Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 836
» Latest member: Foxtrot
» Forum threads: 11,784
» Forum posts: 58,665

Full Statistics

Online Users
There are currently 352 online users.
» 2 Member(s) | 348 Guest(s)
Bing, Google, zericosmic

Latest Threads
Snake
GR1 Leftovers

Forum: Balance Fu
Last Post: Snake
4 hours ago
» Replies: 1
» Views: 644
Snake
Blotch Evasion

Forum: Balance Fu
Last Post: Snake
4 hours ago
» Replies: 3
» Views: 719
Snake
Bring Seiryuu Back

Forum: Balance Fu
Last Post: Snake
4 hours ago
» Replies: 5
» Views: 770
Snake
Pocket Sand (Rogue)

Forum: Balance Fu
Last Post: Snake
4 hours ago
» Replies: 7
» Views: 1,166
Snake
Chimera Hit

Forum: Balance Fu
Last Post: Snake
4 hours ago
» Replies: 4
» Views: 447
Snake
Flash of Light

Forum: Balance Fu
Last Post: Snake
4 hours ago
» Replies: 1
» Views: 287
Snake
Bows

Forum: Balance Fu
Last Post: Snake
4 hours ago
» Replies: 20
» Views: 1,798
Snake
Mastery of STR Crit

Forum: Balance Fu
Last Post: Snake
4 hours ago
» Replies: 7
» Views: 369
Kameron8
Post-Server Reboot Login ...

Forum: Quality-of-Life (QoL)
Last Post: Kameron8
09-26-2025, 08:20 PM
» Replies: 0
» Views: 128
Fern
can couloir not be affect...

Forum: Quality-of-Life (QoL)
Last Post: Fern
09-26-2025, 02:28 AM
» Replies: 0
» Views: 180

 
  Slanc - Marking Ability
Posted by: Jeff - 09-21-2021, 01:13 AM - Forum: Approved Characters - Replies (1)

Applicable BYOND Key - Venditore

Character Name - Slanc Ristop

Request Type - Special ability

Request Details -  I am requesting for my character to have a fire magic-oriented marking ability, with which he can etch a symbol into a person's skin. The mark does not harm the person and provides no benefits as an arcane tattoo would. Nor does it have any secret characteristics like attracting demons. It is simply aesthetic, and by all accounts impossible to remove even through Mercana. Finally, using it takes a toll on my character; it cannot be used more frequently than once per week in game time - once every 21 hours in real time. Or, we'll say once every 24 hours in real time to simplify it.

Reason why you are making this request (if applicable) - It is a permanent badge of honor for associates, but not one that can be easily discarded. This means that even if a person walks away, he or she still carries the mark.

Roleplay & Lore supporting your request - My character is a Salamandra with a chip on his shoulder about how he came to exist, and specializes in hellfire magic, which comes naturally because of the Nairyf blood used in his creation. To augment the concept of the mark being resistant even to Mercana, I have built my character to actually resist Light magic (i.e. over 25% resistance to it). In doing this, I feel that the characteristics of this ability are more justified. (And no, it's not sunglasses; it's orichalum!)

Print this item

  [v2.50] Grindylow Burrow
Posted by: Tanasinn - 09-21-2021, 01:03 AM - Forum: Bug Reports - Replies (1)

As of currently, grindylow burrowing gain no extra DR, nor is it mentioned in their skill anymore. I don't recall this ever being explicitly stated as an intentional change, so I assume grindylow were mistakenly given the different burrow that grindylow mercenaries have, if they were not stealth nerfed for some reason.

Print this item

  Character Request - Youkai
Posted by: TheRuffKnight - 09-20-2021, 09:55 PM - Forum: Character Applications - Replies (1)

Applicable BYOND Key: SchizophrenicRobot

Character Name: Undetermined

Request Type: Character Creation

Request Details: As one could gather from the title, I'm interested in the idea of creating a character that is, in fact, a youkai. More details ahead.

Reason why you are making this request:
I'm interested in creating/playing a character by the side of a friend, acting as their youkai and general sidekick. I'm interested in the potential of playing out the dynamic of a summoner and a youkai going into contract together, or even a guardian spirit taking up fellowship with a young adventurer to be. 

Roleplay & Lore supporting your request:
Youkai are demonstrated to be sentient, intelligent creatures that exist and are already used by players in the game. The only difference here, of course, is that summoners are required to RP out their own actions or interactions with their youkai should they ever choose to do so or dig into that specific area of RP. I'm interested in working out a form of RP for the summoner to interact with their youkai without it effectively being the summoner's player speaking with themselves. Basically I'd like to work towards a more solid/explicit character dynamic between a youkai and its summoner rather than a focus geared solely just on playing the summoner class in combat. I think the lore and roleplay is all there to make it a plausible thing to do in game, if only one with some important concerns and limitations that come with it. Which is my reason for the request, as well as adding a section after this.


(Additional) Obvious Difficulties:
I would like to address the obvious difficulties, which would be the rules and limitations that would need to be instituted in order for this to ever function or be permissible. I understand the first limitation, which I'd be willing to accept, would almost definitely be only being out and IC when the summoner is present for the youkai to be summoned, which also for a vast majority of the time have to occur within parts of the world where such behavior would be acceptable.

