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Mastery of STR Crit
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can couloir not be affect...
Forum: Quality-of-Life (QoL)
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Today, 02:28 AM
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Bows
Forum: Balance Fu
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Today, 12:01 AM
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The Economy and You
Forum: Suggestions
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Yesterday, 11:11 PM
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Flash of Light
Forum: Balance Fu
Last Post: pilcrow
09-24-2025, 08:13 PM
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New Weapon: Kelsoaker!
Forum: Suggestions
Last Post: AkaInuHime
09-24-2025, 07:57 PM
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SL2 Version 3.03
Forum: Announcements
Last Post: Neus
09-24-2025, 07:17 PM
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Chimera Hit
Forum: Balance Fu
Last Post: Poruku
09-23-2025, 08:28 PM
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Himari Izumi: Special Wea...
Forum: Approved Characters
Last Post: CuteYellowCrabby
09-23-2025, 01:35 PM
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[v3.03c] Summon Drizzle
Forum: Bug Reports
Last Post: Autumn
09-23-2025, 09:50 AM
» Replies: 1
» Views: 576
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Speed up cyclone spear animation |
Posted by: Poruku - 04-06-2022, 02:40 PM - Forum: Quality-of-Life (QoL)
- No Replies
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It takes way too long for a skill you can spam, kind of the same problem as heaven kick. I'd say just make the spear move twice as fast and make the cyclone appear during the damage portion instead of delaying damage until it's over
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Lantern Bearer QoL and SP adjustments |
Posted by: Autumn - 04-06-2022, 07:46 AM - Forum: Balance Fu
- Replies (8)
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This is technically balance fu even though I think this more as a larger QoL buff to the class, I think its in a very decently strong position, but its age shows, skill slots limit how much you can use from this class effectively so I'd like to just propose that its SP costs be readjusted to allow more flames to be picked up, given that Gentle Embers exists to help prevent certain statuses.
![[Image: hYGwQqR.png]](https://i.imgur.com/hYGwQqR.png)
This class has a TON of SP to spend, especially on skills that are considered essential to the integral enjoyment of the class.
At the very least, the core of Lantern Bearer should all be cheaper to afford, to allow for more flexible options like Skyhigh and Guiding Light in rarer scenarios where they are called for. For that I believe that all the SP costs should change, without touching the scalings:
-Mainline lantern spells (Rebia/Quetal/Typhur etc.), focused beam and Skyhigh should all have a max SP cost of 3. (Frees up roughly 6-8 SP per build)
-Eternal Flame max 1SP now, it is core to the enjoyment of this class, not actually that strong of a passive. (Frees up 4SP if this was maxed out)
QoL Buffs:
-Eternal Flame no longer has a main class restriction on the aura.
-Focused beam gains Railgan beam animation, color changes depending on flame invoked.
Thanks for consideration.
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I HATE BONDER I HATE BONDER |
Posted by: FatherCrixius - 04-06-2022, 03:12 AM - Forum: Balance Fu
- Replies (14)
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I am of the opinion Fuck bonder.
In my opinion, Bonder wins fights on the grounds that it's a better version of whatever it is it's fighting.
Youkai Balance
>Ascended
>DW
Shared Pain Cheese
>Corner Seiryuu
>10 Movement Kiting
>DW
Shared Joy Cheese
>BON GH
Statballing
>Fight as one
>Synchro Summon
>Daisengan Cheese
Reswalling
>DW SP
>Two Souls Beyond
Conduct Skill Cheese
>Spirits
Damage AMP
>Hell Above
Kiting
>Pinball Strike
>Shift Dimension
>Global Damage
>Sangum Ruinam
>Momentum Economy
Looking at ascended youkai as being distinct from the best youkai using class in the game feels objectively wrong. These things have one weakness, two of them at least, have no prospects of hitting anyone with evade, otherwise they're a statblock with HP and numbers comparable to players at a BASE level. A daisengen seiryuu has what, Eight to stats, furthered to fourteen if benefiting from synchro summon. In addition to 60 Damage to all people on the field / turn that ignores elemental resistance and m.armour. It also has a Six tile pull for 3m that does fuck off damage and applies LV30 Hunted. This is a seiryuu with no Non-Bonder stat bonuses.
