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Fern
can couloir not be affect...

Forum: Quality-of-Life (QoL)
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Today, 02:28 AM
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Autumn
Bows

Forum: Balance Fu
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Today, 12:01 AM
» Replies: 19
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Trexmaster
The Economy and You

Forum: Suggestions
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Yesterday, 11:11 PM
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Fern
Mastery of STR Crit

Forum: Balance Fu
Last Post: Fern
Yesterday, 02:25 AM
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pilcrow
Flash of Light

Forum: Balance Fu
Last Post: pilcrow
09-24-2025, 08:13 PM
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AkaInuHime
New Weapon: Kelsoaker!

Forum: Suggestions
Last Post: AkaInuHime
09-24-2025, 07:57 PM
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Neus
SL2 Version 3.03

Forum: Announcements
Last Post: Neus
09-24-2025, 07:17 PM
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Poruku
Chimera Hit

Forum: Balance Fu
Last Post: Poruku
09-23-2025, 08:28 PM
» Replies: 3
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CuteYellowCrabby
Himari Izumi: Special Wea...

Forum: Approved Characters
Last Post: CuteYellowCrabby
09-23-2025, 01:35 PM
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Autumn
[v3.03c] Summon Drizzle

Forum: Bug Reports
Last Post: Autumn
09-23-2025, 09:50 AM
» Replies: 1
» Views: 576

 
  [Albedo] Chinotoa Mine is horrible for RP
Posted by: Snake - 04-25-2022, 04:39 PM - Forum: Quality-of-Life (QoL) - Replies (1)

Chinotoa Mine's first floor spawns NPC Mobs which will hunt you down as you try to make your way outside of the mines, which is very inconvenient when you are trying to mobilize yourself from one point to another, or do some pre-teleportation RP. Most people won't have a problem because these mobs are of a relative low level, but it's not very convenient overall.

Could that gem be relocated to the Old Iron Mine 1st Floor instead? It's a safer location that'll guarantee you won't be swarmed by mobs when you teleport to Sigrogana from Albedo. (And is also a bit desolate-looking. Perfect location to suddenly 'disappear' on.)

[Image: unknown.png]

Somewhere around here, or there.

There's also good spots at the Darkwood Manor too, for an alternative that might be less in a NewPlayer's face, assuming that was the intention behind Chinotoa Mines, aside the part where they'll want to be close somewhere to get materials to create Salamandra. But so is Darkwood Manor, right? For Amalgama.

[Image: unknown.png]

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  Fortunite And You
Posted by: Trexmaster - 04-25-2022, 06:43 AM - Forum: Balance Fu - Replies (8)

[Image: unknown.png]

A relic of a bygone era where once Evasion implied a 30% DR with no other strings attached.

This was before Hit and Evade were revamped, and most notably Evasion ultimately became a 100% DR with the ability to negate any on-hit effects when activated. Fortunite was altered to be a Glancing Blow instead, conferring 60% DR and negating all on-hits of attacks when activated instead of Evasion.

Thus Fortunite became exponentially more powerful and still at the meager cost of an item slot and 1m. Simply making it 'only' be a glancing blow isn't enough to balance it compared to what its effect was originally intended to be.

I present a solution:

Increase the momentum cost of Fortunite to 3m and prevent it from applying to attacks that ignore evade.

An alternative is to limit how many times Fortunite is able to activate to 1 or 2 times, coupled with the increased momentum cost of 3m, so it's more of a fair trade off.

If it's to remain at 1m, it should not block evasion ignoring attacks and should only ever activate once. It's a 1m move in the end and shouldn't be capable of blocking so much damage whilst preventing any on-hit effects from activating.

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  Advanced Spellthievery (ft. Snatch Spell rework)
Posted by: Snake - 04-23-2022, 04:36 PM - Forum: Balance Fu - Replies (7)

Just a random idea that may or not make sense to be implemented.

I don't know if the class needs this or not, but it would be cool if Spellthief could know which spells they're swooping from the enemy instead of randomly. This completely hinders one suggested playstyle for the class. The "spell stealer". Right now the only and most optimal use for this gimmick is to play the "build-your-own-mage-dream" playstyle, which is honestly quite stale after all those years.

So! Here's something to shake things up. First, to make Spell Snatch more intuitive for both enemy and user:

Quote:Spell Snatch

New Effect: This will attempt to steal the last Spell your target has used this round, or a random spell if none has been used.

Then, to make Snatch Spell more effective, since it's impossible to steal Area of Effect spells, given this technique's condition of "You must be targeted specifically".

Quote:Snatch Spell

New Effect: If you are damaged by a spell while this effect is active, you will steal that spell at the end of its effect.

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  Alignment Charts
Posted by: Poruku - 04-23-2022, 01:13 AM - Forum: General Discussion - Replies (1)

What's up legends 

The classic dnd alignment system isn't perfect, due to how people can act differently in different situations, and might have multi-layered motivations, among other things. Still, it's pretty fun and can be useful to categorize people!

