, but will transfer to the global bank when detected by the game during deletion of a character. I wasn't sure if this was intended or not and wanted to bring this to attention.

Print this item

  [Korvara] Words, and Name Change
Posted by: Skullcatrons - 07-13-2022, 02:38 AM - Forum: General Discussion - Replies (8)

Given that Korvara is completely different place. Isolated from the world for over two centuries [Duyuei was founded around 235~ years ago]

But for two centuries of isolation. Names usually used to label races, and monsters are very much the same [minus new additions], despite Sigrogana and Korvara be completely different place. Should it be a ongoing process to try and change the names of magic. Especially since magic are usually based on gods (Huggessoan), or other pretexts. But assuming that Korvara would give them a whole different name. It would differentiate the two more, despite being exactly on same planet..

So what ya say, gamers. What would you name? 
[I've only five minutes to make this thread. I can't suggest of names.. Go do it yourself :gun:]

Print this item

Sigrogana Legend 2 Discord