![[Image: unknown.png]](https://cdn.discordapp.com/attachments/436182418165202956/961029469265592400/unknown.png)
And this is the unspirited damage said seiryuu dishes out / round.
![[Image: unknown.png]](https://cdn.discordapp.com/attachments/436182418165202956/961029877312663572/unknown.png)
![[Image: unknown.png]](https://cdn.discordapp.com/attachments/436182418165202956/961029851370901534/unknown.png)
It is completely 0 Commitment from me, and is solely countered by evade. With a spirit, this youkai will put out 242 x 2 + 387 Raw Conducts for 5 FP + Youkai maintenance. This is numbers creep. Parted Pain is virtually free. These stat boosts are entirely passive, and grant me a 400 Damage 3m 5FP skill in exchange for one spirit.
Suzaku is not as numerically fucked, but still unbalanced as shit. It benefits from all but daisengen, and ignores evasion with a +60 base hit and a free revive.
Byakko is more global damage with minimal upkeep, kept in place by it's Low fp pool, with a huge +14 Str buff for conduct cheese on it's roar. It lacks the overwhelming versatility of seiryuu though.
DW
Another fucky youkai here. DW bonded with shared pain is, while counterable, utmost cheese. Offering 75% DR to slash / pierce / blunt through shared pain, and a free resistance proc. Summoning removes your excorcism weakness too, provided you aren't running spirits, as does killing it, allowing you to straight up negate it's main weakness by toggling SP vs Excorcising non S/P/B weapon types. It's also a free silence with semi-reasonable inflict in a pinch.
Shared Pain Cheese
Corner Seiryuu from time immemorial offers it's 60 static damage with 5 movement / 3m kiting ability. There isn't much to say other than this is why everyone hates Shared Pain.
Statballing
Bonder has potentially the most statbuffs in the game, greater than even priest. Fight as one offers 20 Hit / Crit / Evade / C.E, Symbol of faith is +3 Wil + 3Fai, Synchro summon is +6 to all on ANY Summon, not limited to bonded youkai, allowing for a corny player to install Seiryuu + Summon an ascended but unbonded Suzaku / Byakko to benefit from all of the above buffs, installs passive +1 to all, and daisengan. Seiryuu then offers a casual 5 Defense and ten critical evade.
Shared Joy Cheese
Shared Joy on a youkai such as Seiryuu is completely fucked. A high max HP player with Malmelo / PR High can heal a youkai for 500+, such as on a bon gho - My personal example. Priests detailed care is also a fucked interaction; Youkai benefit too much from players healing themselves, in a way that makes even GS priest blushed.
Reswalling
Resistance Walling is one of the most cancerous shit that Bonder has. Resistance walling mitigates damage dealt to you through shared pain, as does armour stacking, and cucks momentum if either of you are hit. Immunity through the Daisengan dragons installed is another option, but requires valuable youkai slots. Having 40% Fire resistance and watching your 'Weak to magic Seiryuu' get hit by a sear for 550 damage, mitigated to 165 through shared pain-- Of which you take 90 because of ele resistance and magic armour is more than a little bit scuffed, and mitigates a lot of weaknesses shared pain holds.
Damage Amp
Bonder overly benefits from damage amplification and high single hit damage -- Parted pain amplifying youkai damage and Hell above offering a free 10% akashic ontop of that. A class that exists with a free momentum economy + FREE Damage from Summoning does not NEED percentile bonuses. I understand it was done to create a sense of synergy within, but this is math. It does not alter ones playstyle, just amplifies the mechanical.
Kiting
On top of youkai having 5 movement to double-move away from you, Pinball strike + Shift dimension + Conducts allow youkai to fucking book it, and summoners to mitigate a shit tonne of potential damage. This is only exaggerated by the youkai global / dot damage and shared pain, though I do believe it ought to be nerfed when option like Phase python should have a niche.