I threw together a chart, and I invite you guys to do the same, because why the hell not?

[Image: mk9OzT3.jpeg]

Here is the template I used: https://storage.googleapis.com/kapwing/f...607623.jpg

I used Windows Key+Shift+S to take pictures of my characters in the menu, and pasted the result into Paint! Then I uploaded it to imgur

Enjoy  Cool

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  Mysterious Embers
Posted by: WaifuApple - 04-22-2022, 04:25 AM - Forum: Kysei - Replies (2)

Normally uneventful villages in the Kysei region have begun waking up to reports of a mysterious increase in fires of any kind. Forest fires have been starting and raging out of control in several cases, before finally being trampled by a combination of local efforts and outside assistance. The harvests of some farmers have been found in smoulders, as if burned away in the dead of night.

In rare cases, buildings catch fire in the dead of night, rousing villagers from their sleep and claiming a few lives for those unfortunate enough to not make it out alive. Even rarer still are times where those houses and the people in them go up in flames in times so short that it's hard to imagine they were even there, if you didn't know them already.

Interestingly, night watches set up to figure out the mysterious cause of this rampant increase in arson, while they haven't been able to single out a culprit, have noticed something very strange indeed. Molten rock cooling not far from the scene of many of the incidents, though far from any perceived active volcanic activity. Which begs the question...

...what's going on here?

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  [2.54b] Possible Server Crashing Bug
Posted by: Sarah54321 - 04-21-2022, 11:22 AM - Forum: Bug Reports - No Replies

As of very recently, two crashes occurred, each at the time that the same person attacked a rune with a melee or ranged basic attack.

It might be coincidence, so take what I state with a grain of salt.

It was tested twice, one for each of the crashes- though on accident for the record, I just got this information from someone about the event.

One rune was completely built, the other was not. It was attacked once per crash, and the moment it hit, the server came crashing down.

I would have images for this, but I told the people testing that it was probably best to not crash the public server a third time, even if it was just happenstance all along.

Here's the quote from the player.

Quote:
  1. -For complete detail. The first crash was caused by a ranged attack to a rune. (Normal Rune) Second crash was the third attack, which was also melee, the first two attacks were ranged and did not do anything to the rune. There was also waterwall (Aquamancer wall) in the rune during those three attacks.

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  This is my fighting voice.
Posted by: Autumn - 04-20-2022, 03:02 AM - Forum: Quality-of-Life (QoL) - Replies (3)

When you're viewing a fight, and people are roleplaying into the fight, its hard to tell which posts are going into the fight and which ones are not, I'd like it if you could see when a post is specifically being broadcasted to a fight by a symbol on the speech bubble, if that is possible.

[Image: E8Qr4sE.png]

For example, something like the swords on the bubble would be perfect to tell me that someone is speaking into the fight I am observing.

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  Camp Lock
Posted by: FatherCrixius - 04-17-2022, 09:20 PM - Forum: Suggestions - Replies (9)

Effectively a mechanical scene-lock for campsites. I enjoy my remote 1 on 1 type RP and don't like having to ask people in LOOC to leave if it becomes too crowded, as it leaves a bad taste in my mouth. A small padlock icon or something similar to signify the campsite is locked could clear it up on the overworld too.

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  Further Glancing Issues [v2.54b]
Posted by: Autumn - 04-14-2022, 10:48 PM - Forum: Bug Reports - Replies (1)

When missing or glancing a hit, the following effects can still occur:

-Sun Flare's Blind
-Gust Trap's Poison
-Flame Trap's Burn
-Ice Trap's Frostbite
-Pinball Strike's knockback

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  [All Boards] Grimwatch
Posted by: ElectricalRonin - 04-14-2022, 06:20 AM - Forum: Factions - No Replies

[Image: unknown.png]

Grimwatch

"Scientia, veritas, et proelium"

[i]
About
[/i]
Grimwatch is a private chataran based corporation, it acts independently from the chataran government. The corporation specializes in the intelligence sector, gathering intelligence which it then sells to interested parties at high prices. It also has a strong presence in the security sector, and, the arcane research.



The Administration
[Image: Office.png]
"So much work to do... thankfully, J'ai beaucoup de temps"
—Vincent Lacroix, General Director Of Grimwatch.
-
The Administration lies at the highest point of the Grimwatch Tower HQ. Conversations are whispered as if it were a graveyard, hence, the top floor is almost dead silent. Upon opening the door at the top floor, you would be greeted with a reception and a long hallway full of doors, which, at the end of the hall, resides an imposing large black door.

The following members of the administration can occasionally be found here:

General Director - oversees the general management of the corporation, along with setting the corporation's mission. Responsible for a plethora of tasks and assigning operations.

Vice President - The vice president is the pipeline for communications between the General Director and the board of directors. Any wants or needs the board of directors have, will first have to be reported to the vice president, who will then escalate the report to the CEO.


