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  Bear Trap size & damage suggestions
Posted by: Tanasinn - 09-25-2021, 06:33 AM - Forum: Suggestions - No Replies

Bear Traps are a complete pain in the ass to reset/recollect due to their clickbox only being the exact pixels that make them up. Could we maybe get that expanded?

They're also really difficult to pick up from under remains, but I don't mind that too much as a consequence of using them.

Also, miniboss/special enemies (Anti-race suffixes, god suffixes, miniboss prefixes) have their health reset after spawning so their altered stats don't mess up their health totals, but this makes bear traps often ineffective in higher level dungeons, and during red Iahsus to a degree. Is there any chance to have this interaction changed?

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  Hello
Posted by: Sawrock - 09-25-2021, 05:54 AM - Forum: Fruity Rumpus General - Replies (23)

Sometimes just posting threads for the heck of it is great.

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  turkey kaelnesiae
Posted by: Sawrock - 09-25-2021, 05:54 AM - Forum: Suggestions - No Replies

racial buff: san gives +1 VIT per san. if you ever lose a fight your character is deleted an the winner gets a thanks. giving meal

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  Black Knight Skills Suggestion
Posted by: Sawrock - 09-25-2021, 05:53 AM - Forum: Suggestions - Replies (1)

Toggle skill that removes your crit damage when you crit but adds Guard. Level 1? Level 3?

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  gun that does
Posted by: Sawrock - 09-25-2021, 05:52 AM - Forum: Suggestions - No Replies

damage type according to your elemental starsign. if no starsign then it shoots blanks like this:

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  [v.2.51] Bullet Barrier Banishment
Posted by: JamOfBoy - 09-25-2021, 02:31 AM - Forum: Bug Reports - Replies (4)

Bullet Barrier now completely decimates multi-round guns.

Because guns are now 'one shot' over multiple 'rounds' and not multiple rounds per shot, Bullet Barrier will completely eat all of a multi-round gun's attack and spend only one of the little Bullet Barrier charges.

What SHOULD be happening:

Gun with 3 rounds shoots at person with 4 Bullet Barrier charges.

3 of the charges are used to deflect 3 bullets. 

Gun shoots again.

1 bullet is deflected, and the last 2 hit.

What ACTUALLY happens:

Gun with 3 rounds shoots at person with 4 Bullet Barrier charges.

One of the charges is used to deflect the entire attack.

Gun shoots again.

Another charge is used, again, to deflect the entire attack.



Unless I'm wrong. Because I didn't use Bullet Barrier before this update. I can only assume I've got the right of it, though!

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  Unreal Headshot
Posted by: Ardratz - 09-24-2021, 09:50 PM - Forum: Bug Reports - Replies (4)

Also while doing those damage tests I noticed Headshot was actually giving +50% more crit damage compared to a basic attack rather then +25%.

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  No-Hit Nova
Posted by: Ardratz - 09-24-2021, 09:28 PM - Forum: Bug Reports - Replies (1)

While testing damage of basic attacks and magic with the Magical Nova I realized that One-Hit Wonder was only applying a power bonus for basic attacks and not for it spells or for its potential of Nova Eraser. The skill doesn't specify that it was for basic attacks only so I assume it's some kind of bug.

Moved this here since it was in the wrong thread, whoops.

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  Testing server addition suggestions
Posted by: Raigen.Convict - 09-24-2021, 08:57 AM - Forum: Suggestions - Replies (1)

Could we have the 7 gems gold bars and black pearls added to the dev room chests in testing server? Necessary for testing ascended youkai as guardian spirits, and possibly used for other things, or could help with just general bug testing.

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  New BDP scales horribly
Posted by: Snake - 09-24-2021, 02:09 AM - Forum: Suggestions - Replies (2)

[Image: unknown.png]
This is a LV70 Dungeon. I'm LV50+ and this doesn't give me a single worthwhile time investment when compared to normal dungeons that are all about fighting over and over. This EXP is the same EXP as a single fight on the old dungeons. So time investment-wise these are pretty horrible.

I know there's the argument that those are 'faster' to be cleared, but you have to keep in mind that when you're roleplaying in one of those, your time investment skyrockets compared to ye ole beat them up with a stick, so... If not to make them a little more worthwhile for late game grinding, I propose an easy fix.

Have all floor missions reward you with 15% "Until Next Level" EXP + this bonus.

Generally these dungeons have 3 Floors, so that would be equal to 45% TNL EXP per dungeon. Not the best given their lack of constant combat to give the add-ons, but... better than the mess I posted, honestly.

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