Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 836
» Latest member: Foxtrot
» Forum threads: 11,784
» Forum posts: 58,653

Full Statistics

Online Users
There are currently 286 online users.
» 0 Member(s) | 284 Guest(s)
Bing, Google

Latest Threads
Kameron8
Post-Server Reboot Login ...

Forum: Quality-of-Life (QoL)
Last Post: Kameron8
Yesterday, 08:20 PM
» Replies: 0
» Views: 84
Ray2064
Mastery of STR Crit

Forum: Balance Fu
Last Post: Ray2064
Yesterday, 04:59 PM
» Replies: 2
» Views: 288
Fern
can couloir not be affect...

Forum: Quality-of-Life (QoL)
Last Post: Fern
Yesterday, 02:28 AM
» Replies: 0
» Views: 143
Autumn
Bows

Forum: Balance Fu
Last Post: Autumn
Yesterday, 12:01 AM
» Replies: 19
» Views: 1,698
Trexmaster
The Economy and You

Forum: Suggestions
Last Post: Trexmaster
09-25-2025, 11:11 PM
» Replies: 6
» Views: 1,563
pilcrow
Flash of Light

Forum: Balance Fu
Last Post: pilcrow
09-24-2025, 08:13 PM
» Replies: 0
» Views: 242
AkaInuHime
New Weapon: Kelsoaker!

Forum: Suggestions
Last Post: AkaInuHime
09-24-2025, 07:57 PM
» Replies: 0
» Views: 198
Neus
SL2 Version 3.03

Forum: Announcements
Last Post: Neus
09-24-2025, 07:17 PM
» Replies: 0
» Views: 175
Poruku
Chimera Hit

Forum: Balance Fu
Last Post: Poruku
09-23-2025, 08:28 PM
» Replies: 3
» Views: 399
CuteYellowCrabby
Himari Izumi: Special Wea...

Forum: Approved Characters
Last Post: CuteYellowCrabby
09-23-2025, 01:35 PM
» Replies: 1
» Views: 640

 
  [v.2.54] I Leave Myself Alone
Posted by: Blissey - 11-17-2021, 06:30 PM - Forum: Bug Reports - No Replies

You can leave your own party (while you alone are in it with no one else at all) as of the new update (not sure if it was a bug before). This seems to do absolutely nothing at all and it doesn't seem to be detrimental to anything, but I figured I'd report it just in case.

Print this item

  [V2.54] HUD too BIG
Posted by: Pyro - 11-17-2021, 01:33 AM - Forum: Bug Reports - Replies (1)

Despite having four party members, I can only see two of them on my HUD.

[Image: vFdatJT.png]

[Image: z5fBGP1.png]

Screen size: 2560 x 1440
HUD Scaling: 165%

Print this item

  [V.2.54] Buffs Not Appearing Under New HP/FP Bar
Posted by: Blissey - 11-16-2021, 11:13 PM - Forum: Bug Reports - Replies (6)

I didn't have a fun name.

Certain passive, out-of-combat buffs don't seem to appear under the new HP/FP bar. I don't know if this is an oversight, graphical glitch, or bug, but resetting the buffs (in this specific case, Mercala Prayer Buff and Hikari's Blessing) doesn't showcase the icons at all. 

Steps to replicate:
1. Pray to Mercala
2. Pray to Hikari (with Murai, because Murai is evil, so give it all to her)
3. Notice that neither buff appears below the new status bars.

To note, they do appear in the actual Check Party Status window(s), and they do still work.

Print this item

  [v.2.54] HUD-b-gonen't!
Posted by: Snake - 11-16-2021, 10:15 PM - Forum: Bug Reports - No Replies

Holding down the HUD hiding button (Delete) does nothing in the following scenarios:

- When WASD Mode is active, outside of battles.

Credits to a certain Green Militant for helping me test! We tried a few scenarios but it seems the only glitch is what is mentioned above. Everything else works just fine.

Print this item

  Unagile Protection
Posted by: InsainArcaneBirdbrain - 11-16-2021, 05:41 PM - Forum: Balance Fu - Replies (1)

The Main Class exclusive skill Agile Protection for Ranger in its GR2 iteration is...   frankly pretty bleh, at least as far as MC skills go. For reference, here's what it does currently:

[Image: unknown.png]

Back in GR1, this used to give 30 crit eva and bonus evasion eva at max rank, and it had a niche as far as light armors went. Now, it's hardly relevant for two reasons. The first is the fact most dodgy Rangers would still prefer running an unarmored torso since glance/evade does the same job as crit eva in denying crit momentum (albeit in a different way). The other issue I see with this is the fact that +15 crit eva as a 3 point MC passive is pretty terrible when you consider BK gets +24 crit eva passively, with no MC restriction. Most rangers don't even MC in the first place since they rather have duelist and other class's MC skills, and even if they do, they still don't often grab Agile Protection since it eats into their already tight skill points.