In summary, Bonder feels to be the sum total of three or four classes. Four classes worth of statboosts, with minimum commitment, with two kiting / Mobility skills on Pinball and Shift dimension, Free damage with Free DR, and Up to three youkais passives.
As to not throw a list of problems with no solutions
- Shared Pain's damage type should be Akashic, armour ignoring.
- In addition to a range-based Shared pain DR nerf.
- Individual Youkai nerfs-- Seiryuu's pull effect / range and global damage to only take place if Seiryuu has used Hunters wind the previous turn.
- Diminished Stat boosts -- Fight as one can stay-- As for it's full effect one must be close to their youkai, But synchro Summon / Daisengan / Youkai stat boosts across the board ought to be nerfed.
- Synchro Summon should be applied to Bonded Summons only.
- Remove the damage amplification on Parted Pain.
- Reduce Pinball Strikes Max KB by 2, increased to five on a crit.
Any thoughts on this would be appreciated, as I stopped wanting to write this about halfway through.
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Toggle for Sneaky Talent |
Posted by: Moku203 - 04-05-2022, 07:44 PM - Forum: Quality-of-Life (QoL)
- Replies (1)
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A simple request that is really nothing more than QoL but I suggest we have the ability to toggle Sneaky somehow if possible, that way you can still get the talent if you actually want it. but can show your gear if you want to as well.
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Solar LAME! |
Posted by: Ace - 04-04-2022, 07:31 AM - Forum: Suggestions
- Replies (7)
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I'd like to suggest a buff to the Curate Spear Skill: Solar Lance
Currently (and I'm not trying to be overdramatic either), I can say that I've never in all my time memeing and getting flexed on in the arena have seen the skill used, which makes sense.
Reason:
It pretty much pales in comparison to just about everything else the class has to offer.
It's too much of a task to truly integrate str[Fire atk] into Curate and its subclasses because it doesn't offer anything [besides a LB spell] to do with it. Of course, light damage activates the explosion as well but...The explosion is fire atk so it still isn't very useful.
So my answer you ask??
I'd like to suggest it be given elemental impacts. This would give it some flexibility and make it a bit more appealing to builds looking for an extra skill.
To be a bit more specific on the impacts I was thinking something along the lines of how Thousand Stab's scaling change does sorta.
Suggested Change:
Each Impact would change the explosion activation as well as its damage to: 100% Atk of each respective element
Impacts:
Fire: Creates Cinder Tiles
Ice: Creates Ice Tiles
Earth: Creates Pillaged Tiles [Likely of low duration] | Ik earth impact plilaged tiles are iffy but I thought it was cool vs the usual rank *2 damage increase. Either would honestly be fine though.
Wind: Creates Airshaft Tiles
Lightning: May Lightning Critical
It'd default to Light explosion damage with light shafts after the explosion in a diamond.
--------------
We must push the Lightning Rod Agenda...
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Malza - Salamandra Spear |
Posted by: Poruku - 04-02-2022, 07:39 AM - Forum: Approved Characters
- Replies (3)
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Applicable BYOND Key - KayranAlchemy
Character Name - Malza (Hellfire Rebel)
Request Type - Special Item (weapon)
Request Details -
![[Image: c60757c172d16880dfc48726b197d424.png]](https://i.gyazo.com/c60757c172d16880dfc48726b197d424.png)
A vile hybrid between an undead and a salamandra, this haunted spear is a powerful magic weapon, intended to be used by a pyromancer. Though it has no conscience or soul, it does have a murderous will akin to an undead, capable of assisting the wielder in combat in three ways:
- On command (or when it wants to), the weapon's edges spew magma that rapidly explodes. It requires skill in pyromancy to turn this into a powerful attack by feeding focus through it.
- The weapon redirects itself to hit vital areas, even if the user is slow and would have otherwise missed. (cool lore explanation for Plisfa's Masochism!)
- Facilitates the casting of curses.
The weapon has the following drawbacks:
- Has a charming effect on the user, making them prone to wanting to keep the cursed item.