The second obvious problem is what the heck to do if combat ever does become a situation between the two characters and others. I have two proposals (requests?), which would be either to hash details with a gm on a very specific build that is particular to what the youkai is and acceptable within its function for the character, or simply to have my youkai character omitted from combat entirely, in terms of mechanics. That is to say, rather than enter the fight myself, let the character summon their regular youkai in my stead and RP as the standard, functioning youkai being played/controlled by the summoner player.

If a GM would be willing to hash things out in more detail in DMs, I would be mighty appreciative. Regardless, thanks for any and all consideration.

Print this item

  Create Invisibility
Posted by: PantherPrincess - 09-20-2021, 09:08 PM - Forum: Bug Reports - No Replies

Create shade currently renders the user invisible if all shades are taken out at the same time, despite the person should be taking damage. I found this out by using Dragon Dance's wind damage on someone using create shade. I don't think this is intended but shrug.

How to reproduce:
1. Use create shade.
2. Kill the shades with a skill like Dragon Dance that damages everything at once.
3. Presto. Invisible icon.

Print this item

  Stealing from robin hood.
Posted by: Lolzytripd - 09-20-2021, 07:58 PM - Forum: Suggestions - Replies (5)

Stolen Ranger spells should be castable with generic casting tools, instead of requiring the spell thief to use a bow.

From my understanding Spellthiefs flash their yugioh cards to cast their spells.


and before "muh balance"

spellthiefs don't get annorum so they lose half the effectiveness of these spells anyway.

Print this item

  Aquamancer and Aquae Crests
Posted by: Lewdcifer - 09-20-2021, 05:33 PM - Forum: Balance Fu - Replies (6)

Here to make another suggestion concerning balance.

It'd be cool if the Aquae Crest passive were a toggle skill so you could choose whether to use them up for the Aquamancer bonus effects or not.

Currently, given how you have no control over it, you're forced to use Aquae Crests if you fancy using a spell... which is sad when you work hard for that crest LV.

Print this item

  Kensei Skills in GR2
Posted by: Lewdcifer - 09-20-2021, 07:32 AM - Forum: Balance Fu - Replies (3)

So leaving many of my gripes with GR2 aside, I've come to make a thread about Kensei.

We see many classes with a very versatile kit; what with Void Assassin having a kit that caters to mages and basic attackers both, Ghosts complimenting sword and axe users, Black Knight complimenting pretty much everything, and so on.
So I figured, why not give a slightly similar treatment to Kensei?

My suggestion is simple: make offensive Kensei skills cost 3 momentum by default and remove the momentum reduction condition if using a Katana.
This would open up many new routes for Kensei and grant it a much greater versatility and presence, making it that much more fun to use. Many important parts of its kit (Blade Barrier, Katana Master, Kensei combos, etc.) are already locked behind Katanas anyway, so I'd dare say it'll be fine.

Print this item

  Serious wounds
Posted by: Shujin - 09-20-2021, 03:58 AM - Forum: Suggestions - Replies (12)

I know many are afraid of this, and find it to be a nuisance in grinds.

Buuuut...Can we make wounds more meaningful in battle? Because this kinda goes both ways, inflicting wounds on monsters feels equally unrewarding as it feels unpunsihing to receive wounds in the first place.

I am fine with treated wounds barely doing anything, but untreated wounds could do a lot more.

Print this item

  Area of Effect vs Single Target
Posted by: Snake - 09-19-2021, 04:57 PM - Forum: Balance Fu - Replies (13)

At the moment, Area of Effect techniques are doing more overall damage than Single Target techniques.

Historically, everything that focuses on a single enemy tends to be much more effective than techniques that are just random bullshit go spray-and-pray. Damage, hit capability, etc. We don't have that anymore in SL2 from a few to now. Line AoEs, circle AoEs, a lot of things that just do large damage to all targets hit without some form of drawback makes you wonder why not just keep spamming your AoEs? Because that's the most optimal way to score an easy victory.

So, in hope to shake a little the meta, why not change that and see what happens? There's a few independent proposals down the hatch that could be good if you think a wee about it:

- After an AoE skill deals damage to one enemy, its damage to further enemies is lowered to 60%.
- Damage from AoE should cap at 100, after all reductions.
- All AoE skills should have their scalings drastically reduced if they are going to be kept working the same, if not to let single target skills perform better and deal bigger numbers.

With my personal favorite always being the first choice. It sounds more simple to implement as a safeproof flag.

Print this item

  Cobruh
Posted by: PantherPrincess - 09-19-2021, 04:40 AM - Forum: Balance Fu - Replies (10)

Cobra's Snake Dancer is currently just a watered down version of Flottement and when I say watered down even that is too generous. It's usage right now is mainly for Leaping Lizard and Winged Serpent which is fun and all but I believe since the change it's been slacking heavily. Flottement (or any other movement skill really) in this situation is heavily more favorable because at least you're building damage for proccing it while as Snake Dancer is just pretty much tile movement and afaik it doesn't help against multi-hits at all. Therefore I propose Snake Dancer should give a bonus to evade while in Cobra stance (snake 2 fast) whether it be +10 or +15 evade. Feel free to post other suggestions as well if anyone wants to toss in some other ideas however I think an evade buff is pretty solid for what it's supposed to do.

Print this item

Sigrogana Legend 2 Discord