I have three possible ideas that could help work around this problem, two of which keeps it to just a crit eva passive. The first idea is to bump up the crit eva bonus back up to 30 at max rank, and keep it a MC exclusive. The other simple solution that could work is to keep the skill as in in value, but remove the MC requirement (And maybe bump the crit eva to 6 per rank?).

This last idea is a bit more experimental, but would put Ranger as a stronger non-destiny MC position rather than be relegated to sub. The idea involves giving back evade in some capacity to Agile Protection, but perhaps base eva akin to the Rogue +5 passive. If it's around the same base bonus value as that, I don't see it as being too strong since it can't be stacked with the Rogue's, and it's MC locked onto Ranger meaning you lose a lot of value by not having fleur, install, etc. It'd also help reinforce the idea that Ranger is the "Light Armor" class in that they get bonuses for using it like BK does with heavy. Numbers are up for debate, but 2 base eva and 5 crit eva per rank sounds fair enough (For 6 base eva and 15 crit eva at max rank).

Print this item

  [2.53] Elemental Force Priority
Posted by: Entropy - 11-15-2021, 09:43 PM - Forum: Bug Reports - Replies (2)

Equipping an elemental badge alongside an Elemental Force causes the Force of Fire/Ice/Thunder/Wind buff to not function correctly.

You get the elemental boost buff that gives +10 elemental attack, but the enchantment doesn't apply to your character at all, meaning you default to your Badge's element instead of swapping to the other element for a turn like you should.

Steps to Replicate:

1. Equip an elemental force and an elemental badge at the same time.

2. Use the Force skill

3. Realize you're still using your badge's element because you never got the nerhaven buff you wanted.

Print this item

  Snakemail (Snakescale, but Metal)
Posted by: Snake - 11-15-2021, 04:09 PM - Forum: Suggestions - No Replies

A very short request. Could we have the option to refine Snakescale into Snakemail/Snakethread through the smelting system?

I'd envision no changes, just the accessibility of that cloth material, but for metals.

Print this item

  Touhou is not fun to play anymore (Glancing Blows feedback thread)
Posted by: Snake - 11-14-2021, 11:19 PM - Forum: Balance Fu - Replies (17)

Glancing Blows need to go back to its former glory in terms of its decisive factor, but not to the same overbearing form that it was. None of that.

While the fix makes it so the Hit displayed is accurate, it made the purpose behind Glancing Blows kind of worthless (which was to forgive a dodge for not dodging, and reward an attacker for almost hitting). So I'd like to disregard the changes to Glancing Blows, and request experimenting how the mechanic will do if it behaves like this:

Proposition #1:
- Glancing Blows will happen regardless of the first hit check or not.
- Glancing Blows's damage reduction is only 30% or 40%, instead of 60%.

Proposition #2:
- Glancing Blows will happen regardless of the first hit check or not.
- 5 roll checks are made. Depending on the amount of hits or misses, the Glancing Blow's effectiveness will fluctuate.
>> 0 Hits = Full Evasion.
>> 1 Hit = 90% damage reduction. Nullifies on-hit effects.
>> 2 Hits = 80% damage reduction. Nullifies on-hit effects.
>> 3 Hits = 40% damage reduction only.
>> 4 Hits = 20% damage reduction only.
>> 5 Hits = No Glancing Blows.
- Multi-hitting effects, such as Gun attacks, Fist attacks, Rapid Kick, Regenshauer, etc. will ignore Glancing Blows.

Print this item

  Unban Request (Discord Related)
Posted by: Cogster - 11-14-2021, 07:27 PM - Forum: Unban Requests - Replies (1)

Hello! It seems that recently my account got compromised by some form of trojan virus. I've dealt with it quickly but I was banned from the Discord Server.

I don't think I need to add my in game keys for this.

Reason I was banned... Probably because I was sending phishing links when I got hacked.

I don't know how long I've been banned.

No idea who banned me.

I'd love to be unbanned because I really enjoy this game and the discord server is an important place for me. I've recovered my account and set up extr security precautions.

Print this item

  Seras Yorhlyn - Nightmare Possession
Posted by: Snake - 11-13-2021, 10:59 PM - Forum: Approved Characters - Replies (1)

Applicable BYOND Key - Catgirl Kunai

Character Name - Seras Yorhlyn

Request Type - Unique interpretations of game concepts + Character abilities or powers not provided to them by their race



Request Details -  This one is brief. Something tied to the character's backstory that should be an open issue with the Church and not a private matter for the ones who have looked into the 'issue' of 'a certain Kaelensia who houses Nightmare'.

An act of Sorcery in the middle of one expedition had a malevolent entity get bound to Seras's soul in a symbiotic pact. So neither can get rid of each other, and such is one of the goals of the Kaelensia lady, to get rid of it without dying, and hopefully once and for all.

I envision this to be but a mere roleplay hook and likely a thing for future player-driven events, and nothing else.