- Whispers laments into the wielder's mind at random moments. "Free me... Kill them..." The usual trappings.
- Generally affects the sanity of the user negatively by its mere influence. (Basically up to interpretation but it's eldritch in concept)
- Makes the user more dependent on its power, thus weaker when not using it, until what was lost is re-learned.
- Slowly drains the user's focus and vitality over time, sustaining and empowering itself. This can shorten one's lifespan and weaken them, though it may not be noticeable while the weapon is still in their possession.
- The spear must breathe and eat! Without air or food (someone to leech off of) for a long time, it may wither away and die.
This item would not provide any specific advantage in a roleplay situation aside from being a powerful weapon, as it cannot communicate aside from lamentations whispered to the wielder, nor can it act independently. It has no intelligence and does not do anything you couldn't do with a Magical Moon spear. However, this weapon represents a large portion of Malza's power ICly, as he is normally quite slow in combat and not very good at properly utilizing his focus.
Reason why you are making this request (if applicable) -
I'd like to add this interesting layer to Malza's backstory, because it highlights the contradictions in his worldview while also creatively backing up his mechanical use of evasion ignoring abilities and it also provides a lot of opportunities for deep rp on morals and ideology, and can even lead to fun(ny) rp.
Overall, I think it would be a very cool example of the negative effects of wanton necromancy, and could even be an interesting plot point. For instance, if Malza lost the weapon, he would become significantly weaker. And if someone else were to acquire it, then they could roleplay all the side-effects and the moral implications! One could even seek to obtain it to study it, etc.
Roleplay & Lore supporting your request -
Result of a vile experiment, the Blood Moon is a spear made of dragon's bones, infused with the blood of nairyf and the blood of a wyvern. By using a weapon possession ritual, a black spirit was affixed into the weapon. Then, a process similar to Salamandra creation was performed, but instead of a soul being born, the black spirit took control of this new "body". It is essentially a salamandra without a soul, a "mostly" successful attempt at creating a powerful weapon. However, it failed in a major way: it was originally supposed to invade the user's mind much more thoroughly, sapping them of all will to oppose their master. This did not work.
The weapon was crafted by a human necromancer, and was intended to be used by Malza, a newly created Salamandra. He was meant to use that weapon to serve the necromancer in a more docile manner. However, Malza's creator vastly underestimated both his rebellious nature and the weapon's power, resulting in a swift death to the Salamandra's hands. (That part may be a bit cliché but I swear the char is more complex )
Lore from the .txt and the second wiki
- It is possible to possess weapons using a ritual, creating a haunted weapon. Such weapons have a drawback, but are rendered more powerful.
- Hexers are capable of stirring up dead spirits with a certain hatred for the living, thus it would be possible for a hexer to find an appropriate spirit that seeks violence.
- Using a dead body to create an amalgama would result in an "undead monster". Considering this haunted weapon is a result of necromancy upon a spear of dragon remains, one could argue that it is essentially a mindless undead, much like Cladis Mortem Null. A non-living creature with a hatred for the living, poised to serve a master (its wielder).
- Since a salamandra is created by infusing a "homonculus shell" with two kinds of blood, it would be reasonable to assume you could create some form of monstrosity by performing the same procedure on a weapon instead of a humanoid "shell". As mentioned in the amalgama section, fusing a soul to a corpse (dragon remains) instead of an artificial creature would result in an undead monster.
- Homonculi can survive by eating other forms of food (in this case, focus and vitality)
For these reasons, I believe it is safe to assume attempting to affix a black spirit to a weapon made of bones and using the Salamandra creation method on it would create the vile, eldritch thing I have described above.
I'm of course open to modifications to the lore and such, and I know it is opening up a can of worms, but I hope we can reach a conclusion because my goal with this application is simply to create an interesting element of the world while supporting my character's themes!
Thanks for reading yet another one of my long posts [url=https://emojipedia.org/folded-hands/][/url]?