The Departments

Intelligence Department
[Image: unknown.png?width=835&height=470]
"So uh... did you read the report once again?"
"Man, I'm so tired"
"Je n'en ai rien à faire. Read it again and make sure is all correct..."
—A casual day in the Intelligence Department.

The intelligence department is a hectic department, with intelligence agents working like no tomorrow, and the intelligence director, supervising every activity. Papers are strewn over tables, chairs are left jutting halfway out of their desks, the smell of coffee and landlaughter hanging over the room as its occupants work underneath the amber glow of the lights overhead.

The following roles work in this department:

Intelligence Director - Manages the intelligence department and associated personnel.

Intelligence Officer - Coordinate with field agents and set priorities for them. Document intelligence gathered from field agents.

Field Agent - Travel to various continents. Gather intelligence pertaining to B.D.P sightings, monsters, caravan routes, the economy, politics, and other areas that are worth looking into. Information is of value to someone, somewhere, and as long as that holds true, money can be made using the information learned.

Security Department
[Image: unknown.png?width=1200&height=465]
"Hey Lafayette, how did the operation in Gold go?"
"Targets were neutralized, Sir. No drawbacks whatsoever."
"Magnifique. Send the pictures to the nerds at the Intelligence Department."

The security department is instantly recognizable by its hallways, which have a single streak of red running along both the left and right walls, leading to other areas of the department. It is here where the corporation's lawyers put pen to paper in their offices, to make sure the corporation isn't sued for a field agent's mistake on the field. The quartermaster can also be found here, supplying equipment to Grimwatch personnel.


The locker room is where the armed members of the security department change into their uniforms and prepare for the day's shift. There is also a break room for security staff. A special cache of firearms are kept safe within the security department's armory, behind a locked and booby-trapped metallic door. Only the security director can lift the lock-down on the door. Attempts made to brute force the door won't end well.

The following roles work in this department:

Security Director - Manage the security department and associated personnel.

Grimwatch Black Ops forces  - Bend to the corporation's will and become its sword. Respond to situations the corporation deems too risky for other personnel to handle.

Grimwatch Security Team - Keep Grimwatch's HQ in Chaturanga safe. Divided into two types of guards: Inner perimeter and outer perimeter guards.

Grimwatch Mercenary - As a trained mercenary, work on contracts Grimwatch was hired for by travelling out to the various continents where needed. Grimwatch Mercenaries are the corporation's guns-for-hire that can be contracted by people.


Arcane Department
[Image: unknown.png?width=837&height=470]

"Audi nos, carissimus pater!"
—Rumors of a chant that was heard by an agent in the lower levels of the Grimwatch Tower.


Deep below the Tower lies the Arcane department. It is a massive network of labs and workshops kept in pristine condition. The Acolytes and Sorcerers work in unison in order to research new things in the arcane world. The inquisitor, head of this department, is very private and demanding with his research.


There are labs for the Sorcerers and Acolytes, and workshops for the Engineers. Unlike the rest of the other departments, the people here are very kept to themselves, almost eerie.

The following roles work in this department:

Inquisitor - Manage the arcane department and associated personnel

Sorcerer - Arcane researcher with expert knowledge of magic and its uses

Acolyte - Initiate in the mysteries of the arcane, assist Sorcerers until the ritual of progression comes.

Engineer - Repair equipment, work with a researcher who holds a similar area of interest, construct mechanations with permission from the chataran government.



Treasury Department

[Image: unknown.png]
"To be successful, you need two things: Murai and connections. And managing the former is my forte. Which coincidentally makes me good at getting the latter."

—Terratus, Treasury Director.

At the top of the Grimwatch tower along with the Administration, lies the Treasury Department. The offices are kept pristine as well of the furniture. Members of said department are always busy keeping track of the corporation's funds and expenses.... Its director makes sure of it.


Bundles of papers with complex mathematical formulas are seen on the desks, sharp gazes follow you around as if you have invaded a sacred sanctum. Workers here keep their nose buried under the routine of calculating murai flow. The environment, in spite of being silent, is pretty efficient and cold

The following roles work in this department:

Treasury Director - Manage the treasury department and associated personnel

Economist - Study the production and distribution of resources/murai, goods, and services by collecting and analyzing data, researching trends, and evaluating economic issues.

Accountant - Record transactions, compile and analyze data, perform audits, assist with budgets and financial forecasting, compute taxes and so on...



OOC


Hello~!  I decided to create this guild as an outlet for your characters that fits the typical stereotype for a researcher, agent, and or mercenary. The goal of this organization is to research matters of the arcane and collect data on various topics. If you feel that you would like to join, why not check our discord?

I took inspiration from another post I once saw, and it led me to creating this. Hope you guys like it, we have events planned for the future~!


https://discord.gg/KyReHGuZha

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Sigrogana Legend 2 Discord