Roleplay-wise:
  • There should be bouts of emotional distress during Red Iahsus at night time in particular, or very late at night.
  • If Nightmare (somehow?) assumes control, it would just drive the Grimalkin to act like a mindless beast until they are clonked out or calmed through the use of Mercana, or if it corrodes another person's dreams to feed on it (by promptu turning it into a nightmare).
  • Sleeping around someone who is also sleeping makes both the Grimalkin and the people in a room range will be afflicted by horrible nightmares. This works to appease the entity, and is not a constant. It depends on how 'full' Nightmare is.
  • The entity grants the ability to perform Spirit Eating, but this ritual does not benefit Seras in any shape or form, it merely appeases the monster and makes it less active and easier to be controlled.
  • Nightmare openly and visibly hides onto the Grimalkin's projected shadow, and cannot escape it as much as it wishes. So from time to time, random 'yellow eyes' tend to open, look around and close. It cannot assume control unless the host is one-hundred percent mentally fragile, and their willpower is broken.

Mechanically:
  • I don't envision any direct mechanical boons. At most, it's an excuse to be able to use Hexer for the hell of it. Most of what it would do can already be interpreted from the class itself. Rousing bad things, absorbing souls, el sadismo, etc.

Limitations:
  • Mercalan magic seems to be very effective to completely turn this entity inert, so does Light magic and Nature magic to an extension. Calming songs, lullabys, and positive emotions too.
  • Nightmare can be further drawn out by the opposite. Huggessoan magic tends to make it easier for the entity to assume control, and in worst cases, even let out a 'bit' of it to infect other people unintentionally. This 'bit' of Nightmare can be cured by any forms of healing, but if left untreated, can blossom into a similar case to Seras. (inwhichthenI'llaskthemtoapplyforitthemselves)



Reason why you are making this request (if applicable) - I find this a nice roleplay hook. It will be solvable, so the idea of this being permanent with the character is off the chart, for this is what motivates them to seek for a cure.



Roleplay & Lore supporting your request -

Lore-wise we have plenty of gaps that could allow the creation of a monster like that. The fusion of sorcery and necromancy manifested things known as 'Souls Tainted by Darkness', so I envision Nightmare being something like that, but not exactly souls, an entity of its own that is a ghost-type. Or perhaps even a Youkai that got summoned 'wrong' to this realm, and have been defiled by dark magics. Cursed Blood gives a hint that 'sorcery' involves a lot of things that a person cannot fathom normally, and that is the root of this problem. Assuming this to be either a rare Ghost-type monster (given Pale Lauders do work in the whole 'infection' deal), or a Youkai based on the Legion demon (given some of these are directly inspired by demons), this unique entity could be conceived through the misuse of sorcery, and so was the reason all began.

The 'roleplay' behind this, as is in the backstory, is the Grimalkin interrupting those vile rituals after investigating a village in Kysei that was suffering from low productivity and complaints of horrid nightmares. Case by case. The party of four adventured and found the culprit, and in their attempt to stop the Sorcerer, something wrong did not go right and the martyr of a catgirl took the brunt onto herself to save her allies. In the end they managed to destroy the only Sorcerer who had the knowledge of producing this monster, the whole place of the deed and confiscated everything else vile to deliver away to the Church's safe hands.

And since then, she's been cursed by this entity that constantly tempts her to release it on someone else. Something she will likely never do as long as she stays determined in this act of selflessness (unless everything goes wrong one day).

TL;DR

Quote:Requesting a monster to be made for the sake of this small RP Hook, stretching the possibilities Sorcery and witchcraft can reach.

By itself, without 'SL2 lore/logic influence', I envision 'Nightmare' as a monster that hops from body to body, chewing on dreams until it is strong enough to manifest physically, but currently unable to 'hop off' due to its current host being a Priest attuned to Light.

It was a weapon used by some Sorcerer to sabotage a village and get more 'subjects'. Which Seras and 3 more went to slap their shit off after investigating.

So in the middle of the final bout, Sorcerer releases the incomplete version of Nightmare and Seras does ye olde retardo and jumps infront of everyone.

Left there coughing black goo for a while while the party wiped the sorcerer.

Once fight was over the symptoms subsided, they broke the hideout and every ingredient used was ground, and the relics taken to the church. BUT

It didn't end there, now we have catgirl mom infected by the evil thingy that can't be killed by conventional means or else she also dies, so there's been a lot of research and theorycrafting on how to fix it, by yours truly.

So basically it's a RP hook with two future endings.

Ending A - they get rid of nightmare without killing the cat and this all is history, hooray

Ending B - this is used by eventmins for eeeevilllll, given its capability of spilling and spreading when mishandled by outside parties

As usual, I'm always open for discussion about it, so if there are any concerns or questions for clarification, please hit me up ASAP in Discord. I'm pretty sure you all already know it so yeah.

Print this item

Sigrogana Legend 2 Discord