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Fortunite is blatantly overpowered |
Posted by: Poruku - 03-31-2022, 04:37 PM - Forum: Balance Fu
- Replies (6)
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It's no secret that the fortunite magic stone is not only the most powerful stone, but also one of the most broken things in the game.
With one momentum, you can negate 60% of incoming damage until your next turn, plus avoiding all on-hits, inflictions, or other such effects. The only cost is a stone. This effect allows many builds, especially non-evade/non-fleur builds, to essentially extend a fight by one turn on demand, giving them a massive advantage.
The only reason this item doesn't dominate the "meta" is people don't want to use something so broken. It's widely considered unethical, and not really worth using in pve since it takes some effort to make them.
Fortunite (and the corresponding staff) requires a nerf. I'm honestly surprised it isn't being discussed on the forums.
Suggestion:
- Increase the momentum cost to 3 or 4
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Salamandra Flame Art: Explosion (please include the warriors.) |
Posted by: SpaceShibe - 03-31-2022, 12:46 PM - Forum: Balance Fu
- Replies (14)
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With how long Salamandras have been out now, could we have something like a trait or toggle or something that turns their Flame Art: Explosion apply to Physical damage instead of Magical damage? Or include Physical Fire damage too.
The reason for it is just me thinking it'd give Salamandras a lot of build creativity with their fire. Instead of the entire Salamandra race being forced to play mages to even think of doing something as fun as seeing explosions everywhere.
I guess you could raise the amount of fire damage needed for it to proc, like 75 instead of 50, or 100 instead of 50, but I don't think that matters much considering Magical Fire damage goes much higher than Physical Fire damage usually does.
tldr: Include physical damage to Salamandra Flame Art: Explosion for fun and more variety in the builds we see in them pls and ty.
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[v.2.54b] Sync-mind? I barely know her! |
Posted by: JamOfBoy - 03-30-2022, 02:46 PM - Forum: Bug Reports
- Replies (2)
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Bonus stats granted by youkai passives are ONLY updating and applying AFTER the progenitor youkai has been installed; Seal of the West only grants +2 STR after installing Byakko.
The passive will not be "checked" again thereafter, except if you release the youkai - you can move Byakko to the bottom of your youkai list, it's name red to denote it being unused, and you will still have +2 STR.
This is not how Sync-mind used to function - upon contracting the youkai your stats would be updated accordingly.
Here's proof:
The test subject is a Chimera who counts as a Dragon race, and the method of testing in this instance will be Daisengan, as it should apply to the subject at all times if the criteria are met. They originally had Daisengan active, so I released Haku and recontracted them.
![[Image: udNKXIv.png]](https://i.imgur.com/udNKXIv.png)
Stats without Daisengan ^
![[Image: S20tFCE.png]](https://i.imgur.com/S20tFCE.png)
Yet Haku is contracted! Guh!
Me and my friend had been testing this thoroughly already at this point, so at first I sought to eliminate the possibility that any install would refresh all youkai evoke passives. Here I tested installing Terrasque, who was already giving me +2 DEF and +5 Evade, to see if they would also nudge Daisengan into activation.
![[Image: Ju5P2FV.png]](https://i.imgur.com/Ju5P2FV.png)
Prior to installing. ^
![[Image: mh7GINv.png]](https://i.imgur.com/mh7GINv.png)
Installed. Stats have jumped around only due to being made a Mystic race - the stats to keep an eye on here are APT and to a lesser extent SAN. APT went up by one due to Install's +1-to-everything increase. If Daisengan were to activate, we'd be looking at 47 unscaled APT - we are not.
So I tried again with Haku in the top 3 in my list! There was no change - no Daisengan. I then tried to install Haku:
![[Image: hkFGIoG.png]](https://i.imgur.com/hkFGIoG.png)
And Daisengan suddenly activates. From 43 APT to 47 - +3 from Daisengan, and +1 from installing. I waited for the install to run out, and...
![[Image: e41xGn0.png]](https://i.imgur.com/e41xGn0.png)
Daisengan is now active at all times, as it should be. The oddities regarding WIL in the above screenshots are due to equipment.
I'm going to go re-level my Haku, thank you.
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